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Forums - Sales - Famitsu Sales: Week 31, 2026 (Jul 27 - Aug 02)

Kyuu said:
IcaroRibeiro said:

Does it include PC? PS5 sales in Japan are average at best which might skew their titles to sells more on PC i.e. higher digital ratio 

I remember Elden Ring moved 1 million+ in Japan when it was only 270k retail combining PS4 (180k) and PS5 (90k), assuming a portion of those PS4 players went to PC or to digital-only PS5 the digital adoption must have increased a lot this gen

PC skews towards digital everywhere. But all evidence suggests that PS5 has a high digital to physical ratio in Japan for a console, likely comparable to the west. Earth Defense Force 6 was only available on PS4 and PS5 at launch, it sold 300k, less than a 100k of which were physical. Recent PS5 AA/AAA games probably have a digital range of 35-60% depending on the title.

Ys X Nordics had a digital ratio of 40% (across PS4, PS5, and Switch) by its 2nd or 3rd month. PS5 version sold the most copies (50%) and was the leader in digital ratio via extrapolation.

The digital skew outside Japan should in fact be a lot stronger, because PC, PS5 and certainly Xbox are proportionally bigger in the west, and Nintendo (which is a lot more physical biased) is proportionally bigger in Japan.

Nintendo sales for Capcom games outside Monster Hunter are... irrelevant, so to speak. Most of them were not even released on Nintendo before Switch 2

Xbox is absolutely irrelevant in Japan, and PS5 sales are nothing brag about either.

In west Xbox can at least bring some copies, while PS5 is a huge success. This certainly explain why the physical ratio is bigger in west



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IcaroRibeiro said:
Kyuu said:

PC skews towards digital everywhere. But all evidence suggests that PS5 has a high digital to physical ratio in Japan for a console, likely comparable to the west. Earth Defense Force 6 was only available on PS4 and PS5 at launch, it sold 300k, less than a 100k of which were physical. Recent PS5 AA/AAA games probably have a digital range of 35-60% depending on the title.

Ys X Nordics had a digital ratio of 40% (across PS4, PS5, and Switch) by its 2nd or 3rd month. PS5 version sold the most copies (50%) and was the leader in digital ratio via extrapolation.

The digital skew outside Japan should in fact be a lot stronger, because PC, PS5 and certainly Xbox are proportionally bigger in the west, and Nintendo (which is a lot more physical biased) is proportionally bigger in Japan.

Nintendo sales for Capcom games outside Monster Hunter are... irrelevant, so to speak. Most of them were not even released on Nintendo before Switch 2

Xbox is absolutely irrelevant in Japan, and PS5 sales are nothing brag about either.

In west Xbox can at least bring some copies, while PS5 is a huge success. This certainly explain why the physical ratio is bigger in west

I've provided two examples showing a high digital rate on PS for games that weren't released on PC. The large disparity between PS5 hardware and retail software is in and of itself an indicator that digital is strong on Playstation, and it's just one of many indicators that people kept ignoring.

This data is Square Enix's, not Capcom's. Xbox's irrelevance in Japan means there is less digital skew compared to the west. No matter how small you think SE's or Capcom's games on Switch are, they're expected to do better proportionally in Japan than the west, which skews towards physical.

You're kind of assuming an absolute PC domination in Japan without sufficient evidence. Otter miscalculated btw, SE's digital rates in Japan are slightly weaker than Asia and NA+Europe, which makes sense, I was expecting a bigger gap.



Kyuu said:
IcaroRibeiro said:

Nintendo sales for Capcom games outside Monster Hunter are... irrelevant, so to speak. Most of them were not even released on Nintendo before Switch 2

Xbox is absolutely irrelevant in Japan, and PS5 sales are nothing brag about either.

In west Xbox can at least bring some copies, while PS5 is a huge success. This certainly explain why the physical ratio is bigger in west

I've provided two examples showing a high digital rate on PS for games that weren't released on PC. The large disparity between PS5 hardware and retail software is in and of itself an indicator that digital is strong on Playstation, and it's just one of many indicators that people kept ignoring.

This data is Square Enix's, not Capcom's. Xbox's irrelevance in Japan means there is less digital skew compared to the west. No matter how small you think SE's or Capcom's games on Switch are, they're expected to do better proportionally in Japan than the west, which skews towards physical.

You're kind of assuming an absolute PC domination in Japan without sufficient evidence. Otter miscalculated btw, SE's digital rates in Japan are slightly weaker than Asia and NA+Europe, which makes sense, I was expecting a bigger gap.

So I realised I was looking at fiscal year Q1 2026, not this current one ending 2027. Japan had a lower physical ratio than west last FY, this year higher. Probably down to a higher focus on Switch 2 software pushing that packaged software up 

(report is in the tweet for anyone who wants to have a look)





Heads up: There are no Famitsu numbers for this week. It’s a holiday week (Odon) in JP



firebush03 said:

Heads up: There are no Famitsu numbers for this week. It’s a holiday week (Odon) in JP

Thanks for the reminder. I was waiting for this week's data



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firebush03 said:

Heads up: There are no Famitsu numbers for this week. It’s a holiday week (Odon) in JP

Odon Day is a food culture celebration day in case anyone was wondering.  



We will have the results combined with current week sales next Thursday.