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Forums - Gaming - Nvidia reveals DLSS 5 , essentially applies AI filter to games in real time.

ConsoleWarVet said:
ConciousMan said:

I am asking for a proof that DLSS upscaling changes the intent of the artist or developer. It is either causing artifacts or missing details. It very rarely add things or modify the original image on artistic level. The intent is to upscale the image and make it look like native, but with anti aliasing. If there are hallucinations and artifacts, those are imperfections and shortcomings of the models not the change in artistic intent. That's how I would describe it.

Now you claim that rarely adds things that modifies the original image on an artistic level, but it is a fact that an AI fills in all the “missing spaces” that were created by the upscaling process.  This is, by its very nature, adding things that modifies the original image.  The developers certainly did not fill those “missing spaces”, an AI did.  

Do you accept this much to accurately describe what happens during DLSS upscaling?

But the same can be said about other rendering techniques, such as memory compression, which can reduce or change the textures in the way not intended. This technique is not using AI, but with next generation consoles there will be AI based memory compression too. There are always compromises and DLSS upscaling is not made to change the intent, but to provide more performance for slightly lower quality or less correct image. What if in the future AI can provide 3 times more performance for the image that is 98% correct, will you like it by then?



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ConciousMan said:
Norion said:
ConciousMan said:

Honestly after seeing this tech in Death Stranding 2, I am convinced this is the next generation leap that people are looking for. Imagine this kind of graphics or better for Switch 3 🤤

https://youtu.be/gY5JMckWsTk?is=4thJ8KqlB7leI6d_

PS. Sorry there's no button to share it as a video on mobile.

NBA2K27 is another good example. It looks bonkers compared to the normal visuals. There's room for improvement but it's clear that this is the future of real time rendering and is gonna do a ton for making photorealistic visuals way, way easier to achieve in the coming years. Assuming RDNA 5 will be capable of this then the PS6 and Xbox Helix are gonna be releasing at a good time tech advancement wise. Neural rendering will be a way those consoles will have wow factor over the current gen ones.
 
 

Yeah, but the problem is that FSR 4.1 is still being behind DLSS 4.0 in some aspects. PS6 will struggle with both path tracing and neural rendering enabled. The console is supposed to have the TDP of 170W according to the rumours, which is not helping. While something like Switch 3 might use even more advanced version of neural rendering. Given Nvidia huge advantage at ray tracing and frame generation, I believe only S3 will be able to render something better than presented examples.

FSR 5 and PSSR 3 shouldn't be. A neural rendering quality mode can just leave path tracing off if both would be too much. I was thinking the PS6 and Xbox Helix would have 30fps path tracing modes but that could also be done for neural rendering too so multiple quality mode options. The GPUs in the RDNA 5 lineup should be capable of neural rendering unless AMD drops the ball.

JRPGfan said:
Norion said:

So it's been leaked early and man the technology is insane. It depends on the individual game but one like Forza Horizon 6 that is aiming for pure realism with the environments and car models is genuinely perfect for it. The visual improvement over the normal visuals is big and it looks truly incredible and even outright life like at points.

Stuff like animation is gonna be a bottleneck now since ultra realistic graphics with video gamey human animation quality isn't exactly an ideal combination but GTA 6 with its focus on realism and high quality animation should benefit a lot from it so DLSS 5 will a significant selling point of the PC version of that.

This is on a 5090.... and it has jotter and lag.... you notice it with the electric poles on the side of the road as he drives by.

Supposedly dlss5 cost more than half the frame rates, you normally have, to run it.
If a 5090 cannot run Forza Horizon, at high frame rates with this on, yeah, Its of no use to me.

IF you go to 1:53 (again at 3:24) in the video and watch him turn "intensity" of dlss5 to 0% and back up to 100% (I assume that is on/off)...
the visual difference really is not that big.  It changes the lighting of the scene and that is about it.

The best use and worse of it too, is still faces of characters imo.
As you can see towards the end of the video.
Not that that stuff matters much of anything in a racing game.

The changes to characters arn't always for the better though.... and the demand on the gpu, is not worth it imo.

It is really demanding yeah but it's only a matter of time till a budget GPU will be able to use an even better version of this and have games run fine with it on. Here's another video that shows it off. It looks insanely realistic to me with it on at that shot 25 seconds in.

Last edited by Norion - on 29 August 2026

Norion said:
ConciousMan said:

Yeah, but the problem is that FSR 4.1 is still being behind DLSS 4.0 in some aspects. PS6 will struggle with both path tracing and neural rendering enabled. The console is supposed to have the TDP of 170W according to the rumours, which is not helping. While something like Switch 3 might use even more advanced version of neural rendering. Given Nvidia huge advantage at ray tracing and frame generation, I believe only S3 will be able to render something better than presented examples.

FSR 5 and PSSR 3 shouldn't be. A neural rendering quality mode can just leave path tracing off if both would be too much. I was thinking the PS6 and Xbox Helix would have 30fps path tracing modes but that could also be done for neural rendering too so multiple quality mode options. The GPUs in the RDNA 5 lineup should be capable of neural rendering unless AMD drops the ball.

Technically RDNA 5 supports neural rendering, but the quality of image and performance is more AI model dependent. Knowing AMD and the reality of AI research talent pool, the majority of people who are geniuses, work either on their own projects or for the biggest companies in the AI industry paying millions per year. So, I doubt AMD will be competitive with Nvidia next generation. If Switch 3 has something beyond Rubin architecture, then the quality of image should be even higher, while the performance penalty lower than now.



ConciousMan said:
ConsoleWarVet said:

Now you claim that rarely adds things that modifies the original image on an artistic level, but it is a fact that an AI fills in all the “missing spaces” that were created by the upscaling process.  This is, by its very nature, adding things that modifies the original image.  The developers certainly did not fill those “missing spaces”, an AI did.  

Do you accept this much to accurately describe what happens during DLSS upscaling?

But the same can be said about other rendering techniques, such as memory compression, which can reduce or change the textures in the way not intended. This technique is not using AI, but with next generation consoles there will be AI based memory compression too. There are always compromises and DLSS upscaling is not made to change the intent, but to provide more performance for slightly lower quality or less correct image. What if in the future AI can provide 3 times more performance for the image that is 98% correct, will you like it by then?

I’ll take it that you accept what I wrote is an accurate description of what happens during DLSS upscaling.

Do those other rendering techniques you mentioned, such as memory compression, use the same methodology as what I described for DLSS upscaling?

If so, I am not a fan of them.  If not, then you really can’t say the same about them.  Either way, my opinion of DLSS remains unchanged.

As for your question about improved performance, it depends how the AI “improves” performance.  If it imposes its own changes to the art independently of the developers, then my stance on this hypothetical future AI is no different than my stance for the current methodology that DLSS frame generation/upscaling uses.



ConsoleWarVet said:
ConciousMan said:

But the same can be said about other rendering techniques, such as memory compression, which can reduce or change the textures in the way not intended. This technique is not using AI, but with next generation consoles there will be AI based memory compression too. There are always compromises and DLSS upscaling is not made to change the intent, but to provide more performance for slightly lower quality or less correct image. What if in the future AI can provide 3 times more performance for the image that is 98% correct, will you like it by then?

I’ll take it that you accept what I wrote is an accurate description of what happens during DLSS upscaling.

Do those other rendering techniques you mentioned, such as memory compression, use the same methodology as what I described for DLSS upscaling?

If so, I am not a fan of them.  If not, then you really can’t say the same about them.  Either way, my opinion of DLSS remains unchanged.

As for your question about improved performance, it depends how the AI “improves” performance.  If it imposes its own changes to the art independently of the developers, then my stance on this hypothetical future AI is no different than my stance for the current methodology that DLSS frame generation/upscaling uses.

Ok, when it comes to typical 3D graphics, there are a lot of compromises and fakeness or masking in order to provide realistic graphics. When it comes to memory compression, the logic is to throw away or use less precise parameters to show most important parts of the graphics, while the rest that is not visible is not in the image. So for sure in humans eyes it can be seen as almost the same image, but not truly the same and as intended by the artist.

There's only so much compute available in PS5, so a lot of things aren't rendered as intended anyway. So, based on what you wrote I don't think you specialize in computer graphics. You can have your subjective opinion sure. But if AI can provide a better looking image than native with 98% correctness like the developers intended it to be displayed, with higher performance, I would gladly turn it on.



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ConciousMan said:
ConsoleWarVet said:

I’ll take it that you accept what I wrote is an accurate description of what happens during DLSS upscaling.

Do those other rendering techniques you mentioned, such as memory compression, use the same methodology as what I described for DLSS upscaling?

If so, I am not a fan of them.  If not, then you really can’t say the same about them.  Either way, my opinion of DLSS remains unchanged.

As for your question about improved performance, it depends how the AI “improves” performance.  If it imposes its own changes to the art independently of the developers, then my stance on this hypothetical future AI is no different than my stance for the current methodology that DLSS frame generation/upscaling uses.

Ok, when it comes to typical 3D graphics, there are a lot of compromises and fakeness or masking in order to provide realistic graphics. When it comes to memory compression, the logic is to throw away or use less precise parameters to show most important parts of the graphics, while the rest that is not visible is not in the image. So for sure in humans eyes it can be seen as almost the same image, but not truly the same and as intended by the artist.

There's only so much compute available in PS5, so a lot of things aren't rendered as intended anyway. So, based on what you wrote I don't think you specialize in computer graphics. You can have your subjective opinion sure. But if AI can provide a better looking image than native with 98% correctness like the developers intended it to be displayed, with higher performance, I would gladly turn it on.

You do you.  I hope you find the experience fulfilling, rewarding, and fun.



ConciousMan said:
Norion said:

FSR 5 and PSSR 3 shouldn't be. A neural rendering quality mode can just leave path tracing off if both would be too much. I was thinking the PS6 and Xbox Helix would have 30fps path tracing modes but that could also be done for neural rendering too so multiple quality mode options. The GPUs in the RDNA 5 lineup should be capable of neural rendering unless AMD drops the ball.

Technically RDNA 5 supports neural rendering, but the quality of image and performance is more AI model dependent. Knowing AMD and the reality of AI research talent pool, the majority of people who are geniuses, work either on their own projects or for the biggest companies in the AI industry paying millions per year. So, I doubt AMD will be competitive with Nvidia next generation. If Switch 3 has something beyond Rubin architecture, then the quality of image should be even higher, while the performance penalty lower than now.

I do expect AMD to remain behind yeah so RDNA 5 will be notably behind Rubin in this area. I expect the PS6 and Xbox Helix to handle neural rendering about as well as the PS5 and Series X handles ray tracing but even the first generation of this stuff is insane so it'll still be a significant selling point. DLSS is so incredible already that the 2030's are gonna get truly wild.



Norion said:
ConciousMan said:

Technically RDNA 5 supports neural rendering, but the quality of image and performance is more AI model dependent. Knowing AMD and the reality of AI research talent pool, the majority of people who are geniuses, work either on their own projects or for the biggest companies in the AI industry paying millions per year. So, I doubt AMD will be competitive with Nvidia next generation. If Switch 3 has something beyond Rubin architecture, then the quality of image should be even higher, while the performance penalty lower than now.

I do expect AMD to remain behind yeah so RDNA 5 will be notably behind Rubin in this area. I expect the PS6 and Xbox Helix to handle neural rendering about as well as the PS5 and Series X handles ray tracing but even the first generation of this stuff is insane so it'll still be a significant selling point. DLSS is so incredible already that the 2030's are gonna get truly wild.

Yeah mate, since I'm on mobile I can't share the embedded video. But Assassin's Creed Black Flag Resynced is looking crazy with DLSS 5. One woman became all of sudden hotter than real gals in the video. This stuff is insane. I guess Nvidia made PS6 and Helix archaic before the launch again, like they did it with GeForce 8 and RTX 😭

https://youtu.be/r6aR4nDS0ls?is=51X4CxBFmyhiKBfy



Norion said:

I do expect AMD to remain behind yeah so RDNA 5 will be notably behind Rubin in this area. I expect the PS6 and Xbox Helix to handle neural rendering about as well as the PS5 and Series X handles ray tracing but even the first generation of this stuff is insane so it'll still be a significant selling point. DLSS is so incredible already that the 2030's are gonna get truly wild.

I doubt they can be as behind as they were with RT since ANN inference performance is something the PS5 Pro is focusing on already, for instance. AMD was clearly caught off-guard by Nvidia's RT cores, and it was basically an afterthought in RDNA2. With this stuff, not so much.



 

 

 

 

 

haxxiy said:
Norion said:

I do expect AMD to remain behind yeah so RDNA 5 will be notably behind Rubin in this area. I expect the PS6 and Xbox Helix to handle neural rendering about as well as the PS5 and Series X handles ray tracing but even the first generation of this stuff is insane so it'll still be a significant selling point. DLSS is so incredible already that the 2030's are gonna get truly wild.

I doubt they can be as behind as they were with RT since ANN inference performance is something the PS5 Pro is focusing on already, for instance. AMD was clearly caught off-guard by Nvidia's RT cores, and it was basically an afterthought in RDNA2. With this stuff, not so much.

That would be nice so hopefully RDNA 5 does end up being decently competitive with Rubin at neural rendering. My decision to get a 5080 instead of a 4080 Super a year earlier is already paying off well.