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Kyuu said:
curl-6 said:

Call of Duty Black Ops Cold War cost $700 million all the way back in 2020.

Battlefield 6 reportedly cost "well north" of $400 million last year.

Back in 2023, Spiderman 2 cost $315 million.

These kind of insane budgets have sadly become commonplace, and it's not sustainable.

These games can partly justify their high budgets by their huge sales potential. Gears isn't that big. I haven't done the maths but it will need to sell around 9 million copies at full price to turn profit.

The average AAA game doesn't cost this much. Ghost of Yotei cost just $60 million (maybe a $100~ with marketing) and will probably sell a lot more on PS5 alone than E-Day on all platforms. Yotei will likely hold its price much better as well.

E-Day looks amazing though. So good luck to the team.

E-Day does indeed look very good, though I have doubts about it selling well enough to justify its budget.

Looking at the Western AAA sector as a whole, I'd say things have gotten unsustainable when you consider the amount of losses, layoffs, and studio closures over the last couple of years.

Some are able to keep on trucking, but the industry as a whole is far from healthy.