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Forums - Gaming - Unreal Engine 6 announced with Rocket League..

Chrkeller said:
Otter said:

What games are you thinking of? Unless you mean the engine launch/developer side of things.

When people say x engine runs crap, they're actually talking about specific games with their own levels of optimisation and use of features.

For example I doubt anyone is saying Arc Raiders or Avowed runs like crap on their hardware. 

Meanwhile RE Engine can give you brilliant output like RE9 or it can give you Monster Hunter Worlds and Dragons Dogma.

Just based on the games I have tried with UE5, I certainly haven't played them all.  But SH2 Remake, Oblivion Remaster and Borderlands 4.  Small data set, thus, to your point, might not be entirely accurate.  I had to run all those at 1440p on a 4090 to get a stable framerate.

The thing is, developers can get back to UE4 performance and better if they just remove some of the new features.

Like I don't see why borderlands needs Lumen and Nanite for its art style. I think developers are using these things also to speed up development (less time creating LODs for assets) and less time creating baked lighting/cubemaps etc, but it's very heavy.

Both Oblivion and Borderlands also have gradual performance decay (worse performance over time) which is not a common thing with with Unreal Engine games and something wrong the developers have done/not checked for. Oblivion in particular is not rebuilt on a logic level, so a lot of its issues are nothing to do with Unreal engine.

The one thing that UE does specifically suffer from engine wise is how it manages large maps streaming/transversal stutter. But the better the games overall performance the less that is noticeable.



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Otter said:
Chrkeller said:

Just based on the games I have tried with UE5, I certainly haven't played them all.  But SH2 Remake, Oblivion Remaster and Borderlands 4.  Small data set, thus, to your point, might not be entirely accurate.  I had to run all those at 1440p on a 4090 to get a stable framerate.

The thing is, developers can get back to UE4 performance and better if they just remove some of the new features.

Like I don't see why borderlands needs Lumen and Nanite for its art style. I think developers are using these things also to speed up development (less time creating LODs for assets) and less time creating baked lighting/cubemaps etc, but it's very heavy.

Both Oblivion and Borderlands also have gradual performance decay (worse performance over time) which is not a common thing with with Unreal Engine games and something wrong the developers have done/not checked for. Oblivion in particular is not rebuilt on a logic level, so a lot of its issues are nothing to do with Unreal engine.

The one thing that UE does specifically suffer from engine wise is how it manages large maps streaming/transversal stutter. But the better the games overall performance the less that is noticeable.

I agree.  I am quite annoyed at pushing technology that doesn't run well.  Don't get me wrong, Path Tracing looks great, but runs like crap.  They should focus on technologies that run solid, not like crap.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
Otter said:

The thing is, developers can get back to UE4 performance and better if they just remove some of the new features.

Like I don't see why borderlands needs Lumen and Nanite for its art style. I think developers are using these things also to speed up development (less time creating LODs for assets) and less time creating baked lighting/cubemaps etc, but it's very heavy.

Both Oblivion and Borderlands also have gradual performance decay (worse performance over time) which is not a common thing with with Unreal Engine games and something wrong the developers have done/not checked for. Oblivion in particular is not rebuilt on a logic level, so a lot of its issues are nothing to do with Unreal engine.

The one thing that UE does specifically suffer from engine wise is how it manages large maps streaming/transversal stutter. But the better the games overall performance the less that is noticeable.

I agree.  I am quite annoyed at pushing technology that doesn't run well.  Don't get me wrong, Path Tracing looks great, but runs like crap.  They should focus on technologies that run solid, not like crap.

Hazelight did the latter with Split Fiction and it turned out really well since even though it's not using stuff like lumen it still looks really nice and runs extremely well. The visuals to performance ratio is genuinely excellent in that game, like I'd say the graphics in it are about an 8/10 while the performance was outright a 10/10 aside from a few notable stutters but that was just a handful across across over a dozen hours so it was whatever. Some studios should push new demanding technologies but most should focus on getting a visuals to performance ratio as good as Hazelight.



Yeah Split Fiction was a great example of how to make a game look good without leaning on any of UE5's more demanding features.



curl-6 said:

Yeah Split Fiction was a great example of how to make a game look good without leaning on any of UE5's more demanding features.

It really helped the Switch 2 port be very solid. No 40fps option while docked is the only notable downside for it really.



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Norion said:
Chrkeller said:

I agree.  I am quite annoyed at pushing technology that doesn't run well.  Don't get me wrong, Path Tracing looks great, but runs like crap.  They should focus on technologies that run solid, not like crap.

Hazelight did the latter with Split Fiction and it turned out really well since even though it's not using stuff like lumen it still looks really nice and runs extremely well. The visuals to performance ratio is genuinely excellent in that game, like I'd say the graphics in it are about an 8/10 while the performance was outright a 10/10 aside from a few notable stutters but that was just a handful across across over a dozen hours so it was whatever. Some studios should push new demanding technologies but most should focus on getting a visuals to performance ratio as good as Hazelight.

Performance is excellent.  Had zero issues max settings, native 4k and flatly locked 120 fps.  Very few games hit that mark.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
Norion said:

Hazelight did the latter with Split Fiction and it turned out really well since even though it's not using stuff like lumen it still looks really nice and runs extremely well. The visuals to performance ratio is genuinely excellent in that game, like I'd say the graphics in it are about an 8/10 while the performance was outright a 10/10 aside from a few notable stutters but that was just a handful across across over a dozen hours so it was whatever. Some studios should push new demanding technologies but most should focus on getting a visuals to performance ratio as good as Hazelight.

Performance is excellent.  Had zero issues max settings, native 4k and flatly locked 120 fps.  Very few games hit that mark.

Borderlands 4 on the other hand only got about 60fps with a 4090 with native 4K medium settings at launch. Thankfully I expect big UE5 games to start running better in the next 1-2 years since newer versions of the engine run better and rough performance is gonna have a significant sales cost.





Luke Stephens goes deep in it...

Basically:

- A large group of younger games play Fortnite and play 'other game' experiences in Fortnite for example Star Wars games made in Fortnite that cost nothing but people enjoy 'A lot' and they can use their own paid for 'skin' in it. 

Those kind of type of gamers barely buy games and a group of them don't get why they should buy games. So Unreal Engine 6 will make it more easier t o port other game experiences into fortnite.

Also non related to Fortnite, scalability will be also a major thing (as an example more easier to get games on other devices like Mobile phones)






Norion said:
Chrkeller said:

Performance is excellent.  Had zero issues max settings, native 4k and flatly locked 120 fps.  Very few games hit that mark.

Borderlands 4 on the other hand only got about 60fps with a 4090 with native 4K medium settings at launch. Thankfully I expect big UE5 games to start running better in the next 1-2 years since newer versions of the engine run better and rough performance is gonna have a significant sales cost.

My wife and I love borderlands and refuse to pay more than $40 for BL4, thus we are waiting for a sale.  The performance of BD4 is absurd.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Yeah that's the thing, half these games that bring modern hardware to its knees don't even look that great, like often less visually appealing than some of the best looking last gen games.