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zorg1000 said:
Chrkeller said:

PS2 DVD debate

Not all of this is directed specifically at you, just giving my two cents on the whole DVD debate and I like bantering with you so decided to quote you lol


I agree that the number of people who bought a PS2 solely or even primarily for its DVD player is probably pretty small but I do believe its ability to play DVDs right out of the box was a major factor in its overall appeal. An all-in-one multimedia device that allows you to play games, watch movies and listen to music was a novel idea and big deal in the early 00s.

As for price, I think a lot of people are looking at it the wrong way. We shouldn’t be looking at it in terms of “was PS2 cheaper than standalone DVD players” but rather does a gaming console with a built in DVD player offer a better value proposition than other gaming consoles or standalone DVD players?

If I was looking to buy a gaming console in 2002, what offers the better value? The $149 GameCube with no ability to play DVDs, the $199 Xbox that can play DVDs with an additional $29 add-on or the $199 PS2 that plays DVDs out of the box?

If I was looking to get a DVD player around the same time and also like to play games or have kids who play games, what offers the better value? A $149 DVD player (google search said average cost was around this price in 02) or for an extra $50 one that also plays the biggest games?



Now with all that said, PS2 would have dominated with or without DVD playback for a few reasons.

1. It was the successor to PS1 which sold over 100 million and was the highest selling home console ever at the time.

2. Sony didn’t make any major mistakes for the competitors to capitalize on and steal marketshare.

3. Year head start gave it a solid install base before competitors made it to market.

4. Exclusive/timed-exclusive home to major franchises like Grand Theft Auto, Final Fantasy, Metal Gear Solid, etc.

Without DVD playback maybe things would have been a bit closer, something like

PlayStation 2-125 million (actual ~160 million)

Xbox-40 million (actual ~25 million)

GameCube-30 million (actual ~22 million)

100% agreed with the bolded part.  I don't doubt it was a big selling point, just not the primary selling point, which was the argument put forth.  

I think your numbers are a bit generous on sales, I still think the xbox (which did play DVDs) and the GC maybe hit 30 million, and the ps2 drops to 140 million.  But overall, the ps2 still dominates, because it's library simply smoked the competition.  

In terms of dominate library, the NES and ps2 win by a landslide.  The ps2 (and NES) simply had so many top tier 3rd party games the competition flatly didn't have.  

The argument that the DVD capability drove sales is wrong.  Saying it helped sales, for sure.  The library, price and brand all were more important than the DVD playback.  

The comment that started the discussion: "PS2 was a system bought by casuals who wanted a cheap DVD player which at the time was highly sought after new tech."  Sorry but that is a load of BS.  The ps2 has a slightly better attach ratio as the Gamecube.  The ps2 wasn't some casual only DVD playing machine.  It was a fantastic gaming device with the best lineup in that generation by a mile.  Core gamers were all over the ps2 and rightfully so.  

edit

assuming Copilot is semi accurate: ps2 had 4,000 games, xbox 1,000 games and the GC 650 games...  game library was dominate and was the primary force behind sales.  

Top 10 Best Selling Games of the generation:

7 out of the top 10 were ps2..  software clearly was more important (not directed at you) then some in this thread are making out.  

Last edited by Chrkeller - on 18 May 2026

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zorg1000 said:
Chrkeller said:

PS2 DVD debate

Not all of this is directed specifically at you, just giving my two cents on the whole DVD debate and I like bantering with you so decided to quote you lol


I agree that the number of people who bought a PS2 solely or even primarily for its DVD player is probably pretty small but I do believe its ability to play DVDs right out of the box was a major factor in its overall appeal. An all-in-one multimedia device that allows you to play games, watch movies and listen to music was a novel idea and big deal in the early 00s.

As for price, I think a lot of people are looking at it the wrong way. We shouldn’t be looking at it in terms of “was PS2 cheaper than standalone DVD players” but rather does a gaming console with a built in DVD player offer a better value proposition than other gaming consoles or standalone DVD players?

If I was looking to buy a gaming console in 2002, what offers the better value? The $149 GameCube with no ability to play DVDs, the $199 Xbox that can play DVDs with an additional $29 add-on or the $199 PS2 that plays DVDs out of the box?

If I was looking to get a DVD player around the same time and also like to play games or have kids who play games, what offers the better value? A $149 DVD player (google search said average cost was around this price in 02) or for an extra $50 one that also plays the biggest games?



Now with all that said, PS2 would have dominated with or without DVD playback for a few reasons.

1. It was the successor to PS1 which sold over 100 million and was the highest selling home console ever at the time.

2. Sony didn’t make any major mistakes for the competitors to capitalize on and steal marketshare.

3. Year head start gave it a solid install base before competitors made it to market.

4. Exclusive/timed-exclusive home to major franchises like Grand Theft Auto, Final Fantasy, Metal Gear Solid, etc.

Without DVD playback maybe things would have been a bit closer, something like

PlayStation 2-125 million (actual ~160 million)

Xbox-40 million (actual ~25 million)

GameCube-30 million (actual ~22 million)

You're pretty spot on for the most part, but Dreamcast was the first on the market. PS2 also had pretty good value proposition as a standalone DVD-player. The thing with the debate is, that 20 years ago nobody argued against that many bought PS2s primarily as DVD-players. We had games like Singstar and Buzz sellling to people who had the systems but didn't play the traditional games. 

It's a good question how much the systems had sold if it had been different, I'm sure PS2 had still been the clear winner, but I'd guess the sales had been much more even between the systems than they were. The strong start that continued beyond the launch window made sure that third parties had no interest to develop games for the other systems.

It's not just the additional cost of a remote in order to have a functionality, but also the psychological factor may be even bigger barrier than the cost itself.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
zorg1000 said:

Not all of this is directed specifically at you, just giving my two cents on the whole DVD debate and I like bantering with you so decided to quote you lol


I agree that the number of people who bought a PS2 solely or even primarily for its DVD player is probably pretty small but I do believe its ability to play DVDs right out of the box was a major factor in its overall appeal. An all-in-one multimedia device that allows you to play games, watch movies and listen to music was a novel idea and big deal in the early 00s.

As for price, I think a lot of people are looking at it the wrong way. We shouldn’t be looking at it in terms of “was PS2 cheaper than standalone DVD players” but rather does a gaming console with a built in DVD player offer a better value proposition than other gaming consoles or standalone DVD players?

If I was looking to buy a gaming console in 2002, what offers the better value? The $149 GameCube with no ability to play DVDs, the $199 Xbox that can play DVDs with an additional $29 add-on or the $199 PS2 that plays DVDs out of the box?

If I was looking to get a DVD player around the same time and also like to play games or have kids who play games, what offers the better value? A $149 DVD player (google search said average cost was around this price in 02) or for an extra $50 one that also plays the biggest games?



Now with all that said, PS2 would have dominated with or without DVD playback for a few reasons.

1. It was the successor to PS1 which sold over 100 million and was the highest selling home console ever at the time.

2. Sony didn’t make any major mistakes for the competitors to capitalize on and steal marketshare.

3. Year head start gave it a solid install base before competitors made it to market.

4. Exclusive/timed-exclusive home to major franchises like Grand Theft Auto, Final Fantasy, Metal Gear Solid, etc.

Without DVD playback maybe things would have been a bit closer, something like

PlayStation 2-125 million (actual ~160 million)

Xbox-40 million (actual ~25 million)

GameCube-30 million (actual ~22 million)

You're pretty spot on for the most part, but Dreamcast was the first on the market. PS2 also had pretty good value proposition as a standalone DVD-player. The thing with the debate is, that 20 years ago nobody argued against that many bought PS2s primarily as DVD-players. We had games like Singstar and Buzz sellling to people who had the systems but didn't play the traditional games. 

It's a good question how much the systems had sold if it had been different, I'm sure PS2 had still been the clear winner, but I'd guess the sales had been much more even between the systems than they were. The strong start that continued beyond the launch window made sure that third parties had no interest to develop games for the other systems.

It's not just the additional cost of a remote in order to have a functionality, but also the psychological factor may be even bigger barrier than the cost itself.

While Dreamcast is technically classified as a 6th Gen console, it was in competition with PS1/N64 for most of its short life, making it a kind of weird mid-Gen console.

It released in 98/99 when PS1/N64 were still in their prime and was discontinued in March 2001, just months after PS2 launched outside Japan and before GC/XB even released.

For me, it’s hard to count Dreamcast as a 6th Gen competitor when it died before the Gen truly got underway making it a non-factor.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
bdbdbd said:

You're pretty spot on for the most part, but Dreamcast was the first on the market. PS2 also had pretty good value proposition as a standalone DVD-player. The thing with the debate is, that 20 years ago nobody argued against that many bought PS2s primarily as DVD-players. We had games like Singstar and Buzz sellling to people who had the systems but didn't play the traditional games. 

It's a good question how much the systems had sold if it had been different, I'm sure PS2 had still been the clear winner, but I'd guess the sales had been much more even between the systems than they were. The strong start that continued beyond the launch window made sure that third parties had no interest to develop games for the other systems.

It's not just the additional cost of a remote in order to have a functionality, but also the psychological factor may be even bigger barrier than the cost itself.

While Dreamcast is technically classified as a 6th Gen console, it was in competition with PS1/N64 for most of its short life, making it a kind of weird mid-Gen console.

It released in 98/99 when PS1/N64 were still in their prime and was discontinued in March 2001, just months after PS2 launched outside Japan and before GC/XB even released.

For me, it’s hard to count Dreamcast as a 6th Gen competitor when it died before the Gen truly got underway making it a non-factor.

But it still is 6th gen, even if piracy killed it before others really got to the market - well, it was struggling with piracy and PS2 put the nail in the coffin by taking the early adopter crowd. When Dreamcast eas discontinued, half of the Dreamcasts they manufactured was unsold.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

To add my two cents to the PS2 DVD playback discussion, the idea that literally tens of millions of people bought a PS2 just to watch DVDs is old argument, and it's one that never made sense to me. Sure, the PS2 having DVD playback right out of the box may have swayed a lot of gamers (the Xbox required an additional accessory for DVD playback, while the Dreamcast and GameCube had no DVD playback at all), which increased its value proposition for those in the market for a Gen 6 console, but I doubt many non-gamers would have bothered. By late 2000, standalone DVD players could be purchased for far less than the $300 asking price for a PS2.

While I'm not sure about the pricing situation in other countries, when the PS2 debuted in the U.S. in Oct. 2000, it cost $300. By that point, DVD players had been around for a bit over three years (I already owned one before the PS2 released). They had already become readily affordable, and you could already buy one for half the price of the PS2. By time the PS2's price was cut to $200 (May 2002), you could buy a DVD player for well under $100. At no point during the PS2's life was it the cheapest option for watching DVDs. Further complicating things was that even though it was the only console that could play DVDs straight out of the box, it did not come with a remote control, which would further add another $20 to the cost.

The idea that the PS2 was purchased in large quantities non-gamers just to be a DVD player just never made sense to me. It was neither the cheapest nor most convenient option for watching DVDs. Regular DVD players did the job just as good if not better and could be purchased for far less money. Unless there's actual market research showing that non-gamers bought the PS2 en masse just for the DVD playback, then I don't buy that claim. The PS2 was following the momentum of the PS1, its sales curve is normal for a game console, and its software tie ratio is about what you'd expect from a PlayStation console.

But even if it was some very large percentage that bought a PS2 just to watch DVDs, why even put these asterisks next the sales of all these systems in the first place? So what if there were caveats? Lots of systems have caveats. Many households bought multiple units of handhelds so each of their kids (or kids & gaming adults) could have one of their own. The 360 had the RROD issue in its first several years. The Wii and DS were bought by a fair amount of non-gamers. The PS3 actually was the most affordable Blu-ray player by far back in 2006. The Switch got a boost from COVID (plus there's the handheld double-dipping factor to consider). So even if it is true that the PS2's sales were inflated because of DVD, so what? Either one system sells more than another or it doesn't. It should be a matter of academic curiosity, not part of a partisan pissing contest. Which is what portions of this thread have turned into. Just another front in the platform war, because apparently some grown people can't act like grown people over a toy. And I am going to have to officially insist that people do act like grown-ups in here, because I am willing to accept the OP's request to lock the thread if it gets too far out of hand.



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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").

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Shadow1980 said:

To add my two cents to the PS2 DVD playback discussion, the idea that literally tens of millions of people bought a PS2 just to watch DVDs is old argument, and it's one that never made sense to me. Sure, the PS2 having DVD playback right out of the box may have swayed a lot of gamers (the Xbox required an additional accessory for DVD playback, while the Dreamcast and GameCube had no DVD playback at all), which increased its value proposition for those in the market for a Gen 6 console, but I doubt many non-gamers would have bothered. By late 2000, standalone DVD players could be purchased for far less than the $300 asking price for a PS2.

While I'm not sure about the pricing situation in other countries, when the PS2 debuted in the U.S. in Oct. 2000, it cost $300. By that point, DVD players had been around for a bit over three years (I already owned one before the PS2 released). They had already become readily affordable, and you could already buy one for half the price of the PS2. By time the PS2's price was cut to $200 (May 2002), you could buy a DVD player for well under $100. At no point during the PS2's life was it the cheapest option for watching DVDs. Further complicating things was that even though it was the only console that could play DVDs straight out of the box, it did not come with a remote control, which would further add another $20 to the cost.

The idea that the PS2 was purchased in large quantities non-gamers just to be a DVD player just never made sense to me. It was neither the cheapest nor most convenient option for watching DVDs. Regular DVD players did the job just as good if not better and could be purchased for far less money. Unless there's actual market research showing that non-gamers bought the PS2 en masse just for the DVD playback, then I don't buy that claim. The PS2 was following the momentum of the PS1, its sales curve is normal for a game console, and its software tie ratio is about what you'd expect from a PlayStation console.

But even if it was some very large percentage that bought a PS2 just to watch DVDs, why even put these asterisks next the sales of all these systems in the first place? So what if there were caveats? Lots of systems have caveats. Many households bought multiple units of handhelds so each of their kids (or kids & gaming adults) could have one of their own. The 360 had the RROD issue in its first several years. The Wii and DS were bought by a fair amount of non-gamers. The PS3 actually was the most affordable Blu-ray player by far back in 2006. The Switch got a boost from COVID (plus there's the handheld double-dipping factor to consider). So even if it is true that the PS2's sales were inflated because of DVD, so what? Either one system sells more than another or it doesn't. It should be a matter of academic curiosity, not part of a partisan pissing contest. Which is what portions of this thread have turned into. Just another front in the platform war, because apparently some grown people can't act like grown people over a toy. And I am going to have to officially insist that people do act like grown-ups in here, because I am willing to accept the OP's request to lock the thread if it gets too far out of hand.

And the data never supported millions buying it as a DVD player.  The ps2 sold the most software, had a software attach ratio inline with the norm and the top selling games were dominated by the ps2.  Even the data has it being 6% in 2000, which would have decreased as time went on to sub 1%.  Not too mention why did third party support the ps2 over the xbox/GC if so many owners where non gamers?  The answer is because it is a BS argument.

Only casuals bought the ps2 for dvd is as accurate as only kiddies buy Nintendo.  Both are myths created by people who were/are upset their favorite plastic box didnt "win."



rtx 4090, 32 gb ram, i7-13700k

Switch 2

HebrewGamer said:
Kyuu said:

The long term ramifications affected everyone but Switch benefited overall.

The current economics seem to favor Sony's approach because they're not in as much need to sell you new hardware.

HebrewGamer said:

You would need to clarify what you mean by "digital sales" If you're not including in-game purchases of any kind. I would also need to see that data.

We can't make the determination if mobile gaming has or has not replaced consoles due to how well the Switch did(due almost exclusively to the success of Animal Crossing New Horizons). Microsoft is out of the running and Sony got a huge boost this past holiday due to a major price cut to $400. Point being, when people talk about how the pandemic brought in more gamers, Mobile gaming is where they went. COD mobile and Genshin Impact were smash hits in 2020.

Being a handheld is indeed a selling point, but they're offering you a significantly weaker system where many major 3rd party titles are either missing or run like $%@# on the system. You can't beat Mario, Zelda, and Pokemon though. The last 3rd party game to carry a Nintendo platform was Tetris for the Gameboy. The Switch has 21 games that sold 10 million or more(soon to be 22 with SMPJ at 9.96). ALL of them are Nintendo's games. The only thing the Switch does is play games and without compelling game titles, there's no reason for people to buy a substantially weaker and less capable system where most major 3rd party titles aren't on the platform, even if you can play on the go.

BTW, someone mentioned how the original Xbox had a DVD player. It did. The problem is you needed an add-on accessory to use it which was sold separately. 

I can't do a like for like comparison because these platforms peak in different periods.

Nintendo FY 2020 (their all time peak year thanks to COVID + AC New Horizons):
https://x.com/ZhugeEX/status/1390210514102403073
1.76 trillion yen x 0.46 (Digital Software + Physical + Add-on + Services %) = 0.809 trillion yen.


Playstation FY 2024:
https://tech4gamers.com/playstation-hardware-revenue-driver/
4.67 x 0.2 (Digital Software %) = 0.934 trillion yen.

Physical + Add-on (MTX, DLC, etc) + Services add 46%
4.67 x 0.46 = 2.1482
Sony's total software = 3.0822

Totals:
Nintendo 2020 = 0.809 trillion yen
Playstation 2024 = 3.082 trillion yen

And now I have a severe headache!


The yen was much stronger in 2020/2021, so converting to USD favors Nintendo 2020, but it's not going to move the needle enough to make it much less lopsided. I couldn't find Nintendo's revenue breakdowns beyond FY 2020.


Your 3rd paragraph is mostly correct. The Switch isn't as popular as Playstation in some metrics because its overall library isn't as compelling to the masses. Most 3rd party fans are divided between Playstation, Steam, and Xbox and will remain there for a long long time. I'm not telling you that Playstation "shouldn't" be more popular in software, of course it too has its unique selling points (especially vs Nintendo) that explain its domination in some metrics. Playstation is the go to console brand for 3rd party games, and this will probably remain true throughout Switch 2's life and beyond.

But the Switch, with its inherent compromises, was the perfect console for Nintendo. Sacrificing portability for higher specs and better 3rd party support would have been a terrible decision. So the move to go hybrid was in no way shape or form a mistake limiting its success or potential! Some of you make it sound like choosing to have too many "competitors" is a mistake of sorts! The Switch 1 was a unique platform thanks to its form factor and 1st party exclusives aided by decent 3rd party support (it in fact has more 3rd party games than PS4 or PS5... but a fewer so called "must haves" that appeal to the masses, and of course its versions of notable multiplats are typically inferior and late ports).

I don't get it. This is what I've been saying. Most of Nintendo's money comes from the sale of the hardware and software, whereas Sony's money comes from MTX. This is literally what the data you provided says. I said this already.

According to your charts, 47% of their gaming revenue comes from the sales of their hardware and software(HW, physical and digital game sales). 54% is MTX and services, compared to Nintendo at 11%. The biggest chunk of that revenue for Sony is, you guessed it, MTX. 

But Profit is where the bread is buttered. You can generate all the revenue you want. If you don't turn a profit, you go out of business.

Nintendo profits in FY2021(April 1, 2020 to March 31, 2021): 480B yen

Playstation profits for FY2024((April 1, 2024 to March 31, 2025: 414B yen

FY2021 wasn't Nintendo's best year. FY2024(ending March31, 2024) was where they made 490B yen in profit. This was 3 years after the pandemic and due to TOTK selling at $70 throughout that year(10 million sold in 3 days) as well as the Super Mario movie, Pikmin 4, and Super Mario Wonder(which went head-to-head with Spiderman 2 and Sonic Superstars releasing on the same day).

Bruh...

You claimed that Playstation beats Nintendo's software revenue due to MTX. I've shown you that their traditional software alone (no MTX and Services) can hang with "The entire Switch software revenue including MTX and Services" and you "don't get it"? Are you kidding me?

MTX boosts Playstation's software revenue from "comfortably beating" Nintendo to "dominating" them. It just ain't smart to bring up "full price!!!" in this. Playstation consumers are much bigger spenders and that's a fact. Playstation dominates software/spending.

Profitability is another topic. Nintendo's operating profits record is FY 2020 (Year ending March 2021) at 640 billion yen. The Switch is definitely the most successful console of all time imo because I view profitability the main measurement of success. But the NES and PS1 are the most successful in terms of significance, because they established the brands (multiple brands in Nintendo's case).



LMAO nope!! You're young so you wouldn't understand lol



Kyuu said:
HebrewGamer said:

I don't get it. This is what I've been saying. Most of Nintendo's money comes from the sale of the hardware and software, whereas Sony's money comes from MTX. This is literally what the data you provided says. I said this already.

According to your charts, 47% of their gaming revenue comes from the sales of their hardware and software(HW, physical and digital game sales). 54% is MTX and services, compared to Nintendo at 11%. The biggest chunk of that revenue for Sony is, you guessed it, MTX. 

But Profit is where the bread is buttered. You can generate all the revenue you want. If you don't turn a profit, you go out of business.

Nintendo profits in FY2021(April 1, 2020 to March 31, 2021): 480B yen

Playstation profits for FY2024((April 1, 2024 to March 31, 2025: 414B yen

FY2021 wasn't Nintendo's best year. FY2024(ending March31, 2024) was where they made 490B yen in profit. This was 3 years after the pandemic and due to TOTK selling at $70 throughout that year(10 million sold in 3 days) as well as the Super Mario movie, Pikmin 4, and Super Mario Wonder(which went head-to-head with Spiderman 2 and Sonic Superstars releasing on the same day).

Bruh...

You claimed that Playstation beats Nintendo's software revenue due to MTX. I've shown you that their traditional software alone (no MTX and Services) can hang with "The entire Switch software revenue including MTX and Services" and you "don't get it"? Are you kidding me?

MTX boosts Playstation's software revenue from "comfortably beating" Nintendo to "dominating" them. It just ain't smart to bring up "full price!!!" in this. Playstation consumers are much bigger spenders and that's a fact. Playstation dominates software/spending.

Profitability is another topic. Nintendo's operating profits record is FY 2020 (Year ending March 2021) at 640 billion yen. The Switch is definitely the most successful console of all time imo because I view profitability the main measurement of success. But the NES and PS1 are the most successful in terms of significance, because they established the brands (multiple brands in Nintendo's case).

Your comparing operating profit to net profit. Those aren't the same. 

My point has always been Sony would have a failing gaming business without MTX. You keep bringing up revenue as if this matters in the long run. Take away everything they get from MTX and see where their profits are vs. Nintendo who makes barely any money from it. You go into business to make money, not generate revenue. 

Your own data proves this. Keep all the revenue they generate from everything and they're still not as profitable as Nintendo.



Chrkeller said:
Shadow1980 said:

To add my two cents to the PS2 DVD playback discussion, the idea that literally tens of millions of people bought a PS2 just to watch DVDs is old argument, and it's one that never made sense to me. Sure, the PS2 having DVD playback right out of the box may have swayed a lot of gamers (the Xbox required an additional accessory for DVD playback, while the Dreamcast and GameCube had no DVD playback at all), which increased its value proposition for those in the market for a Gen 6 console, but I doubt many non-gamers would have bothered. By late 2000, standalone DVD players could be purchased for far less than the $300 asking price for a PS2.

While I'm not sure about the pricing situation in other countries, when the PS2 debuted in the U.S. in Oct. 2000, it cost $300. By that point, DVD players had been around for a bit over three years (I already owned one before the PS2 released). They had already become readily affordable, and you could already buy one for half the price of the PS2. By time the PS2's price was cut to $200 (May 2002), you could buy a DVD player for well under $100. At no point during the PS2's life was it the cheapest option for watching DVDs. Further complicating things was that even though it was the only console that could play DVDs straight out of the box, it did not come with a remote control, which would further add another $20 to the cost.

The idea that the PS2 was purchased in large quantities non-gamers just to be a DVD player just never made sense to me. It was neither the cheapest nor most convenient option for watching DVDs. Regular DVD players did the job just as good if not better and could be purchased for far less money. Unless there's actual market research showing that non-gamers bought the PS2 en masse just for the DVD playback, then I don't buy that claim. The PS2 was following the momentum of the PS1, its sales curve is normal for a game console, and its software tie ratio is about what you'd expect from a PlayStation console.

But even if it was some very large percentage that bought a PS2 just to watch DVDs, why even put these asterisks next the sales of all these systems in the first place? So what if there were caveats? Lots of systems have caveats. Many households bought multiple units of handhelds so each of their kids (or kids & gaming adults) could have one of their own. The 360 had the RROD issue in its first several years. The Wii and DS were bought by a fair amount of non-gamers. The PS3 actually was the most affordable Blu-ray player by far back in 2006. The Switch got a boost from COVID (plus there's the handheld double-dipping factor to consider). So even if it is true that the PS2's sales were inflated because of DVD, so what? Either one system sells more than another or it doesn't. It should be a matter of academic curiosity, not part of a partisan pissing contest. Which is what portions of this thread have turned into. Just another front in the platform war, because apparently some grown people can't act like grown people over a toy. And I am going to have to officially insist that people do act like grown-ups in here, because I am willing to accept the OP's request to lock the thread if it gets too far out of hand.

And the data never supported millions buying it as a DVD player.  The ps2 sold the most software, had a software attach ratio inline with the norm and the top selling games were dominated by the ps2.  Even the data has it being 6% in 2000, which would have decreased as time went on to sub 1%.  Not too mention why did third party support the ps2 over the xbox/GC if so many owners where non gamers?  The answer is because it is a BS argument.

Only casuals bought the ps2 for dvd is as accurate as only kiddies buy Nintendo.  Both are myths created by people who were/are upset their favorite plastic box didnt "win."

You've gone far away from your original point in this thread which was how the PS2 is the most commercially successful console ever. I responded to that claim with several points. You only ever addressed two which was me saying they made very little money from the system(which I proved with the chart I posted where I showed PS4 and PS5 making 4 and 5 times more profit selling less as well as the PS1 making a billion more in profit selling less)  and how DVD playback was the main driver for it's success. Your original point of PS2 being #1 was refuted a long time ago but you're going to fight to the death over the one DVD point.

You keep bringing up attach rate as if it means something. It's merely a figure from taking software sales and dividing it by hardware sales. It doesn't mean everyone who bought a PS2 bought 11 games for it unless you can provide data showing the amount of games each person actually bought. PS2 only has 5 10 million sellers to Switch's 21(will most likely be 24 by the end of the year with SMPJ, Pokemon ZA, and Tomodachi life). This indicates that everyone was not going out and buying 11 games, but rather a portion of that 160m install base went out and bought 30 or even 40 games. I pointed out how I have 30 games for my Switch. Switch having so many games selling 10million plus is a good indicator of consumers purchasing multiple games for the system. It doesn't guarantee it, but you will have more confidence of higher hardware/software attachment from a system with 21 10 million sellers than a system with only 5(maybe 6 with Tekken 5?). 

further evidence is the PS2 had 167 million sellers vs. switch's 107. neither number adds up to the software figures they have which means there's a ton of lesser know games people bought. the casuals will only stick to the most well know games and won't by the obscure titles. These lesser known games will be bought by the hardcore gamers who tend to have large gaming libraries. Casuals will only buy the big name titles. Anytime any product has a huge number of sales is due to penetrating the casual market. The hardcore gamer buying 30 games is what gave the PS2 its massive hardware sales number. 

Why does this matter? if the consumer segment driving software sales are mostly hardcore gamers with huge libraries this leaves a lot of room for the casual who only bought a few games for their kids to play while they watched their collection of DVD movies. You can talk about how this or that standalone was cheaper, but it didn't provide video games for the kids to play. 

I never said in this thread the PS2 would fail without DVD playback, but it wouldn't get anywhere near the hardware sales it did as it wouldn't grab the casuals like it did.