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Forums - Sony - Sony won't be doing PC ports for big single player games anymore

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BraLoD said:
Chrkeller said:

My experience is limited, but the little experience I had with EA and Ubi, both auto started when my PC launched, both took resources.  It was super annoying.  

As for passwords, I still take a different view.  Why do I need to login?  So, developers can sell my personal information?  If there was a reason to justify logins for games, I would not push back.  But there is ZERO benefit to me.  Zero.  Developers are going to need to justify the extra instead of forcing it with zero tangible benefit.    

RE9 success is multi reasons.  No launcher, no stupid login, well optimized and a great game.  I think it all plays a role.  

Why not separate launchers?  Because it takes additional system resources for no reason.  It takes up HDD space.  It takes up RAM.  It adds yet more DRM, which reduces fps.  And if servers are down, it can prevent me from playing games.  Also, what happens if Ubi goes under?  Will my games stop working?  Will someone else buy their IP and still support their launcher?  There is no benefit for gamers.  Zero, none, zilch.  

The world has moved to convenience.  Amazing, Netflix, Spotify, etc.  The gaming industry can start realizing people want convenience or they will fall behind.  I still think the Switch's success is largely convenience; it is way more adaptable than a standard home console.  

And what happens if Steam goes under? You are still buying licenses and not ownership, we have GoG supposedly offering ownership to their games, Steam does not, so why not support GoG instead of Steam if a company going under is a fear?

That's actually a legitimate fear I also share, thus why nearly all my games are physical except things I paid very little for, I can still play the vast majority of my games on my systems if Sony, Microsoft and Nintendo all go under today at the same time. Some will be lost, but nearly all of them will be at my leisure to do as I please. To play or turn them into money if I need to.

I agree the world has moved to convenience, tho, and I can understand the appeal, it's not like I want to not have it, but minimal stuff like setting up a free account doesn't really bother me that much to prevent me from playing a game I think I'll like. And regarding streaming services for example as you are listing them, those are paid services, so needing more them 1 becomes an actual money drain and yes, having a Netflix and Spotify and so on is an excellent way to keep expenses on check.

I do not disagree with you that if Steam alone is enough that's ideal tho.

Steam going under is high impact, but extremely low risk.  I think I will long be dead before Steam goes under, so I'm not too worried.  

GOG's selection is trash/limited.  Love the idea, but not enough games.  

And Steam has more games than I could ever play.  So, when choosing between game A and B, I go with the more convenient one.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”
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BraLoD said:
Chrkeller said:

My experience is limited, but the little experience I had with EA and Ubi, both auto started when my PC launched, both took resources.  It was super annoying.  

As for passwords, I still take a different view.  Why do I need to login?  So, developers can sell my personal information?  If there was a reason to justify logins for games, I would not push back.  But there is ZERO benefit to me.  Zero.  Developers are going to need to justify the extra instead of forcing it with zero tangible benefit.    

RE9 success is multi reasons.  No launcher, no stupid login, well optimized and a great game.  I think it all plays a role.  

Why not separate launchers?  Because it takes additional system resources for no reason.  It takes up HDD space.  It takes up RAM.  It adds yet more DRM, which reduces fps.  And if servers are down, it can prevent me from playing games.  Also, what happens if Ubi goes under?  Will my games stop working?  Will someone else buy their IP and still support their launcher?  There is no benefit for gamers.  Zero, none, zilch.  

The world has moved to convenience.  Amazing, Netflix, Spotify, etc.  The gaming industry can start realizing people want convenience or they will fall behind.  I still think the Switch's success is largely convenience; it is way more adaptable than a standard home console.  

And what happens if Steam goes under? You are still buying licenses and not ownership, we have GoG supposedly offering ownership to their games, Steam does not, so why not support GoG instead of Steam if a company going under is a fear?

That's actually a legitimate fear I also share, thus why nearly all my games are physical except things I paid very little for, I can still play the vast majority of my games on my systems if Sony, Microsoft and Nintendo all go under today at the same time. Some will be lost, but nearly all of them will be at my leisure to do as I please. To play or turn them into money if I need to.

I agree the world has moved to convenience, tho, and I can understand the appeal, it's not like I want to not have it, but minimal stuff like setting up a free account doesn't really bother me that much to prevent me from playing a game I think I'll like. And regarding streaming services for example as you are listing them, those are paid services, so needing more them 1 becomes an actual money drain and yes, having a Netflix and Spotify and so on is an excellent way to keep expenses on check.

I do not disagree with you that if Steam alone is enough that's ideal tho.

GoG releases 10% the amount Steam releases, many companies don't like the drm-free strategy. 

You just risk losing the games, it is not practical every game developer to upload patches on their site and after to go manually and check if there is a recent patch for each game you play.

I don't think Steam will ever close. They have very few employees, so low expenses and 30% per game is very profitable. They could survive even with 10%.



BraLoD said:
Kyuu said:

It's not at all unreasonable to deduce that a 5%+ loss was caused by lack of true exclusives, in addition to other percentages caused by other factors. You were talking as if a "negligible" increase of software sales caused by PC translates to a negligible decrease on the console side, which isn't necessarily true. Sony has access to more data than we do, and the data is helping them arrive at different conclusions that may or may not be misguided.

And while we're at it, why aren't Valve putting their most popular games on consoles and other PC storefronts? Why are paid exclusives still a thing? Exclusives do obviously matter, even smaller ones to an extent. The longer and truer they are, the more value added to the platform.

In my mind, the primary reason Xbox collapsed was its complete lack of exclusives which over time virtually everyone knew about.

I think was only part of the reason Xbox failed.

Xbox was only once ever able to compete with Playstation, its not like that should be the expected outcome to begin with.

But even so, it all started to go bad with the announcement of the Xbox One, the brand was definitely damaged then, and at the same time the Playstation brand had gotten up completely, just like what allowed the 360 to compete with the PS3, and just like the PS3 the XBO did course correct during the generation, the problem is, the Playstation brand is simply a lot more powerful and worldwide spread than the Xbox brand, so it gotten way better results out of this too.

After that, the Xbox Series actually released in a way better position than the Xbox One, so why even then I expected the XBS to sell less than the XBO regardless? Mostly 2 things.

1. being that Playstation would simply keep growing the lead as its naturally expected as history had already proved by then, if they don't screw up they are simply the most appealing option to begin with.

2. even as the XBO was able to course correct, it was abundantly clear Xbox Studios were not being able to release games that even came close to Playstation during the whole generation, Playstation Studios quality and reception was sky high and Xbox was having a lot of trouble having a single hit like they had during the 360 era, I can't remember a single time a Xbox Studios game was an actual GOTY contender with any chance of being the winner, ever since the XBO started and up until now.

Microsoft diluting their exclusives because of them existing on PC didn't even come to mind compared to those 2 things above, actually the drop in perceived quality and reception on their exclusives, aside from Forza, specially Horizon, probably meant it was even less relevant because people just weren't showing enough interest in those games to begin with. I think Gamepass being on PC was a bigger reason to be honest. The interest on Xbox was already failing for multiple reason aside from their games not being 100% exclusive to the Xbox. Over time it surely became a reason too, but I think it was just one of them, and not the biggest one to be hone

So, you're telling me that the sharp decline in console sales that we have seen in the last two years was due to the Xbox One reveal..  in 2013..

I mean, sure, why not?



chakkra said:
BraLoD said:

I think was only part of the reason Xbox failed.

Xbox was only once ever able to compete with Playstation, its not like that should be the expected outcome to begin with.

But even so, it all started to go bad with the announcement of the Xbox One, the brand was definitely damaged then, and at the same time the Playstation brand had gotten up completely, just like what allowed the 360 to compete with the PS3, and just like the PS3 the XBO did course correct during the generation, the problem is, the Playstation brand is simply a lot more powerful and worldwide spread than the Xbox brand, so it gotten way better results out of this too.

After that, the Xbox Series actually released in a way better position than the Xbox One, so why even then I expected the XBS to sell less than the XBO regardless? Mostly 2 things.

1. being that Playstation would simply keep growing the lead as its naturally expected as history had already proved by then, if they don't screw up they are simply the most appealing option to begin with.

2. even as the XBO was able to course correct, it was abundantly clear Xbox Studios were not being able to release games that even came close to Playstation during the whole generation, Playstation Studios quality and reception was sky high and Xbox was having a lot of trouble having a single hit like they had during the 360 era, I can't remember a single time a Xbox Studios game was an actual GOTY contender with any chance of being the winner, ever since the XBO started and up until now.

Microsoft diluting their exclusives because of them existing on PC didn't even come to mind compared to those 2 things above, actually the drop in perceived quality and reception on their exclusives, aside from Forza, specially Horizon, probably meant it was even less relevant because people just weren't showing enough interest in those games to begin with. I think Gamepass being on PC was a bigger reason to be honest. The interest on Xbox was already failing for multiple reason aside from their games not being 100% exclusive to the Xbox. Over time it surely became a reason too, but I think it was just one of them, and not the biggest one to be hone

So, you're telling me that the sharp decline in console sales that we have seen in the last two years was due to the Xbox One reveal..  in 2013..

I mean, sure, why not?

I urge you to read the rest of the post, XBO course correcting was addressed immediatly after what you are asking about was written.

It's a long process, and that was there the brand was first damaged, yes.



firebush03 said:

Funny how Sony decides to drop Kena on Switch 2 for April right after the report came out lol

If Sony don't own Kena the logical conclusion is it was not Sony who decided to release on Switch 2, in fact I believe Sony has no say at all about the NSW2 release 

Kena is already on Xbox for many years. It was a Day 1 PC release. The Switch delay was just a matter of technical limitation I believe 



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BraLoD said:
chakkra said:

So, you're telling me that the sharp decline in console sales that we have seen in the last two years was due to the Xbox One reveal..  in 2013..

I mean, sure, why not?

I urge you to read the rest of the post, XBO course correcting was addressed immediatly after what you are asking about was written.

It's a long process, and that was there the brand was first damaged, yes.

Yeah, but you are implying that what happened 13 years ago has more weight than they giving up exclusivity now.

I would argue that they were in a position to at least retain the same market share that they had with the Xbox One, but as it stands, they will have lost around 20 million customers by the end of this generation.

If there is little reason for people to chose your product over your competitor's, eliminating those few reasons is not the way to go.



chakkra said:
BraLoD said:

I urge you to read the rest of the post, XBO course correcting was addressed immediatly after what you are asking about was written.

It's a long process, and that was there the brand was first damaged, yes.

Yeah, but you are implying that what happened 13 years ago has more weight than they giving up exclusivity now.

I would argue that they were in a position to at least retain the same market share that they had with the Xbox One, but as it stands, they will have lost around 20 million customers by the end of this generation.

If there is little reason for people to chose your product over your competitor's, eliminating those few reasons is not the way to go.

I wrote that even by the release of the XBS it was already in a better position than when the XBO damaged the brand.

But it wasn't in as good of a position as the 360 left the brand, so yes, it did in fact contribute to what is happening now, as the brand was already weaker than it once was because of that.

As I said, regarding games, I think Gamepass coming to PC was a way bigger deal, it took some time but that became the main drive of people wanting a Xbox and they could get that on PC just as well.



IcaroRibeiro said:
firebush03 said:

Funny how Sony decides to drop Kena on Switch 2 for April right after the report came out lol

If Sony don't own Kena the logical conclusion is it was not Sony who decided to release on Switch 2, in fact I believe Sony has no say at all about the NSW2 release 

Kena is already on Xbox for many years. It was a Day 1 PC release. The Switch delay was just a matter of technical limitation I believe 

Considering PlayStation is the publisher they definitely had a say in the matter. They simply thought the game would make more profit as multiplat and is not a system seller. Usually the publishers have a big day in the release strategy.



Please excuse my (probally) poor grammar

Qwark said:
IcaroRibeiro said:

If Sony don't own Kena the logical conclusion is it was not Sony who decided to release on Switch 2, in fact I believe Sony has no say at all about the NSW2 release 

Kena is already on Xbox for many years. It was a Day 1 PC release. The Switch delay was just a matter of technical limitation I believe 

Considering PlayStation is the publisher they definitely had a say in the matter. They simply thought the game would make more profit as multiplat and is not a system seller. Usually the publishers have a big day in the release strategy.

Sony is not the publisher. Ember Lab is listed as the publisher 



BraLoD said:
chakkra said:

Yeah, but you are implying that what happened 13 years ago has more weight than they giving up exclusivity now.

I would argue that they were in a position to at least retain the same market share that they had with the Xbox One, but as it stands, they will have lost around 20 million customers by the end of this generation.

If there is little reason for people to chose your product over your competitor's, eliminating those few reasons is not the way to go.

I wrote that even by the release of the XBS it was already in a better position than when the XBO damaged the brand.

But it wasn't in as good of a position as the 360 left the brand, so yes, it did in fact contribute to what is happening now, as the brand was already weaker than it once was because of that.

As I said, regarding games, I think Gamepass coming to PC was a way bigger deal, it took some time but that became the main drive of people wanting a Xbox and they could get that on PC just as well.

How many subscribers do you think PC Gamepass has, to cause 20 million people to decide not to upgrade to Xbox Series?