Oblivion. Morrowwind was my first open world game. I was blown away that so many in-game books were written for it. The dialogue, while long, was detailed. The bizzare culture, political depth, landscapes, and creatures worked together to make a place called Morrowwind. It really felt like you had been dropped into an entirely new foreign country and sent out to adventure.
Then came Oblivion and it was just your bogstandard Western Swords and Sorcery RPG. It felt like adventuring in Britain in the Middle Ages, if Britain was even more boring. There were half as many factions and quests as Morrowwind. The main story was just "close the gates" and little more. The faces were ugly. The level scaling system was broken. The writing was weak. Every city looked the same. Half the skills from Morrowwind were either gone entirely or made useless. Lockpicking was now a joke of a skill. You could pick a level 100 lock as a level 1 Warrior. You just needed 20-30 lockpicks and to be personally good at the game as a player.
Honestly, aside from Fallout 3, every Bethesda RPG after Morrowwind was mediocre. It all follows that same cookie cutter Bethesda formula that I can't stand.







