Zippy6 said:
You are correct that it has several advantages over PS4. Faster data streaming will help for openworlds, more ram should help it have higher resolution textures and DLSS helps it punch above its weight in rasterization. Though I'd still say it's definitely closer to PS4 than PS5, but it can accomplish things the PS4 wouldn't be able to. It obviously has a big advantage when it comes to RT, though I don't think any of the consoles (other than perhaps PS5 Pro) should be using RT extensively anyway. I didn't use Ray Tracing on my 3060 because the performance impact was way too high, even on my 5060 Ti I think twice. SW2 ray tracing hardware is really weak, even weaker than the PS5's which already was basically entry-level for the tech. Star Wars Outlaws probably would have ran better if they did redo the lighting without RT. |
This. I'm shocked it is being debated. I find that to be a flat-out fact.
I think people are confusing processing power with graphics hitting the "good enough" ceiling. The reason the gap seems smaller between S2 and ps5 (versus S1 and ps4) has more to do with the good enough aspect.
Best example is a 4090 vs 5090, yeah the latter is 30% higher performance, but I haven't upgraded, because my 4090 has hit a ceiling with the extra hp doesn't have the same impact as a 3090 to a 4090.
Last edited by Chrkeller - 15 hours ago






