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Forums - Nintendo - Was Nintendo right to opt out of the graphics arms race?

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Was it the right decision?

Yes 74 88.10%
 
No 10 11.90%
 
Total:84
burninmylight said:
Soundwave said:

That's really all it was. Nintendo didn't want to take the risk of something unproven on an expensive chipset. 

The Wii could have definitely been more powerful, $250 was still quite a bit of money even back then. The GameCube was a massive upgrade over the N64 and was still only $199.99 just a few years earlier. 

The re-used the GameCube chipset because it made the system far, far less risky for Nintendo, if it had flopped they could have moved on to another console. 

Same thing with the DS, if the DS had not taken off they would have moved to make a better than PSP Game Boy Next for sure. 

The broke ass college kid that was me in 2006 definitely remembers that $250 was quite a bit of money back then, lol. But in 2006, you could hold down an apartment working part time on minimum wage. We had 20 fewer years of wage stagnation vs. inflation, were still years away from the '08 recession and the more recent COVID recession. If you had the dollars, those dollars went farther.

The Wii and the Switch had a lot in common leading up to their launches. Plenty of message board pundits speculated the Wii would fail because of its price compared to its graphical and processor capabilities, just like the Switch. Both consoles had humongous hype leading into their launches and came out of the gates like they were shot from a cannon because they both introduced a concept that the masses suddenly realized it needed and couldn't get elsewhere. Like I said earlier, if you make something people really want, their going to find a way to get it regardless of price.

I realize that it's easy for me to say casually now with 20 years of hindsight and no irons in the fire in Nintendo's board meetings, but if Nintendo made a more powerful Wii at an extra $50-150, it would have been fine. People still to this day go broke trying to get their hands on the latest iPhone. MFers will go and get the latest Jordans, yet sleep in the middle of the floor on an air mattress. Everybody complained about Tears of the Kindgom's $10 price hike over the MSRP of every other Switch game, yet that did nothing to stop its momentum. Make a product people want, they'll go and get it once their tears dry up over the price.

Even at $250 the Wii could have been a lot more powerful than what it was. Again $200 was what the GameCube launched at just 5 years earlier and that was a monstrous upgrade over the N64. 

Nintendo didn't want to risk it. I also think the Wii was probably supposed to cost $199.99 ... they only went to $250 once they started to get positive word of mouth from initial showings of the system and Sony dropped the bomb of $599.99 for PS3. With PS3 being $600, I think Nintendo realized they could get away with $249.99. 

But Nintendo themselves has said now in hindsight not making the Wii more powerful to support things like HD resolution was a mistake (well Miyamoto has said it). 



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Soundwave said:

Even at $250 the Wii could have been a lot more powerful than what it was. Again $200 was what the GameCube launched at just 5 years earlier and that was a monstrous upgrade over the N64. 

Nintendo didn't want to risk it. I also think the Wii was probably supposed to cost $199.99 ... they only went to $250 once they started to get positive word of mouth from initial showings of the system and Sony dropped the bomb of $599.99 for PS3. With PS3 being $600, I think Nintendo realized they could get away with $249.99. 

But Nintendo themselves has said now in hindsight not making the Wii more powerful to support things like HD resolution was a mistake (well Miyamoto has said it). 

I think some people here are forgetting how new the execution of motion controls was at the time, it would have surely been the main factor pushing the price up, as for HD that's just a plain no don't care what Miyamoto said as lets go by what happened with the WiiU where Nintendo said they underestimated just how demanding development in HD was which lead to the platform's trouble output. Had the Wii had HD they would have experienced those problems with that platform instead which with the position they were coming off with the GC would be disastrous so they were right not going for HD with it



Wyrdness said:
Soundwave said:

Even at $250 the Wii could have been a lot more powerful than what it was. Again $200 was what the GameCube launched at just 5 years earlier and that was a monstrous upgrade over the N64. 

Nintendo didn't want to risk it. I also think the Wii was probably supposed to cost $199.99 ... they only went to $250 once they started to get positive word of mouth from initial showings of the system and Sony dropped the bomb of $599.99 for PS3. With PS3 being $600, I think Nintendo realized they could get away with $249.99. 

But Nintendo themselves has said now in hindsight not making the Wii more powerful to support things like HD resolution was a mistake (well Miyamoto has said it). 

I think some people here are forgetting how new the execution of motion controls was at the time, it would have surely been the main factor pushing the price up, as for HD that's just a plain no don't care what Miyamoto said as lets go by what happened with the WiiU where Nintendo said they underestimated just how demanding development in HD was which lead to the platform's trouble output. Had the Wii had HD they would have experienced those problems with that platform instead which with the position they were coming off with the GC would be disastrous so they were right not going for HD with it

The $250 price was bullshit lets be honest. 

They were effectively selling $99 hardware that was modestly overclocked with a new controller that was maybe $10 or $15 more to manufacture than a regular controller at best. 

The hardware was a rip off. But the experience overall felt new enough and it took on fad/craze status that Nintendo could've charged $300+ for it at that point. 

But actual hardware value was a joke. People who complain about the Switch 2's price today ... at least you are getting your money's worth. That is easily $450 of value in today's dollars in terms of hardware features/tech. Wii was a massively overpriced GameCube effectively at a time when GameCube's were sitting in discount bins for $79.99 the same year they launched the Wii. 

Last edited by Soundwave - on 04 January 2026

Wyrdness said:
Soundwave said:

Even at $250 the Wii could have been a lot more powerful than what it was. Again $200 was what the GameCube launched at just 5 years earlier and that was a monstrous upgrade over the N64. 

Nintendo didn't want to risk it. I also think the Wii was probably supposed to cost $199.99 ... they only went to $250 once they started to get positive word of mouth from initial showings of the system and Sony dropped the bomb of $599.99 for PS3. With PS3 being $600, I think Nintendo realized they could get away with $249.99. 

But Nintendo themselves has said now in hindsight not making the Wii more powerful to support things like HD resolution was a mistake (well Miyamoto has said it). 

I think some people here are forgetting how new the execution of motion controls was at the time, it would have surely been the main factor pushing the price up, as for HD that's just a plain no don't care what Miyamoto said as lets go by what happened with the WiiU where Nintendo said they underestimated just how demanding development in HD was which lead to the platform's trouble output. Had the Wii had HD they would have experienced those problems with that platform instead which with the position they were coming off with the GC would be disastrous so they were right not going for HD with it

New to the general public maybe, but we added motion sensors to GPS navigation devices in 2001 (for dead reckoning in tunnels) and the costs of the sensors themselves was 30 cents each... Of course the same motion sensing tech was in the sixaxis while the wiimote didn't even have analog sticks. The internal sensor in the Wii mote is 128x96 monochrome, with built-in processing scaling it for high-rate tracking (around 100Hz) to detect up to 4 IR lights and transmit the coordinates of the IR lights on the 'sensor' bar back to the Wii.

No, Wii's simple yet elegant tracking solution was cheap as hell!

But you're right about HD, it would have slowed down Wii game production a lot. 

"2007 was a landmark year for the Nintendo Wii, featuring major releases like Super Mario Galaxy, Metroid Prime 3: Corruption, and Super Smash Bros. Brawl, alongside popular titles such as Mario Party 8, Mario Strikers Charged, WarioWare: Smooth Moves, Guitar Hero III, and Pokémon Battle Revolution, solidifying the console's family-friendly appeal and expanding its third-party support with games like Zack & Wiki and Resident Evil 4: Wii Edition."

Compare that to WiiU's 2013 :/



In 2006 I believe it was reported Wii manufacturing costs were $160.

Last edited by Leynos - on 04 January 2026

Bite my shiny metal cockpit!

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When talking about the Wii, it is very crucial to keep in mind that Sony and Microsoft lost massive amounts of money with the PS3 and Xbox360, especially at the start of the generation. They literally lost billions of dollars and Nintendo could simply not afford a scenario in which the Wii was sold at a loss or even at a break-even price and then would go on to do Gamecube numbers. 

We should also keep in mind that HD software development would've been too expensive and time consuming for Nintendo at that time.

In hindsight, a Wii for $299 with a better CPU (for example: 1 GHz instead of 729 MHz), higher GPU clock speed (say, 350 MHz instead of 243 MHz), more RAM (128 MB instead of 88 MB) and HDMI output for better picture clarity, in a slightly (!) larger form factor would've been a better idea. But we should keep in mind that the small size of the console was part of the marketing message. It was a clear differentiating factor for the console.

But in the early 2000s Nintendo was not in a position to gamble on profit margins, especially because they also had the DS competing against the PSP - and back then everyone expected the PSP to kill Nintendo's handheld business.



I would also like to add something in regards to disruptive innovation and the Switch "not being like the Wii" because it is more expensive and more powerful: This is exactly what the theory of disruptive innovation predicts. Disruptive innovation does not state "Nintendo consoles will always be weak". Instead, the theory says: "The disruptive technology will move upmarket and close the gap to established technologies in terms of old-market-value" (in this case power).

Mainframes > Personal computers > Laptops > Smartphones, or in the case of gaming consoles: Arcades > home consoles > handhelds is a perfect example of technologies disrupting prior tech. In 2000 many people didn't want to buy a laptop because it was too slow for many things. In 2007, many people did not want to buy an iPhone because it was too slow for many things. In 2017, many people said the Switch wasn't powerful enough to substitute for a home console. In 2025, fewer people say that about the Switch 2. This is exactly what the theory predicts.

Another example would be HDDs decreasing in physical size: The main purpose of an HDD is to store a lot of data and access that data at a decent speed. Every time smaller HDDs appeared (5 inches, 3.5 inches) they were at first slower than their larger counterparts, but found use in disruptive products (prime example: the iPod, which used a 1.8 inch HDD, I think). SSDs are the same: I remember when the MacBook Air was new and had an SSD option, that option was ridiculously expensive, the SSD was really small and it wasn't that much faster than a regular HDD. SSD is a disruptive technology.

Edit: Also, ARM technology is a prime example of a disruptive technology and an often-used case study to explain the theory.

Last edited by Louie - on 04 January 2026

SvennoJ said:


But you're right about HD, it would have slowed down Wii game production a lot. 

"2007 was a landmark year for the Nintendo Wii, featuring major releases like Super Mario Galaxy, Metroid Prime 3: Corruption, and Super Smash Bros. Brawl, alongside popular titles such as Mario Party 8, Mario Strikers Charged, WarioWare: Smooth Moves, Guitar Hero III, and Pokémon Battle Revolution, solidifying the console's family-friendly appeal and expanding its third-party support with games like Zack & Wiki and Resident Evil 4: Wii Edition."

Compare that to WiiU's 2013 :/

Is that an AI summary, cos Smash Bros Brawl came out in 2008, not 2007.



Leynos said:

In 2006 I believe it was reported Wii manufacturing costs were $160.

Which means that Nintendo would not have charged less than $199.99 since they typically make a profit on hardware, even at launch.

3DS was sold at a loss for a time following its price cut. GameCube was most likely sold for a loss when it was cut to $99.99. Wii U was apparently sold at a loss from the beginning.

Even with its weak processing power, Wii was not going to cost anything below $170-$200 at launch. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

curl-6 said:
SvennoJ said:


But you're right about HD, it would have slowed down Wii game production a lot. 

"2007 was a landmark year for the Nintendo Wii, featuring major releases like Super Mario Galaxy, Metroid Prime 3: Corruption, and Super Smash Bros. Brawl, alongside popular titles such as Mario Party 8, Mario Strikers Charged, WarioWare: Smooth Moves, Guitar Hero III, and Pokémon Battle Revolution, solidifying the console's family-friendly appeal and expanding its third-party support with games like Zack & Wiki and Resident Evil 4: Wii Edition."

Compare that to WiiU's 2013 :/

Is that an AI summary, cos Smash Bros Brawl came out in 2008, not 2007.

Yep Google AI :/

It says the same thing for any year you ask lol. Landmark year for everyone.


AI summary for SMBB

"Super Smash Bros. Brawl for the Wii was released in Japan on January 31, 2008, followed by North America on March 9, 2008, and then Australia and Europe in late June 2008"

AI and numbers, not a good match, but lets rely it anyway :)