Big multiplat 8-9 Gen games on Switch 1 (in general):
- Dynamic 720-540p docked, dynamic 540-360p handheld.
- 30fps with constant drops up to the low 20s and frame pacing issues. 60fps were rare and often came at the cost of even worse image quality (MK11).
- Incredibly blurry image due to the heavy use of antialiasing.
- Big cuts in pretty much every technical aspect imaginable (lightning, particles, shadows, textures, crowds, more popin...), resulting in a very compromised presentation compared to other versions.
Big multiplat Gen 8-9 games on Switch 2 (in general):
- 1080-1440p docked and 720-1080p handheld thanks to DLSS (internal resolutions are lower, but what matters is the end result).
- Solid 30fps and even 60fps in certain games.
- No scandalously blurry image quality anymore. Games look much sharper than on S1.
- There are technical cuts, but these usually affect only certain areas and also tend to be less impactful than on S1. General presentation on S2 is usually much more comparable to PS5/XSX than S1 was to PS4/XOne.
So sure, S2 is weaker than current gen consoles. But all in all the gap is close enough that we are getting much better ports than the S1 ever did to the point were in certain cases you have to put both versions side by side to spot the differences. S1 ports were often very compromised experiences, but so far S2 ports seem like just another version of the game.









