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Norion said:
ConciousMan said:

Yeah, but the problem is that FSR 4.1 is still being behind DLSS 4.0 in some aspects. PS6 will struggle with both path tracing and neural rendering enabled. The console is supposed to have the TDP of 170W according to the rumours, which is not helping. While something like Switch 3 might use even more advanced version of neural rendering. Given Nvidia huge advantage at ray tracing and frame generation, I believe only S3 will be able to render something better than presented examples.

FSR 5 and PSSR 3 shouldn't be. A neural rendering quality mode can just leave path tracing off if both would be too much. I was thinking the PS6 and Xbox Helix would have 30fps path tracing modes but that could also be done for neural rendering too so multiple quality mode options. The GPUs in the RDNA 5 lineup should be capable of neural rendering unless AMD drops the ball.

Technically RDNA 5 supports neural rendering, but the quality of image and performance is more AI model dependent. Knowing AMD and the reality of AI research talent pool, the majority of people who are geniuses, work either on their own projects or for the biggest companies in the AI industry paying millions per year. So, I doubt AMD will be competitive with Nvidia next generation. If Switch 3 has something beyond Rubin architecture, then the quality of image should be even higher, while the performance penalty lower than now.