PotentHerbs said:
This floored me man, WTF.
I don't even blame Sony for Bluepoint deciding to work on a live service God of War game. They had nothing going on from 2021 to 2023 other than supporting SMS with GoWR. Their live service pitch wasn't greenlit until 2023 before ultimately getting cancelled in 2025. Sony should've known better to even greenlight such a project.
Its unfortunate to see Sony fumble Bluepoint when they clearly had value as the premiere remake studio. |
I mean, this could very easily be on BP not wanting to do other remakes. The recent report indicates they were pitching games for an entire 12 months. There's clearly a lot more to this story than we know right now.
xl-klaudkil said:
Stupid beyond words, same with bend studios( i loved days gone)
Btw media molecule still lives? Thats absurd. |
Bend only has themselves to blame tbqh. Didn't bother with a DG2 pitch, then a portion of the team were working on a new Uncharted but they decided to pitch their own game, which ended up being the live service title.
MM stopped support on Dreams back in 2023 and confirmed they had started work on a new game.
BP released Demons in 2020. Provided support for GoW to 2022, maybe 2023 with Valhalla. Then spent 2 years on a live service game that got cancelled. Then spent a whole year not developing a game.
These are clearly 2 different scenarios right now.
Otter said:
Yeah, the only concern would be if Saros was either way more expensive then we think or a big bomb. Thinking back to Japan studios before their closure I think their last few games all failed to reach 1m, I can't see that being the case for Saros. It should comfortable do a few million LT. |
Saros looks like it'll be fine. They're taking steps to make it more approachable for a larger audience. No doubt they aren't developing on an AAA budget, so I don't think there's need to be concerned about them anytime soon.
Otter said:
I've mention this on the article page, but I think we should not assume bluepoints preference was to make a live service game. When Sony announced their live service push, the only way you achieve that is through making some portion of your developers make live service games. There's no way they would allow all of their developers to just continue work on single player experiences when their mission was to produce 12+ live service games in 4 years. When bend studio wanted to work on Days Gone 2 sony said no. Days gone sold like 8m... Personally do not think there needed to be a sequel but I just think we have to be realistic about the actual choices that were presented to BP as opposed to thinking a live service GOW was their dream project lol |
We shouldn't assume it wasn't their preference either. We have the likes of SMS, SP, Insomniac, HM, FireSprite and Asobi not working on live service titles. We have ND and Guriella still working on non-live service titles. When you have this many teams either not working on a live-service title, or developing one alongside their core strengths, it's hard to assume that BluePoint were forced to do anything.
And no, if I recall even the directors of DG said that it was Bend management that denied the pitch for Days Gone 2. It was never pitched to Sony.