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Forums - Gaming - Why I stopped playing modern triple A games

The last ones I played were Spider Man (didn't finish it) and TLoU2.

I don't play them because:

- They feel tedious - they contain busy work that is not fun and takes forever, but if you skip it all it feels like you are rushing through the game.

- They are visually too 'loud' - this has been an ever increasing problem for the last 20 years. I think filling every square meter with stuff just because you can is stupid, the game doesn't become nor look better from that. I liked the clean look games had till around mid 2000s.

- They look more or less the same because they use more or less the same engines and tools and libraries.

- They have paradoxically become less advanced - invisible walls/inaccessible areas, inability to jump, inability to use items and weapons when and how you want, weapon/item limitation etc. It feels like you are on rails even when you are playing a open world game.



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I do still play them sometimes, and I've even thoroughly enjoyed a few, but yeah, there's a lot of prevalent issues.

Due to costing hundreds of millions of dollars to develop now, AAA games tend to be rather watered down to appeal to the broadest possible audience, and so are usually very safe and homogenous in terms of style/gameplay.

It's like instead of starting from "hey here's a cool new idea for a game" they all start from rooms full of corporate suits analysing the latest spending trends.



I have been screaming about that for years, even thou they can still be fun a lot of game design is so freaking boring.
Ac origins,oddesey,valhalla,shadows look different but they are all the same games with same boring gameplay and gigantic open worlds you cant interact with, large amounts of boring same same quests.

Horizon is the same as AC i just mentioned but a slightly different gameplay.
And many others.
Ff16 looks nice but heck that game looks uninspiring/bland/clishe dark fantasy setting. With a boring semi open world.

Ff7 rebirth i whas hyped as crazy until i reached the third big semi open world segment and i had to to AGAIN towers/finding springs etc it becomes sooo BORING.i stopped playing.

I played mass effect 1,2,3 and WAUW noo side quest whas the same. They where almost all meaningfull little quest that had something to do with its world

Small but great looking worlds/levels and i can go on and on.

Even indies are getting boring and clishe.

Owyaay another soulborn,another rogue like,another metrovania. Etc etc.



 

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Every game seems to be way over worded/winded (太罗嗦了)a lot that can be said in one sentence, straight ta and to the point is said in a paragraph or more. It becomes really annoying when you are playing a game and just want the conversation to get the point. many games do this now and for what??? Play any older final fantasy, then play one of the newer ones and you will see exactly what im talking about.



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I still play AAA games, but not as much as older games. And within AAA games, I prefer the shorter ones like RE and SH. I have two major issues with modern AAA games:

1) Too darn long, with a family and career I just don't have 60+ hours for every game.

2) Similar to above, a lot of that 60-hours are boring as crap with stupid fetch quests or boring side quests (e.g. fluff). I still maintain Rebirth could have cut half the towers, half the side quests and drop 90% of the stupid mini games (especially del Sol) - it would have been better. Games need to be more intentional in design, with purpose.

I swear sometimes a developer decides how long a game should be then designs with that in mind, versus just making a game and the length is what it is.  

Edit

Now I am wondering if the reason I love Nintendo games is because they typically are smaller/streamlined.  DK and Prime 4 are both around 10-15 hours.  Not much fluff in either of them, except the green crystals (which wasn't overly bad).  LM3 is another great example, does what it does very well, not much fluff.  

Last edited by Chrkeller - 11 hours ago

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I find the pacing in so many modern AAA titles to be dreadful.



Chrkeller said:

I still play AAA games, but not as much as older games. And within AAA games, I prefer the shorter ones like RE and SH. I have two major issues with modern AAA games:

1) Too darn long, with a family and career I just don't have 60+ hours for every game.

2) Similar to above, a lot of that 60-hours are boring as crap with stupid fetch quests or boring side quests (e.g. fluff). I still maintain Rebirth could have cut half the towers, half the side quests and drop 90% of the stupid mini games (especially del Sol) - it would have been better. Games need to be more intentional in design, with purpose.

I swear sometimes a developer decides how long a game should be then designs with that in mind, versus just making a game and the length is what it is.  

Edit

Now I am wondering if the reason I love Nintendo games is because they typically are smaller/streamlined.  DK and Prime 4 are both around 10-15 hours.  Not much fluff in either of them, except the green crystals (which wasn't overly bad).  LM3 is another great example, does what it does very well, not much fluff.  

Definitely agree with this. I'd also add that Nintendo tend to do there own thing a lot more, rather then chasing the trends that a lot of other AAA devs chase. I feel like games from the ps360 era were much better for this as well. I played halo 3 for the first time recently and it just felt so much better paced and to the point than a lot of modern AAAs.



I do play them way less, but there are still some really great ones releasing. Especially from Nintendo, Sony and Capcom.



Depends on the game, if it is for games like Elden Ring or Resident Evil 8 i disagree because i liked them but for other games like Uncharted/Last of Us/Final Fantasy XVI i don't like them much either.
I don't play shooters so i don't have opinion for them.



I thought Expedition 33 was modern but felt old school. Very streamlined, not much fluff and the side quests were actually interesting and not boring as crap. It is funny, developers are complaining about costs while gamers are complaining games should cut half the crap, lol. Seems like the solution for both problems is the same, develop games with a focus. I do enjoy Spiderman, but christ how many dumb bookbags do I really need to collect?



“Consoles are great… if you like paying extra for features PCs had in 2005.”