curl-6 said:
Yeah the Gamecube was an insane machine for its time in terms of graphics; seeing Rogue Squadron II on a CRT TV back in 2001 felt like a playable CG movie come to life, at 60fps to boot, especially compared to N64 with its comparatively primitive 3D visuals and low framerates. That's the thing too, many of the Gamecube's graphical powerhouses targeted 60fps as well as looking amazing. While it's not my favourite Nintendo console in terms of its games, I would contend that in terms of engineering its the best they've ever made; it was small, quiet, cheap, reliable, yet blazingly powerful. I would also argue that the best looking Gamecube titles hold up remarkably well today over two decades later. |
That's pretty much the reason I stated, in the first page, that, all things considered, we've somehow been playing iteractions of that GC-Dreamcast era to this day. 64 paved the way, but the following generation consolidated it. After that, it has been pretty much "bigger, better, prettier". Last time I felt like "oh, this IS different" was playing Half Life 2 on a PC I built for that. Don't get me wrong, great games have been created since, but wow factor has long faded away.
My 1000th post: https://gamrconnect.vgchartz.com/post.php?id=9368779







