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Forums - Gaming - Things you don't miss about past generations of gaming

Memory cards limited space.



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curl-6 said:

How fucking cryptic old games can be.

For me, there's almost nothing worse than when a game doesn't clearly communicate what it wants you to do.

Wandering around aimlessly or having to look up a walkthrough to see how to progress is annoying as fuck.

I mean, for me it was okay when I was a kid and had a LOT of free time. Now I definitely need some guidance! I cannot waste too much time wandering around to understand what I have to do



Wman1996 said:
Leynos said:

Wired controllers.

Every big game releasing in the holiday season so Spring and summer months are mostly dry. 

3rd party controllers being shit. These days we have 8bitdo and such doing great work.

Memory cards. 

Screen tearing in the 7th gen. 

Racism/bias against Japan in the 2000s but mostly 7th gen. 

Any E3 shows 7th gen and up to its death. Miserable.

Worse accessibility. 

I feel like wired controllers were only an issue if they were under 6 feet and especially 4 feet or under. Most people didn't have big screen TVs for the longest time, so they didn't need to sit far from the TV. 

Sega Mega Drive and PC Engine had short cords. 

Atari 2600 only had a 4 ft cord too but for the time I think that wasn't short at all even if it should've been longer. 

Ever stepped on the cord and the whole console came off the table by accident? It was nice when original Xbox made them break away.



Bite my shiny metal cockpit!

Load times after the N64 era.



Excessive use of QTEs in the 2000s/2010s.

I still love this era of gaming, but a lot of games abused this mechanic and it usually made games worse.



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Long loadtimes, QTE's (liked them in Shenmue and RE4 though), PS360's bloom and poor use of colors, no dual analog, low/unstable framerate.



The "interactive movie" craze when CD-ROMs were first introduced. The 7th Guest and Myst were okay, but after that? Nah.

Subsequently, the "brown and gray" shooter era. I almost gave up gaming because I got so tired of it.



curl-6 said:

Excessive use of QTEs in the 2000s/2010s.

This! I absolutely hate QTEs with a passion.

Going back further to the 80's and 90's, the fact that some otherwise great games got ruined by absolutely horrible UI and controls, especially computer games that could get really opaque at times.



I don't miss the horrendous box art a lot of western releases got.  Also, a lot of poorly translated games, bad voice acting, etc.

I also don't miss the negative stereotypes and low-key racism some early games had.

Last edited by Paperboy_J - 4 days ago

Kinneas14 said:
curl-6 said:

How fucking cryptic old games can be.

For me, there's almost nothing worse than when a game doesn't clearly communicate what it wants you to do.

Wandering around aimlessly or having to look up a walkthrough to see how to progress is annoying as fuck.

I mean, for me it was okay when I was a kid and had a LOT of free time. Now I definitely need some guidance! I cannot waste too much time wandering around to understand what I have to do

Pretty sure some games had side quests and even some main quest items so cryptic to sell more guides. 

Again, not condoning more modern monetization practices like planned season passes and such. But still, pretty obvious some game guides benefited a lot from cryptic games.  



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