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Forums - Gaming - Biggest leap from one system to its successor in the 3D era in your opinion

curl-6 said:
Chrkeller said:

Yeah, so by brand Saturn to dreamcast.

Not sure how to word it but DC was the first system where I thought photo realistic was possible.  I just recall stuff like NFL 2k shocking me.  It was just a massive jump.  

Gotcha. Yeah Saturn to Dreamcast was massive, downright insane when you consider there were only four years between them.

1994:

1998:

The jump in detail was crazy.  Lighting also took a massive jump.  It was also the first time I remember seeing fabric move realistically.  The jump from 240p to 480 was huge too.  

Didn't thread but in terms of sound the jump from ps2 to ps3 was massive.  Going to digital surround was fantastic.  And now some PC support atmos. 



rtx 4090, 32 gb ram, i7-13700k

Switch 2

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Helloplite said:

N64 to Gamecube and XBOX - specifically - by a large mile. Early PS2 games looked inferior to Dreamcast games. Dreamcast was a big leap in itself, but many of its titles (e.g. Nomad Soul or MDK2) looked like hi-res N64 titles, and it was only exceptions such as Soul Calibur, Sonic Adventure, and Shenmue that looked truly 'next-gen'.

NFL 2k looked and played beyond next gen.

Also, we were all playing online with our Dreamcasts in 2000. The PS2 and Xbox couldn't even officially do that in the US until mid-late 2002.

Last edited by JackHandy - 12 hours ago

Wman1996 said:

Switch to Switch 2 is a huge leap, Wii to Wii U was a huge leap.

Yeah Wii to Wii U often gets overlooked cos they were a gen behind PS/Xbox, but the improvement there was massive:



JackHandy said:
Helloplite said:

N64 to Gamecube and XBOX - specifically - by a large mile. Early PS2 games looked inferior to Dreamcast games. Dreamcast was a big leap in itself, but many of its titles (e.g. Nomad Soul or MDK2) looked like hi-res N64 titles, and it was only exceptions such as Soul Calibur, Sonic Adventure, and Shenmue that looked truly 'next-gen'.

NFL 2k looked and played beyond next gen.

Also, we were all playing online with our Dreamcasts in 2000. The PS2 and Xbox couldn't even officially do that in the US until mid-late 2002.

Yeah Dreamcast was pretty crazy for its time. 

Dead or Alive looked better on the Dreamcast than the PS2 too

Now in the long run yeah the PS2 was more powerful but that inital impression launch window ... the Dreamcast definitely took away quite a bit of the wow factor from the PS2. 



Soundwave said:

To be honest I wasn't that impressed with the PS2 or GCN because the Dreamcast basically did a lot of the same things earlier, seeing Soul Calibur on the Dreamcast was more mind blowing than any PS2 or GCN title ... but I was too hard on the GCN too.

Like I remember getting a PS2 in Oct 2000 and not being impressed by really any of the launch games because they looked similar to Dreamcast games that I was already playing or in some cases worse. 

With GameCube, launch games like Star Wars: Rogue Squadron, Wave Race: Blue Storm were incredible looking for their time, I just didn't appreciate it enough because you get caught up in internet nonsense.

Now looking back on it, I realize GameCube was incredible hardware for its time, many games still look good to this day (Star Fox Adventures, Rogue Squadron II/III, Resident Evil 4, etc. etc.). I was watching some Star Fox rumors video on Youtube the other day and they showed gameplay of Star Fox Adventures and I was like "daaaamn ... that game still looks good today". 

Yeah the Gamecube was an insane machine for its time in terms of graphics; seeing Rogue Squadron II on a CRT TV back in 2001 felt like a playable CG movie come to life, at 60fps to boot, especially compared to N64 with its comparatively primitive 3D visuals and low framerates.

That's the thing too, many of the Gamecube's graphical powerhouses targeted 60fps as well as looking amazing. While it's not my favourite Nintendo console in terms of its games, I would contend that in terms of engineering its the best they've ever made; it was small, quiet, cheap, reliable, yet blazingly powerful.

I would also argue that the best looking Gamecube titles hold up remarkably well today over two decades later.



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curl-6 said:
Soundwave said:

To be honest I wasn't that impressed with the PS2 or GCN because the Dreamcast basically did a lot of the same things earlier, seeing Soul Calibur on the Dreamcast was more mind blowing than any PS2 or GCN title ... but I was too hard on the GCN too.

Like I remember getting a PS2 in Oct 2000 and not being impressed by really any of the launch games because they looked similar to Dreamcast games that I was already playing or in some cases worse. 

With GameCube, launch games like Star Wars: Rogue Squadron, Wave Race: Blue Storm were incredible looking for their time, I just didn't appreciate it enough because you get caught up in internet nonsense.

Now looking back on it, I realize GameCube was incredible hardware for its time, many games still look good to this day (Star Fox Adventures, Rogue Squadron II/III, Resident Evil 4, etc. etc.). I was watching some Star Fox rumors video on Youtube the other day and they showed gameplay of Star Fox Adventures and I was like "daaaamn ... that game still looks good today". 

Yeah the Gamecube was an insane machine for its time in terms of graphics; seeing Rogue Squadron II on a CRT TV back in 2001 felt like a playable CG movie come to life, at 60fps to boot, especially compared to N64 with its comparatively primitive 3D visuals and low framerates.

That's the thing too, many of the Gamecube's graphical powerhouses targeted 60fps as well as looking amazing. While it's not my favourite Nintendo console in terms of its games, I would contend that in terms of engineering its the best they've ever made; it was small, quiet, cheap, reliable, yet blazingly powerful.

I would also argue that the best looking Gamecube titles hold up remarkably well today over two decades later.

Ps2 and GC holds up well in emulation with upscalers and AA.  Add in some texture packs and games can look quite nice.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
curl-6 said:

Yeah the Gamecube was an insane machine for its time in terms of graphics; seeing Rogue Squadron II on a CRT TV back in 2001 felt like a playable CG movie come to life, at 60fps to boot, especially compared to N64 with its comparatively primitive 3D visuals and low framerates.

That's the thing too, many of the Gamecube's graphical powerhouses targeted 60fps as well as looking amazing. While it's not my favourite Nintendo console in terms of its games, I would contend that in terms of engineering its the best they've ever made; it was small, quiet, cheap, reliable, yet blazingly powerful.

I would also argue that the best looking Gamecube titles hold up remarkably well today over two decades later.

Ps2 and GC holds up well in emulation with upscalers and AA.  Add in some texture packs and games can look quite nice.  

My standards are probably not as high as yours since I'm a part-time retro gamer, but I still feel even the consoles themselves can hold up well, with the caveat though that they don't play nicely with modern displays as they were designed for use with old CRT screens.



curl-6 said:
Soundwave said:

To be honest I wasn't that impressed with the PS2 or GCN because the Dreamcast basically did a lot of the same things earlier, seeing Soul Calibur on the Dreamcast was more mind blowing than any PS2 or GCN title ... but I was too hard on the GCN too.

Like I remember getting a PS2 in Oct 2000 and not being impressed by really any of the launch games because they looked similar to Dreamcast games that I was already playing or in some cases worse. 

With GameCube, launch games like Star Wars: Rogue Squadron, Wave Race: Blue Storm were incredible looking for their time, I just didn't appreciate it enough because you get caught up in internet nonsense.

Now looking back on it, I realize GameCube was incredible hardware for its time, many games still look good to this day (Star Fox Adventures, Rogue Squadron II/III, Resident Evil 4, etc. etc.). I was watching some Star Fox rumors video on Youtube the other day and they showed gameplay of Star Fox Adventures and I was like "daaaamn ... that game still looks good today". 

Yeah the Gamecube was an insane machine for its time in terms of graphics; seeing Rogue Squadron II on a CRT TV back in 2001 felt like a playable CG movie come to life, at 60fps to boot, especially compared to N64 with its comparatively primitive 3D visuals and low framerates.

That's the thing too, many of the Gamecube's graphical powerhouses targeted 60fps as well as looking amazing. While it's not my favourite Nintendo console in terms of its games, I would contend that in terms of engineering its the best they've ever made; it was small, quiet, cheap, reliable, yet blazingly powerful.

I would also argue that the best looking Gamecube titles hold up remarkably well today over two decades later.

That's pretty much the reason I stated, in the first page, that, all things considered, we've somehow been playing iteractions of that GC-Dreamcast era to this day. 64 paved the way, but the following generation consolidated it. After that, it has been pretty much "bigger, better,  prettier". Last time I felt like "oh, this IS different" was playing Half Life 2 on a PC I built for that. Don't get me wrong, great games have been created since, but wow factor has long faded away. 



curl-6 said:
Chrkeller said:

Ps2 and GC holds up well in emulation with upscalers and AA.  Add in some texture packs and games can look quite nice.  

My standards are probably not as high as yours since I'm a part-time retro gamer, but I still feel even the consoles themselves can hold up well, with the caveat though that they don't play nicely with modern displays as they were designed for use with old CRT screens.

The display comment is an excellent one.  I only game on a 65 inch oled.  At that screen size older games need a bit of updating because Mario Sunshine wasn't designed for 65 inches.  Back on the day most displays were 25 and 32 inch.

And yeah, for sure, I am picky.  I can't reasonably deny that.



rtx 4090, 32 gb ram, i7-13700k

Switch 2