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Chrkeller said:

I still play AAA games, but not as much as older games. And within AAA games, I prefer the shorter ones like RE and SH. I have two major issues with modern AAA games:

1) Too darn long, with a family and career I just don't have 60+ hours for every game.

2) Similar to above, a lot of that 60-hours are boring as crap with stupid fetch quests or boring side quests (e.g. fluff). I still maintain Rebirth could have cut half the towers, half the side quests and drop 90% of the stupid mini games (especially del Sol) - it would have been better. Games need to be more intentional in design, with purpose.

I swear sometimes a developer decides how long a game should be then designs with that in mind, versus just making a game and the length is what it is.  

Edit

Now I am wondering if the reason I love Nintendo games is because they typically are smaller/streamlined.  DK and Prime 4 are both around 10-15 hours.  Not much fluff in either of them, except the green crystals (which wasn't overly bad).  LM3 is another great example, does what it does very well, not much fluff.  

Definitely agree with this. I'd also add that Nintendo tend to do there own thing a lot more, rather then chasing the trends that a lot of other AAA devs chase. I feel like games from the ps360 era were much better for this as well. I played halo 3 for the first time recently and it just felt so much better paced and to the point than a lot of modern AAAs.