I'm almost sure this is a strong sign it is shaping up internally to be another Death Stranding weird type of game instead of a MGS successor everyone hoped. After the last one flopped I don't know what else we could expect, really.
I'm almost sure this is a strong sign it is shaping up internally to be another Death Stranding weird type of game instead of a MGS successor everyone hoped. After the last one flopped I don't know what else we could expect, really.






PlayStation has made so many bad, cynical decisions as of late, but Xbox always missed the opportunity to profit from the bad decision. Mostly because Xbox was making its own bad, cynical decisions, but also didn't have enough desirable games to back them up. This is the first time in a long time where a bad PlayStation decision is paired with a good Xbox decision, which is sort of refreshing.
I've been monumentally disappointed in Xbox for a generation now, but I think my biggest disappointment is this: the division has done nothing to create a viable alternative to PlayStation, which has allowed Sony leadership to escape from one blunder after another. Maybe this is a small step in the right direction.
Koshima should have fooled Herman that it was a Horizon IP he was working on.
https://x.com/Dominos_UK/status/2098008819263504775?s=20
Corporate Twitter is cooking today. Even Domino's has a better read on PlayStation's decision making than Sony's own PR team.
Last edited by deskpro2k3 - 18 hours ago
I guess Decima engine won't be used for this

You called down the thunder, now reap the whirlwind
Sony makes more money from Fortnite in a few days than they probably made from DS2.
And from a gamer's perspective it is also better this will have certainly a PC day one launch

In many ways this decision makes sense.
This feels like an expensive mid generation PS6 release where Sony won't have ownership of the IP. And the game will likely be coming out on their platform anyways. But just not a good look with the string of bad news over the last couple of months.
| PotentHerbs said: In many ways this decision makes sense. |
It was also years away. I read somewhere that Kojima wanted 6 more years on it.
And that brings up another issue - Kojima himself. Let’s face it, he’s a prima donna. He wants full creative freedom and a blank checkbook, but the end products don’t really justify all that in terms of quality and sales. Even back in 2015, I wondered how much of his departure from Konami was a result of them simply getting tired of his demands. When Capcom can make a Resident Evil game on a fraction of the budget of a Kojima game that sells better, that makes him look like an even riskier bet. He’s good at getting online hype and Geoff Keighley fawns over him, but that doesn’t really pay the bills.
And it took three months to find another publisher, which means nobody else was champing at the bit for a supposed gaming legend. It’s kind of like when Nintendo picked up Bayonetta after Platinum couldn’t find another publisher. I’m guessing that MS took him on because they knew the online rage machine would work against PlayStation, but I doubt that Physint is going to light the sales charts on fire when it does release, so they’re likely to lose money. I mean, they can afford to lose money, it’s Microsoft, but their shareholders aren’t going to be happy.
| konnichiwa said: Sony makes more money from Fortnite in a few days than they probably made from DS2. |
Yeah it's the same as Microsoft makes more money from it's big titles than it did from Ninja Theory, Double Fine, etc, so they had to go in the current money making environment.
SanAndreasX said:
It was also years away. I read somewhere that Kojima wanted 6 more years on it. And that brings up another issue - Kojima himself. Let’s face it, he’s a prima donna. He wants full creative freedom and a blank checkbook, but the end products don’t really justify all that in terms of quality and sales. Even back in 2015, I wondered how much of his departure from Konami was a result of them simply getting tired of his demands. When Capcom can make a Resident Evil game on a fraction of the budget of a Kojima game that sells better, that makes him look like an even riskier bet. He’s good at getting online hype and Geoff Keighley fawns over him, but that doesn’t really pay the bills. And it took three months to find another publisher, which means nobody else was champing at the bit for a supposed gaming legend. It’s kind of like when Nintendo picked up Bayonetta after Platinum couldn’t find another publisher. I’m guessing that MS took him on because they knew the online rage machine would work against PlayStation, but I doubt that Physint is going to light the sales charts on fire when it does release, so they’re likely to lose money. I mean, they can afford to lose money, it’s Microsoft, but their shareholders aren’t going to be happy. |
I don't think you realize how insanely fast it is to sign a contract of this magnitude with a company of this size. It could easily take upwards of a year for certain kinds of contracts to finally happen. But also, 6-8 years is pretty standard these days for AAA game development. Didn't help with the strike that happened in 2024.
It seems more like Asha hopped on the opportunity the second it became available. You think contracts with hundreds of millions and legal areas covered happen over a weekend?
This would be no doubt a platform-centric move. Not so much focusing on ROI, but the continued push towards rebuilding the Xbox brand. You don't do that with just a couple of titles. It takes years to do and major moves. Kojima is still a respected name in the industry.
But it also goes beyond that. Every studio that had either a film or TV show in the pipeline wasn't really affected by the recent layoffs. Kojima is massive on film production, and part of this partnership is films and tv shows. We've seen many times how massively boosted game sales are with corresponding movie and show releases, so that would be another piece to this puzzle.

You called down the thunder, now reap the whirlwind