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Forums - Sales - Is nintendo the winner of the 8th gen or the 9th gen?

 

Is the switch an 8th gen console

Yes its 8th gen 19 41.30%
 
Yes its 9th gen 27 58.70%
 
Total:46
Chrkeller said:
curl-6 said:

Honestly, I think it no longer makes sense to group Nintendo's consoles into the same categories as PS/Xbox as they release on different timelines now.

Ultimately, categories like Gen 8 or 9 are completely arbitrary.

This and game engines are super scalable.  Generations do not exist anymore.  Back in the day engines had a lot of customization and couldn't run on weaker hardware, that died a long time ago.

Games can run in a gtx 1660 all the way up to a rtx 5090.. and 5090 is 600% higher performance.  But again, most games can run on both.  

Generations do not exist anymore.

Edit 

As a real life example, minimum for SH F is a 1070ti, and gpu from 2017...  almost a decade ago.  Yet, still runs SH F.

Game engine scaling killed generations.  

It is also why nobody should be surprised the S2 can run x, y and z.  Just a question of resolution, fps and graphical settings.

The "lowest common denominator" is getting lower in relative terms, but generations will continue to exist, just not as we knew them.

The long cross generational period between PS4 and PS5 only delay the inevitable. Ultimately, the PS5 will recieve countless games not availabile on PS4, but most of them will come after the PS6 is launched. A modern console has a weaker start than a typical old console, but a much stronger post successor support. There is just a delay effect at play. On Nintendo's side, this delay effect isn't as obvious, because their old console's specs are too weak per modern home consoles/PC standards, so traditional generational transitions still very much exists for them and should continue to.

As time goes and more people buy capable comupters and consoles, games will be more demanding and will still gradually require higher specs. We're in 2026 and most AAA developers still target lower specs than a PS5 as their base. A lot of this has to do with the fact that most PC and console gamers still play on weak hardware due to high prices, lack of exclusives, fucked up economy etc. But it's not going to stay like this forever.

In the old days: new consoles had a major influence on the base specs developers would target.

In the future: I suspect highend mobile phones will decide the base spec. This doesn't mean that "generations are over", it just means the base spec got lower.



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Hardstuck-Platinum said:
TomaTito said:

It's 9th gen. Check the front page "Consoles Hardware Sales" and the 8th generation option has no Switch.

Switch 2 is a 10th generation console.

OP, I think VGChartz is the wrong place to ask this question. See here, there is someone that says Switch 1 is 9th gen because it's listed on the main page, but at the same time says the switch 2 is a 10'th generation console, even though it's still listed under 9th gen consoles on the front page. I tried asking trunks (site admin) if the Switch 2 will be added to the PS6 10th gen console section once the PS6 releases but I got no reply. We really need an answer to the question" Why is Switch 2 listed as a 9th gen console on VGChartz" to debate this here. It's inconsistent. How can Switch 1 and 2 launch over 8 years apart and still be in the same generation according to the admins of this website. 

That's how generations work, when you release a distinct product after another it is a new generation.
BTW I didn't say the Switch is listed in 9th gen, I said it isn't listed in 8th gen in which we have the Wii U.

Please tell me where does it say 9th gen in this drop down menu?



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angrypoolman said:
Hardstuck-Platinum said:

The site Admins could have easily created a new section on the front page for the Switch 2/10th gen platforms, so why didn't they for Switch 2? If practically everyone on VGChartz believes the switch 2 is a 10'th gen console, why isn't there more interest in getting an answer as to why it's listed as a 9th on the front page. 

My guess is maybe they want it on 9th gen at least for the time being so we can directly compare it to ps5 and see if it can outsell it before the ps6 comes out, and then when ps6 comes out, theyll put it next to ps6 so we can see how far ahead the switch 2 can stay ahead of ps6. Thats what id do anyway if i were trunks

Well that worked for the Switch 1 after it replaced the Wii U on the front page, but that's only because Switch sold better than PS4 and Xbone. If it had sold worse, it couldn't have continued into the PS5 gen on the front page. What if Switch 2 sells worse than PS5? They're going to list it alongside PS6 if it's selling worse than PS5? That's why I think that approach is flawed



I dug up an old thread where the community talked about this. This remains my perspective:

Veknoid_Outcast said:

For me it’s pretty simple. Everyone accepts that Wii & DS belong to the seventh gen and WiiU & 3DS belong to the eighth gen, right? So Switch, as the next in line, belongs to the ninth gen, and the successor to Switch belongs to the tenth gen.

As for why the classification is important, well it’s not really. But it’s handy to have an agreed-upon way to group things, especially because we’re all in the business of talking about video games — past, present, and future.



The entire concept of generations only really made sense for certain major home consoles, and only because going back to the 8-bit days we had mostly clear cohorts of major systems released in close proximity to each other after a gap of a few years and typically (but not always) with comparable capabilities. We had sort of a concept of generations decades ago. We had the 8-bit (NES vs. SMS), 16-bit (Genesis vs. TG-16 vs. SNES), and 32-/64-bit (PS1 vs. Saturn vs. N64) eras and so on. But there's always been issues with the concept of console generations.

Having actual numbered generations as we typically identify them as today is actually a result of a general consensus that emerged on Wikipedia years ago. But that system lumps all cartridge-based pre-Crash of '83 consoles into a single "Second Generation." I've seen one or two other sources split that generation into two, with one source having the the initial 1977-78 wave of the Fairchild Channel F, Atari 2600, and Odyssey² as one generation and the Intellivision, ColecoVision, Atari 5200, and other 1980-82 consoles as another separate generation. Other sources consider them a single generation. After all, the 2600 dominated that entire timespan, the 5200 existed alongside the 2600 and never ended up replacing it, the Intellivision and ColecoVision were developed to compete with the 2600, and the 2600 itself, despite releasing in 1977, didn't really kick into high gear sales-wise

An the troubles just continue. Most professional journals that were trying to delineate console generations prior to the current Wikipedia consensus didn't even consider Pong machines to even be a console generation, while Wikipedia classifies them as Gen 1 consoles. Even with post-crash consoles you had a bunch of failed also-rans that released at odd times, like the 3DO and Jaguar releasing a just past the halfway mark between the SNES and Saturn/PS1... in North America. Which brings me to another complication: highly staggered releases for consoles in the 80s & 90s. Simultaneous or near-simultaneous worldwide releases are the norm today, but at one point it was common for hardware originating in one market to not see the light of day for many months in other markets (and multiple years in the case of the NES & SMS because of the unusual circumstances brought upon by the Crash of '83). That can sometimes make categorizing consoles by release timing difficult, similar to our current conundrum with the Switch.

And then there's handhelds. The Game Boy, Genesis, and TG-16 were all released within a one-month time span, so it's reasonable to consider them part of the same generation on the basis of release timing despite the huge gulf in hardware capability. But the Game Boy also had the most protracted life cycle of any console ever, home or handheld, not being replaced for 12 years after its initial release, basically spanning the entirely of what we now typically call Generations 4 and 5. But is the GB Color its own system separate from the original and therefore part of a different generation, or just a belated spec upgrade to the original? Nintendo seems to think the latter, lumping GBC sales in with the old B&W screen model. Meanwhile, Wikipedia says the former, lumping the GBC in with Gen 5 consoles. I'm going to go with Nintendo on this one since they built the thing.

But now we have another complication. If System A is Gen #, then is its successor automatically Gen # +1? If that's the case, then is the GBA a Gen 5 console despite releasing in the same window as the PS2, GameCube, & Xbox. Nobody ever seriously argues that, though. Most people consider it Gen 6, same as the home consoles released around the same time. Nintendo simply never had a true Gen 5 handheld. From 1989 to 2012, Nintendo released five home consoles but only four handhelds.

That brings me to the Switch. Since it's technically-but-not-officially a handheld, comparing specs to home consoles is pointless, even if the gap is far closer than it used to be. Release timing is of no help, either. It actually launched closer to the PS4 & XBO than to the PS5 & XBS (40 months vs. 44 months in NA, or 36 months & 44 months in Japan). But it also spent more time competing against the PS5 & XBS prior to its own successor being released. Which metric counts more? Who decides? Saying "The Wii U was Gen 8 so by default the Switch is Gen 9 and Switch 2 is Gen 10" isn't necessarily a valid argument for reasons I mentioned in the above paragraph. It's basically a kinda-sorta inverse of the GBA situation. While the GBA was a successor of a system that spanned two whole generations, the Switch was a system that released right smack dab in the middle of an ongoing generation, having being the official successor of Nintendo's final "true" home console.

Classifying the Switch 1 & 2 is messy. Even the NPD Group/Circana couldn't decide. It was considered "current gen" when it was up against the PS4 & XBO (likely why Wikipedians had a general consensus to classify it as Gen 8), but kept the same designation when it was up against the PS5 & XBS. They probably consider it "last generation" now that the Switch 2 is out. At this point, I'd consider it reasonable to simply apply the concept of "generations" strictly to home consoles, and put handhelds & hybrids into their own category. But even that would have difficulties with clearly-defined generations. It seems reasonable to do so at first. You had that 1989-91 wave of the Game Boy, Lynx, TurboExpress, and Game Gear that put handhelds on the map. You had the Game Boy seemingly all by itself. Then you had the DS vs. the PSP, then the 3DS vs. the Vita, and then the Switches by their respective lonesome.

But it actually isn't that simple. There was a whole swath of failed cartridge-based handhelds released from 1979 to 1984, well before the Game Boy was even conceived of. Do we just lump them all into a "Generation One of Handhelds" and have the Game Boy and its contemporaries as Gen 2? Then there's the issue of where the mid to late 90s & early 00s handhelds fit. The Nomad was released in 1995 (and do we even count that as it was just a portable Genesis?), the Neo-Geo Pocket in 1998, the WonderSwan in 1999, the GBA in 2001, and the N-Gage in 2003. Oh, and the WonderSwan and Neo-Geo Pocket also had colorized versions both released the year after their original monochrome models. That's basically a string of systems all clearly released well past that initial 1989-91 wave, but also over a time span of eight years, with the N-Gage releasing only a year before the DS & PSP. Where do all of these fit, exactly, if we were to use a separate system of numbered generations for handhelds? There's really no definitive way to answer that question.

And let's not even get into the issue of dedicated handhelds like the old Tiger Electronics LCD games, Nintendo's Game & Watch series, and those old VFD games made by companies like Tandy. That's a whole can of worms even worse than the Pong machines situation given how long those sorts of games were being made (Tiger's LCD games were still being released well into the 90s).

Generations may be useful shorthand for most notable systems, but it's not a hard-and-fast classification system like some of us might think. There's no real "official" status to any of it and therefore no real rules & definitions to speak of. The boundaries can be fuzzy. It's certainly not something worth arguing over because someone thinks it makes a system "worse" or "better" because it is or isn't classed in some arbitrary cohort conjured by some geeks online 15-20 years ago that needed some way of categorizing things for an online encyclopedia.


Further Reading: https://sites.pitt.edu/~ckemerer/Video%20Game%20Reexamination%2020170216-submitted.pdf (see the graph on Page 9 to see how messy categorizing consoles can be)



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Kyuu said:
Chrkeller said:

This and game engines are super scalable.  Generations do not exist anymore.  Back in the day engines had a lot of customization and couldn't run on weaker hardware, that died a long time ago.

Games can run in a gtx 1660 all the way up to a rtx 5090.. and 5090 is 600% higher performance.  But again, most games can run on both.  

Generations do not exist anymore.

Edit 

As a real life example, minimum for SH F is a 1070ti, and gpu from 2017...  almost a decade ago.  Yet, still runs SH F.

Game engine scaling killed generations.  

It is also why nobody should be surprised the S2 can run x, y and z.  Just a question of resolution, fps and graphical settings.

The "lowest common denominator" is getting lower in relative terms, but generations will continue to exist, just not as we knew them.

The long cross generational period between PS4 and PS5 only delay the inevitable. Ultimately, the PS5 will recieve countless games not availabile on PS4, but most of them will come after the PS6 is launched. A modern console has a weaker start than a typical old console, but a much stronger post successor support. There is just a delay effect at play. On Nintendo's side, this delay effect isn't as obvious, because their old console's specs are too weak per modern home consoles/PC standards, so traditional generational transitions still very much exists for them and should continue to.

As time goes and more people buy capable comupters and consoles, games will be more demanding and will still gradually require higher specs. We're in 2026 and most AAA developers still target lower specs than a PS5 as their base. A lot of this has to do with the fact that most PC and console gamers still play on weak hardware due to high prices, lack of exclusives, fucked up economy etc. But it's not going to stay like this forever.

In the old days: new consoles had a major influence on the base specs developers would target.

In the future: I suspect highend mobile phones will decide the base spec. This doesn't mean that "generations are over", it just means the base spec got lower.

Fair, and with the prices of ram and gpus..  the delay is going to get massive.  Developers are not going to make console games that don't run on PC, and given prices PC hardware will stagnate.  Meaning, IMO, generations just don't make sense anymore, not when a generation is going to be 50% overlap with the following generation.  If measure two average values, but the stdev has 50% overlap, are they really different?  That is my position.  I just don't think it matters at the very least and I still don't think it exists.  All hardware becomes obsolete at some point, but now that it is a decade before that happens..  and DLSS will only help old hardware stick around.  

I also think many ps5 games could be ported to the ps4, if a developer really wanted to put in the effort.  I don't believe it would be impossible to put Rebirth on the ps4.  By comparison, yeah putting FF10 and FF12 on the ps1 was impossible without completely changing the game in its entirety.  

edit

and it feels like the only reason people want generations is so they can claim a "winner."  I don't care who wins.  I don't work for Valve, Sony nor Nintendo.  Plus a company can be perfectly viable being 3rd.  

Last edited by Chrkeller - on 07 January 2026

“Consoles are great… if you like paying extra for features PCs had in 2005.”

Switch is 8th generation. It plays 8th gen games, not 9th gen games 

Switch 2 plays 9th gen games, so it's a 9th gen console 

Last edited by IcaroRibeiro - on 07 January 2026

angrypoolman said:
curl-6 said:

Honestly, I think it no longer makes sense to group Nintendo's consoles into the same categories as PS/Xbox as they release on different timelines now.

Ultimately, categories like Gen 8 or 9 are completely arbitrary.

I highly disagree with this. There are clearly still generations that consoles fit into. What nintendo is doing at least at the moment is releasing their console of that generation halfway through. Thats all thats happening. Its much more sensible to say that than to say they aren't in any generation. 

If it is why would you ask the question  'is nintendo the winner of the 8th gen or the 9th gen?






How can you put them in a generation half way thru gen 8? I mean when the PS4 and XB1 got discontinued how are these supposed to compete when they are not being sold? Same logic goes for gen 9.

It makes more sense to not include nintendo in any generation after the wii because they have such a far out staggered launch from the other 2 consoles..

Also the S2 launched so late in the gen that they should be considered the only contender of gen 10 right now, if i was forced to attach a gen to them.

Last edited by loy310 - on 07 January 2026

Switch is an 8.52th gen.