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Forums - Gaming - Games that badly disappointed?

Louie_86 said:
Vodacixi said:

It's gotta be Sea of Stars. As a fan of Golden Sun and Chrono Trigger, I was really looking forward to this one. And boy, what a fucking disappointment that was. The soundtrack and the visuals are great, but the combat is incredibly repetitive and boring and the story and characters were just forgettable. I tried very hard to like it, but the thing was just terribly average. It's insane to me that it got an 87 on Metacritic.

Yeah, i get this feeling. I didnt connect with SoS either, just didnt do it for me. Lovely art style, but wasnt big on the writing and combat.

Try Chained Echoes if you havent, i felt it was much better.

I have it on my radar. Waiting for an eShop sale...



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In the year 2000 I was very hyped for Thief 2 but - the dense atmosphere of the first game was gone, the level design was mostly very basic, again compared to the first game, and I didn't like the new faction - the Mechanists, I thought they looked out of place in Thief. The devs made you replay the same levels at least twice, later turned out they had staff problems and after the T2 release The Looking Glass went bust. T3 was developed by ION Storm and suffered from consolitis as it was mainly developed for the original Xbox, the PC version was a janky mess. On the bright side the fans have been making their own missions for T1 and T2 all these years.



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

Dead Space 3.

The first two were brilliant; the third leaned way too hard into relentless, exhausting action that the game's methodical combat just wasn't well suited for. Huge letdown.



Louie_86 said:
twintail said:

TloU2 mentions for story are wild lol

Are they tho? Thats literally the only complaint people have of the game, it really is a divisive story quality-wise. 

Not liking the story is one thing, sure. Claiming it's a poorly told story is enough thing altogether. But it is what it is. I'm just surprised that's all. 



Mass effect 2. The side exploration were too repetitive and basic , and hated how it ended. I honestly thought the game was just getting started



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Cerebralbore101 said:

Oblivion. Morrowwind was my first open world game. I was blown away that so many in-game books were written for it. The dialogue, while long, was detailed. The bizzare culture, political depth, landscapes, and creatures worked together to make a place called Morrowwind. It really felt like you had been dropped into an entirely new foreign country and sent out to adventure.

Then came Oblivion and it was just your bogstandard Western Swords and Sorcery RPG. It felt like adventuring in Britain in the Middle Ages, if Britain was even more boring. There were half as many factions and quests as Morrowwind. The main story was just "close the gates" and little more. The faces were ugly. The level scaling system was broken. The writing was weak. Every city looked the same. Half the skills from Morrowwind were either gone entirely or made useless. Lockpicking was now a joke of a skill. You could pick a level 100 lock as a level 1 Warrior. You just needed 20-30 lockpicks and to be personally good at the game as a player.

Honestly, aside from Fallout 3, every Bethesda RPG after Morrowwind was mediocre. It all follows that same cookie cutter Bethesda formula that I can't stand.

Oblivion slipped my mind, but yeah, that was quite a disappointment after Morrowind. Truth be told, Morrowind was in some aspects disappointment in itself for fans of Daggerfall...personally, I liked Morrowind for what it did and I mostly didn't feel that way, but in many ways it was a step down from original design ideas behind TES.