sc94597 said:
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Sounds good. Just make sure to PM me, since I sometimes don't visit the site for days, and will likely miss it. I look forward to reading it.
sc94597 said:
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Sounds good. Just make sure to PM me, since I sometimes don't visit the site for days, and will likely miss it. I look forward to reading it.
Excellent thread. Thanks for consolidating all of this info, Grampy. I'm hoping it's just a matter of time before the technically impressive Wii games make their way to store shelves. All of this half-assed development is intolerable.
disolitude said: I am not bragging when I say this...but I own a 58 inch plasma and Wii gets played through component cables. I see how someone with a smaller CRT TV may think Wii can compete with the ps360 but when everything is maxed out on a big screen like that...one can see Wii has more in common with gamecube/xbox then ps360. As a matter of fact, to me Ninja gaiden on the xbox still looks better than any wii game I've ever seen including nintendos lineup. And original xbox did 720p in a few games (mortal kombat armageddon...few others)...wii has yet to do that. So I amm not sure programmers are to blame 100% here... |
I really think those Nintendo component cables for the Wii are just to make HDTV owners feel good. They really don't add much to the Wii's graphics.
The Wii was designed with the mainstream consumer in mind, and the mainstream consumer only has a CRT TV. The Wii was designed with this in mind, and any more power would be overkill for standard definition.
From personal experience with Halo 3, Gears of War, NCAA Football, and Tiger Woods (all 360 games) on a CRT, I can tell you that these games don't look any better than Super Mario Galaxy or SSB: Brawl on the same screen. Only if you put these games on a big HDTV, do the 360 games start to stand out from the Wii games.
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Kenology said: Excellent thread. Thanks for consolidating all of this info, Grampy. I'm hoping it's just a matter of time before the technically impressive Wii games make their way to store shelves. All of this half-assed development is intolerable. |
well itis mostly lazy developers,look at the games ninty have released so many look great
disolitude said:
I agree that it will only get better for the wii. However, related to this topic...Wii is not really handing out its programmers an easy ride to visual bliss. They will have to squeeze and squeeze some more...so they shouldnt be fully blamed for lack of visual polish...nintendo did decide to make a less powerful console after all :) |
I'm not trying to compete with an Xbox 360 or a PS3. If I wanted either one I would buy it. And yes Nintendo did decide to make a less powerful console (graphically anyway but really now no Bluetooth, no wireless out of the box - how retro is that).
And making that less powerful console was a very brilliant idea it turns out. That said, I still expect software that is written for and takes full advantage the Wii. Nintendo does and their sales show our appreciation. A few third party do and I commend them.
What I am fed up with is developers that give us a crappy shovelware port, don't make a real effort to really integrate motion control and then when we refuse to buy the POS, go whining about how only Nintendo can sell on Nintendo.
noname2200 said:
True, the Wii has more of everything than even the X-Box, but I'm highly sceptical that it's three times more powerful than the X-Box was. In fact, from what I've read, it's better than the X-Box in some ways, and weaker in a select few areas. Here. "Our second source echoed that assessment of the Wii's graphics chip, comparing its fixed-function design to that the Gamecube, saying that it was "basically pretty similar" to Nvidia's seven-year-old GeForce2. "A dev support guy from Nintendo said that the Wii chipset is 'Gamecube 1.5 with some added memory,'" our second source told us. "I figure if they say that, it must be true."
Our second source went on to explain that the "Gamecube 1.5" moniker, while accurate, doesn't mean that gamers won't see graphical improvements on the Wii. "There are three main differences which will result in graphics improvements. One, the increased memory clock speed, from 162 megahertz to 243 megahertz, means that it is easier to do enough pixels for 480p mode versus 480i. Two, the enhanced memory size of the Wii gives much more room for image-related operations such as anti-aliasing, motion blur, etc. The performance to these memory systems from the graphics chip is also improved. So full-screen effects and increased texture usage seem likely as a result.""
My conclusion: the Wii has enough stuff under the hood to get us the games, but it's hardly a graphical powerhouse. I'm perfectly fine with that: as I said, I still go back and play old games on a regular basis, so graphics take a big backseat in my book. And besides, as you yourself have shown, the Wii is quite capable of putting out the eye-candy when the developer wants it to. But it does us no good to overestimate its graphics.
As for the AI issue, you may well be right. I'm simply echoing what I've heard from others, since my knowledge of how software works is sketchy at best. If you're correct, and if the Wii's CPU is good enough to give me the smart AI I crave, then I take back what I said about that. But I stand by my comment that damn few developers devote as much attention and energy to AI as they should, no matter what the platform.
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That bolded part alone makes me doubt the second sources opinion. The majority of Gamecube games supported 480p. The Gamecube was just as capable as the X-box. Factor 5 can speak from experience. Rogue Squadron 2 and 3 were going to be ported to X-box on a single disc but they couldn't get the game running on X-box hardware.
I've said this in the past and I will say it again. The reason developers are having issues with the Wii hardware are because they never bothered to learn the Gamecube hardware. Few if any third party developers built game engines that were built from the ground up on Gamecube. The Gamecube, like the Wii was riddled with shoddy PS2 ports. Quite a few developers have been quoted complaining about how the Wii can't do certain effects that the Gamecube is capable of do their ignorance of the architecture.
Most Wii games, and every other consoles games for that matter are rushed and aimed to make souly for pure profit, not because of the customers enjoyment, Thus making shit looking games.
They don't care about the Consoles capabilities, they just want to get it out of the workshop right away.
Alot of massive creators these days (Kojima etc) Not only make games for money, they also make them because it's their passion and they love to keep their story alive, and that is why all major games from these creators always look fantastic.
Those Super Mario Galaxy screenshots are pure proof that the Wii can produce amazing graphics.
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BUMP
I think people would like to read this thread.
Current Consoles: Xbox 360 Elite, Playstation 2, Gaming Rig, Nintendo Wii, Playstation 3.
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Playstation Network: Jessman_Aus - Playing: MGS4, Resistance 2
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Brawl Code: 1590-6125-1250
Xfire: J3ssman - Playing: Fallout 3, Farcry 2
Jessman: Fears the Mangina
Why another thread telling us about the awesome power of the Wii. The Wii cannot produce graphics that are incredible for this day and age. It was never designed to. Since we have been told so many times it's all about gameplay over graphics and about the casual consumer who don't really care about graphics either... why bother? Even Wii sports the showcase game sets terrible graphical standards. Wii sports is the accepted look for a Wii game. I think if Wii sports were to feature decent graphics then you would see developers pushing the Wii harder. A case of less is more perhaps? If you want graphics go for the 360 or PS3 or a high end PC
Yes