The last ones I played were Spider Man (didn't finish it) and TLoU2.
I don't play them because:
- They feel tedious - they contain busy work that is not fun and takes forever, but if you skip it all it feels like you are rushing through the game.
- They are visually too 'loud' - this has been an ever increasing problem for the last 20 years. I think filling every square meter with stuff just because you can is stupid, the game doesn't become nor look better from that. I liked the clean look games had till around mid 2000s.
- They look more or less the same because they use more or less the same engines and tools and libraries.
- They have paradoxically become less advanced - invisible walls/inaccessible areas, inability to jump, inability to use items and weapons when and how you want, weapon/item limitation etc. It feels like you are on rails even when you are playing a open world game.

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
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