Cerebralbore101 said:
BraLoD said:
Playstation games on PC had zero impact on Playstation console sales, it's tracking the PS4 pretty much exactly, despite being more expensive and not only not getting price cuts, but actually getting price increases.
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Sony should have seen more growth this generation. XB1 was 58 million units lifetime. PS4 was 117 million units lifetime. Xbox Series is unlikely to sell more than 36 million units lifetime. Even if PS5 somehow manages to sell 117 million units (it won't), this leaves a gap of 22 million units from last gen to this gen. Some people always owned two consoles and just went down to a PS5 for this gen, but that can't account for all 22 million losses. The release of PS5 games onto PC is causing former Xbox users to go with PC instead of a PS5. It's also causing PS4 owners to go with a PC instead of a PS5. Nintendo is the only company that even tries to play the traditional console strategy of exclusives and fair console prices anymore and they've sold 150 million Switches.
TL/DR: PS5 should have seen massive growth over PS4 due to XB Series failing. It didn't because price increases and porting exclusives to PC are hamstringing it.
Edit: Just to point this out further. 360 and PS3 sold a combined 173 million units. PS4 and XB1 sold a combined 175 million units. This is because PS4 managed to capture most of the marketshare from Xbox and a little from the Wii U's failure. Anyway even with the Switch's success the PS5 should have gotten 10-15 million more units sold from Xbox customers leaving Xbox and going to PS5. But they didn't. They went to PC. And assuming PS5 ends at 105 million units that would be something like 18-25 million units in growth that PS5 failed to get from the collapse of Xbox.
DoubleEdit: Mistakes made in one generation often take until the following generation to completely show up in sales losses. So I expect the PS6 to sell less than the PS3.
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We can hardly gauge that, but personally I disagree.
Xbox players may be coming over to Playstation or PC, many things can be atributed to each scenario, the most important one should be the pricing tho, this is the very first time a more expensive Playstation may result in actual sales growth between generations.
PS1 and PS2 were both launched at 299, PS2 saw insane discounts down the road after the PS3 was out and outperformed the PS1 greatly because of this period, if I recall it right it sold around 50M units after the PS3 was out.
PS3 was 499/599, sales decreased a lot.
PS4 was 399, sales grew back a lot.
PS5 was 499, sales are keeping up, even with price increases instead of price cuts, that every other generation before had to keep their sales trajectory steady.
PS5 should be in a clear disavantage in sales compared to the PS4, but it is not, which can only mean it was able to bring new people over to offset the ones it lost due to the higher pricing.
PS5/XBS was also the first generational transition between consoles with strong digital stores and consolidated libraries, they were and are very relevant, and Microsft easiest path of change is the PC, both because Microsoft was nurturing their audience there by sharing their games on day one between their platforms for years, on Xbox and Windows, and also carrying over Gamepass, which is BY FAR the most relevant thing Xbox has had for year, which could still be used on PC.
So it's only natural it's harded nowdays for someone to leave Xbox and go to Playstation than to just go to PC, regardless of what Playstation does or does not. And in fact, Playstation games on PCs were not big hits, which clearly indicates people already there or migrating over were mostly not due to having access to Playstation games, otherwise they would have gotten way better results, accordingly with the downfall of the Xbox sales.
One thing is clear, as I noted above, despite the bigger price, no price cuts and even price increases, Sony was able to prevent any meaningful losses in total hardware sales, and are likely to even outsell the PS4 with the PS5, so at least it's clear it was able to bring people over to offset this all, when it has never happened before.
And again, based on Playstation games results on PC I can't agree having their games available there was enough to contribute for a meaningful sway for interest for choosing to leave Xbox to PC instead of to the PS5, as those games were not big hits, so where is the interest on them that made people move over there because of them?
Even less when Microsoft ecosystem itself has clearly quite more meaningful reasons in itself to justify a Xbox to PC transition, they have their games there foe years, and specially with the nearly seamless transition to stay on Gamepass which is notedly the biggest drive Xbox players have had since the Xbox One.