Memory cards limited space.
| curl-6 said: How fucking cryptic old games can be. For me, there's almost nothing worse than when a game doesn't clearly communicate what it wants you to do. Wandering around aimlessly or having to look up a walkthrough to see how to progress is annoying as fuck. |
I mean, for me it was okay when I was a kid and had a LOT of free time. Now I definitely need some guidance! I cannot waste too much time wandering around to understand what I have to do


Wman1996 said:
I feel like wired controllers were only an issue if they were under 6 feet and especially 4 feet or under. Most people didn't have big screen TVs for the longest time, so they didn't need to sit far from the TV. Sega Mega Drive and PC Engine had short cords. Atari 2600 only had a 4 ft cord too but for the time I think that wasn't short at all even if it should've been longer. |
Ever stepped on the cord and the whole console came off the table by accident? It was nice when original Xbox made them break away.



Excessive use of QTEs in the 2000s/2010s.
I still love this era of gaming, but a lot of games abused this mechanic and it usually made games worse.
Long loadtimes, QTE's (liked them in Shenmue and RE4 though), PS360's bloom and poor use of colors, no dual analog, low/unstable framerate.

The "interactive movie" craze when CD-ROMs were first introduced. The 7th Guest and Myst were okay, but after that? Nah.
Subsequently, the "brown and gray" shooter era. I almost gave up gaming because I got so tired of it.
| curl-6 said: Excessive use of QTEs in the 2000s/2010s. |
This! I absolutely hate QTEs with a passion.
Going back further to the 80's and 90's, the fact that some otherwise great games got ruined by absolutely horrible UI and controls, especially computer games that could get really opaque at times.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/
I don't miss the horrendous box art a lot of western releases got. Also, a lot of poorly translated games, bad voice acting, etc.
I also don't miss the negative stereotypes and low-key racism some early games had.
Last edited by Paperboy_J - 4 days agoKinneas14 said:
I mean, for me it was okay when I was a kid and had a LOT of free time. Now I definitely need some guidance! I cannot waste too much time wandering around to understand what I have to do |
Pretty sure some games had side quests and even some main quest items so cryptic to sell more guides.
Again, not condoning more modern monetization practices like planned season passes and such. But still, pretty obvious some game guides benefited a lot from cryptic games.
Lifetime Sales Predictions
Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)
PS5: 116 million (was 105 million, then 115 million, then 122 million)
Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima