Chrkeller said:
Just based on the games I have tried with UE5, I certainly haven't played them all. But SH2 Remake, Oblivion Remaster and Borderlands 4. Small data set, thus, to your point, might not be entirely accurate. I had to run all those at 1440p on a 4090 to get a stable framerate. |
The thing is, developers can get back to UE4 performance and better if they just remove some of the new features.
Like I don't see why borderlands needs Lumen and Nanite for its art style. I think developers are using these things also to speed up development (less time creating LODs for assets) and less time creating baked lighting/cubemaps etc, but it's very heavy.
Both Oblivion and Borderlands also have gradual performance decay (worse performance over time) which is not a common thing with with Unreal Engine games and something wrong the developers have done/not checked for. Oblivion in particular is not rebuilt on a logic level, so a lot of its issues are nothing to do with Unreal engine.
The one thing that UE does specifically suffer from engine wise is how it manages large maps streaming/transversal stutter. But the better the games overall performance the less that is noticeable.









