Ashadelo said:
Like them or hate them, some of these AAA developers need to learn a thing or two from Nintendo and how they budget their games. I can only imagine the amount of money that is wasted on games like this. To many American companies burn millions of dollars because their spending is not managed well.
|
Nintendo has two clear advantages here, most of their games require less man hours to make, and most of their developers are in Japan where game development is much cheaper.
You can't really say "just look at Nintendo" because developing a game like Mario Kart or DK Bananza in Japan is always going to be FAR cheaper than developing a game like Horizon or God of War in America.
When other Devs make a Nintendo style game like a 3D Platformer they're much lower budget too, Astro Bot and the upcoming Spyro both only had a 3 year dev time.
They'd have to just stop making big openworld games lol. I'd be interested to see the Budget of ToTK because even with re-using a ton from BOTW it took 6 years. If ToTK was developed in the USA it probably would have cost $250-$350m too.
Where exactly the money went on Gears and why it ballooned so much I'm not sure, but the solution is not to just learn from Nintendo. Because that would require them to make different games in a different country.
Last edited by Zippy6 - on 13 June 2026