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Forums - Nintendo - Was Nintendo right to opt out of the graphics arms race?

Tagged games:

 

Was it the right decision?

Yes 74 88.10%
 
No 10 11.90%
 
Total:84

I feel like we're splitting hairs here.

Yes, the Switch 2 can handle PS5 ports, in a more intact state than past handheld ports of console titles.

Yes, they also still require settings tweaks just to account for the fact that it's physically impossible for a small device running off a battery to compete with a big box plugged into the mains.

These two things can both be true and aren't mutually exclusive.



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curl-6 said:

I feel like we're splitting hairs here.

Yes, the Switch 2 can handle PS5 ports, in a more intact state than past handheld ports of console titles.

Yes, they also still require settings tweaks just to account for the fact that it's physically impossible for a small device running off a battery to compete with a big box plugged into the mains.

These two things can both be true and aren't mutually exclusive.

It's the first mainstream portable gaming device that can handle modern 3D games of its era ... that's becoming basically a fact and it's a significant moment in the evolution of game consoles, previous "high end" portables like the PSP and Vita could not do that and generally speaking even devices like high end Android and Apple tablets north of the $1000 still don't get a lot of modern console games as the Switch 2 will. 

The system also performs better in some cases than more expensive PC devices (like PC handhelds) ... that certainly was not the case with things like the Wii, Wii U, DS, or 3DS. That is a *significant* difference and much more in line with previous Nintendo consoles like the NES (for its time), the Super NES (for its time), the N64, GameCube. 

And that's also significant, nothing wrong with admitting that now. 

And the reason it's fair to fucking point that out is because every damn Switch 2 thread on this forum for about 3 years was a nightmare here of the same group of naysaying posters downplaying the Switch 2 non-stop at every turn. Now I think deep down they realize they fucked up, they'll never admit it out loud of course because they basically wasted everyone's time for months on end in multiple threads. But they know it too, when Digital Foundry praised Star Wars Outlaws massively it was a massive kick in the junk to those kinds of posters who had invested hard in the opposite narrative ("those" types of games with "those" types of graphics setting are only for Playstation/XBox/PC players, not for Nintendo gamers ... that's essentially the status quo they were hardcore invested in for whatever dumb reason). 

So with Switch 3 or Switch 2 Pro threads, watch, there will be a lot more humilty not things like "Nintendo shows off Switch 2 dev hardware with Matrix demo running" followed by non-stop posting of "ahahahahah faaaaaake. No way that's true" type crap. Provided this board even makes it to Switch 2 Pro/Switch 3 discussion of course.



Soundwave said:
BraLoD said:

@Soundwave

Won't quote any of the posts because they are too big, but I'll point out a big outlier you are trying to push here: Switch 2 can run X PS5 game with ease.

Just stop.

Switch 2 is not running the PS5 game, much less with ease, it's running its own version, it's holding back in many places, which doesn't mean the game looks or runs bad, but it's certainly not "running PS5 games with ease", the PS5 itself isn't running them with ease, it's running as best as it can unless the devs are lazy, which is not that easy to happen as many games are built with the PS5 in mind at its base.

The way you word your posts even sound like you are saying the Switch 2 is stronger than the PS5...

As I said to someone else in another thread, it's a pretty decent hardware considering it's a portable system, even if the specs may not match some portable PCs, it's not what it is supposed to do, that doesn't matter.

Personally I do think the Switch 2 should be $400 instead of $450, it does have many flaws like the screen, battery life and storage capacity, storage capacity alone is something costly nowdays and just 256gb is sad, specially with the game key card massive push. Double the memory alone would make $450 way better.

It is in a way better position than the Switch 1 was tho, it was insane that was $300 and never dropped, but I do agree the screen being worse than it was before makes no sense at all.

Anyway, I don't think anyone should be sad with the Switch 2 right now, it'll obviously fall behind more and more as times goes on and and eventually we have the likes of the PS6, but even so, that's definitely not what you should be expecting from the device, if you are, you should already be investing in a much more expensive portable PC.

False, the Switch is not getting "bespoke" versions of any of these ports. Star Wars Outlaws even has the ray tracing intact because they weren't about to go back and create a custom version. 

And Outlaws is effectively a launch window game, it's not some project that took a year to make and came out in the middle of the product cycle. 

These are the same versions of the games on other platforms just with some PC settings tweaked. 

And that is not a random coincidence, IMO Nintendo asked for this exact set of performance, something that would allow them to have PS5 ports and Nvidia and Nintendo likely did a lot of optimization on the chip to get to this point. This isn't like "whoopsie dooopsie! What a happy surprise that it can run Madden NFL and NBA 2K and Star Wars Outlaws and Assassin's Creed Shadows and FF7 Rebirth etc. etc. etc.". 

Personally I don't think you know enough about supply chain costs to making claims about what a system should cost. In this day and age $450 is reasonable for a portable device of this power, even if this was a Sony product this would be a lot of power for a mobile device for 2025. I see you're also oblivious to internal storage costs skyrocketing of late, Nintendo is lucky they didn't go much higher than what they have or they'd probably be getting into loss territory fairly easily. 

This ain't 20 years ago anymore either when companies could do stupid shit like lose $80+ per Playstation console, you try that today and your stock price will bomb harder than a Carrot Top movie, there's too many retail stock investors today who will dump stock at the first sign of a drop in revenue, even Sony won't do that anymore. You have to make a profit off hardware (see also: PS5 Pro being priced out of most people's budgets) nowadays. 

A lot of gamers are frankly spoiled by a lot of things from 20 years ago that doesn't fly anymore and they're now dumbfounded that the AI boom is causing massive increases in cost. The whole "you get bleeding edge hardware for the low low price of $300-$400 forever!!" was never going to continue indefinitely and $50 max for games forever!!!! It's a spoiled attitude frankly that applies to literally nothing else you buy. That can of Coke? You sure as fuck are going to pay a heavy profit margin to the Coca-Cola company and the cost is way higher than it was even 5 years ago thanks to inflation (Coca-Cola ain't eating that cost). 

I do not know about supply chains costs, never claimed to, but I know what I expect from the devices from the prices they are asking and what the market has to offer.

About the price, for $450 the performance is not bad, IMO, but the memory capacity alone being bigger would be expected. It's supposed to last for 7+ years, the lesser cost of extra storage is a reality that other portable devices can already provide as a plus in the system purchase.

I dunno what you are going on about with the talk about 20 years ago, maybe you are projecting your conversation with another person there, never touched the subject.

And you know you are being purposedly obtuse with claims of the game being the same PS5/PC, it can be the same as a lower end PC version, which you would not have people saying their PC is running it with ease, like you are doing here.

I played 1 single Switch 2 exclusive up until now, Donkey Kong Bananza, which generally runs great but have already experienced massive slowdown with it in very few cases, the last boss fight, for example, so even a 2025 proper Switch 2 exclusive is not being ran with ease...

The point of my post was you are getting called out because you want to pretend you don't understand why you are being called out.

Again, I have no problem with the Switch 2 performance, and I don't think the other poster does either, the problem is how you are purposedly trying to paint it.

You are also showing a background of past grievances with other posters regarding what you heard/read back then, or at least you say you did, and keep projecting that blended together with the actual conversation here and were you are leading it, like you need to vent it now that you see it's better than what you heard/read from some people back then.



Soundwave said:
curl-6 said:

I feel like we're splitting hairs here.

Yes, the Switch 2 can handle PS5 ports, in a more intact state than past handheld ports of console titles.

Yes, they also still require settings tweaks just to account for the fact that it's physically impossible for a small device running off a battery to compete with a big box plugged into the mains.

These two things can both be true and aren't mutually exclusive.

It's the first mainstream portable gaming device that can handle modern 3D games of its era ... that's becoming basically a fact and it's a significant moment in the evolution of game consoles, previous "high end" portables like the PSP and Vita could not do that and generally speaking even devices like high end Android and Apple tablets north of the $1000 still don't get a lot of modern console games as the Switch 2 will. 

The system also performs better in some cases than more expensive PC devices (like PC handhelds) ... that certainly was not the case with things like the Wii, Wii U, DS, or 3DS. That is a *significant* difference and much more in line with previous Nintendo consoles like the NES (for its time), the Super NES (for its time), the N64, GameCube. 

And that's also significant, nothing wrong with admitting that now. 

And the reason it's fair to fucking point that out is because every damn Switch 2 thread on this forum for about 3 years was a nightmare here of the same group of naysaying posters downplaying the Switch 2 non-stop at every turn. Now I think deep down they realize they fucked up, they'll never admit it out loud of course because they basically wasted everyone's time for months on end in multiple threads. But they know it too, when Digital Foundry praised Star Wars Outlaws massively it was a massive kick in the junk to those kinds of posters who had invested hard in the opposite narrative ("those" types of games with "those" types of graphics setting are only for Playstation/XBox/PC players, not for Nintendo gamers ... that's essentially the status quo they were hardcore invested in for whatever dumb reason). 

So with Switch 3 or Switch 2 Pro threads, watch, there will be a lot more humilty not things like "Nintendo shows off Switch 2 dev hardware with Matrix demo running" followed by non-stop posting of "ahahahahah faaaaaake. No way that's true" type crap. Provided this board even makes it to Switch 2 Pro/Switch 3 discussion of course.

Switch 1 was capable of running PS4/XBO titles. The gap in technical quality was bigger then that it is now with Switch 2, but stuff like Witcher 3, Doom 2016/Eternal, Hellblade, Sniper Elite 4, Ace Combat 7, etc ran on Switch just fine.

There was indeed a lot of downplaying of Switch 2's capabilities prior to release and early in its life, but I think you need to let that go and move on at this point. Time proved them wrong, there's no need to hold a grudge.



curl-6 said:
Soundwave said:

It's the first mainstream portable gaming device that can handle modern 3D games of its era ... that's becoming basically a fact and it's a significant moment in the evolution of game consoles, previous "high end" portables like the PSP and Vita could not do that and generally speaking even devices like high end Android and Apple tablets north of the $1000 still don't get a lot of modern console games as the Switch 2 will. 

The system also performs better in some cases than more expensive PC devices (like PC handhelds) ... that certainly was not the case with things like the Wii, Wii U, DS, or 3DS. That is a *significant* difference and much more in line with previous Nintendo consoles like the NES (for its time), the Super NES (for its time), the N64, GameCube. 

And that's also significant, nothing wrong with admitting that now. 

And the reason it's fair to fucking point that out is because every damn Switch 2 thread on this forum for about 3 years was a nightmare here of the same group of naysaying posters downplaying the Switch 2 non-stop at every turn. Now I think deep down they realize they fucked up, they'll never admit it out loud of course because they basically wasted everyone's time for months on end in multiple threads. But they know it too, when Digital Foundry praised Star Wars Outlaws massively it was a massive kick in the junk to those kinds of posters who had invested hard in the opposite narrative ("those" types of games with "those" types of graphics setting are only for Playstation/XBox/PC players, not for Nintendo gamers ... that's essentially the status quo they were hardcore invested in for whatever dumb reason). 

So with Switch 3 or Switch 2 Pro threads, watch, there will be a lot more humilty not things like "Nintendo shows off Switch 2 dev hardware with Matrix demo running" followed by non-stop posting of "ahahahahah faaaaaake. No way that's true" type crap. Provided this board even makes it to Switch 2 Pro/Switch 3 discussion of course.

Switch 1 was capable of running PS4/XBO titles. The gap in technical quality was bigger then that it is now with Switch 2, but stuff like Witcher 3, Doom 2016/Eternal, Hellblade, Sniper Elite 4, Ace Combat 7, etc ran on Switch just fine.

There was indeed a lot of downplaying of Switch 2's capabilities prior to release and early in its life, but I think you need to let that go and move on at this point. Time proved them wrong, there's no need to hold a grudge.

It was 3 years of non-stop of the same thing in every Switch 2 thread to be fair. And I held back in saying too much, like for example you could see people were licking their chops to declare the Switch 2 a hardware disaster as early Star Wars Outlaws videos looked iffy on performance, but then the final build came out and you could see the air went out the room for a lot of folks on that bandwagon. Not only was it a competent port, it was an extremely impressive port and this is a game only a few months into the system's product cycle.

I refrained from crowing too loudly then, but you bet your ass if that port was bad the folks on the other side of the fence would've made a massive stink about that with non-stop posting. 

The Witcher 3 is the example everyone uses on the Switch 1 but that was a fairly rough port and required a full dev team to sit down an entire year to make. We're already getting quite impressive ports on the Switch 2 right from basically the beginning of its product cycle. 

I was the most optimistic person on the Switch 2's capabilities probably on this board and it not only has largely fulfilled everything I predicted the final product is honestly better than what I would have predicted. I would have thought ray tracing for example would maybe happen in like games like Animal Crossing and Switch 1 ports, things like that. But to have it in a modern gen open world game with the graphical fidelity of a Star Wars Outlaws? That runs reasonably well? I mean that's beyond my expectations for sure. 



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curl-6 said:

I feel like we're splitting hairs here.

Yes, the Switch 2 can handle PS5 ports, in a more intact state than past handheld ports of console titles.

Yes, they also still require settings tweaks just to account for the fact that it's physically impossible for a small device running off a battery to compete with a big box plugged into the mains.

These two things can both be true and aren't mutually exclusive.

Agreed.  And a lot of this is because game engines have come a long way in regards to scalability.  

On a semi related note, this is also why I do not personally believe in generations anymore.  A generation meant new engines that required new hardware.  Today, not so much.  Plenty of people are still using 8 year old GPUs, like a 2070.  That is three cycles behind what Nvidia sells today, but it plays the same games as a 5090.

IMO, exclusives are dead and so are generations.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”
Soundwave said:
curl-6 said:

Switch 1 was capable of running PS4/XBO titles. The gap in technical quality was bigger then that it is now with Switch 2, but stuff like Witcher 3, Doom 2016/Eternal, Hellblade, Sniper Elite 4, Ace Combat 7, etc ran on Switch just fine.

There was indeed a lot of downplaying of Switch 2's capabilities prior to release and early in its life, but I think you need to let that go and move on at this point. Time proved them wrong, there's no need to hold a grudge.

It was 3 years of non-stop of the same thing in every Switch 2 thread to be fair. And I held back in saying too much, like for example you could see people were licking their chops to declare the Switch 2 a hardware disaster as early Star Wars Outlaws videos looked iffy on performance, but then the final build came out and you could see the air went out the room for a lot of folks on that bandwagon. Not only was it a competent port, it was an extremely impressive port and this is a game only a few months into the system's product cycle.

I refrained from crowing too loudly then, but you bet your ass if that port was bad the folks on the other side of the fence would've made a massive stink about that with non-stop posting. 

The Witcher 3 is the example everyone uses on the Switch 1 but that was a fairly rough port and required a full dev team to sit down an entire year to make. We're already getting quite impressive ports on the Switch 2 right from basically the beginning of its product cycle. 

I was the most optimistic person on the Switch 2's capabilities probably on this board and it not only has largely fulfilled everything I predicted the final product is honestly better than what I would have predicted. I would have thought ray tracing for example would maybe happen in like games like Animal Crossing and Switch 1 ports, things like that. But to have it in a modern gen open world game with the graphical fidelity of a Star Wars Outlaws? That runs reasonably well? I mean that's beyond my expectations for sure. 

As I said, the gap is smaller this time around. Console ports were possible though on Switch 1, and some even turned out remarkably solid.

And yes, there were a ton of haters salivating over the thought of Switch 2 ports turning out bad, who were then slapped in the face by how Outlaws turned out. But that was months ago and they've since retreated with their tails between theirs legs, there's no reason to keep fighting a battle that's been over for some time now.



Chrkeller said:
curl-6 said:

I feel like we're splitting hairs here.

Yes, the Switch 2 can handle PS5 ports, in a more intact state than past handheld ports of console titles.

Yes, they also still require settings tweaks just to account for the fact that it's physically impossible for a small device running off a battery to compete with a big box plugged into the mains.

These two things can both be true and aren't mutually exclusive.

Agreed.  And a lot of this is because game engines have come a long way in regards to scalability.  

On a semi related note, this is also why I do not personally believe in generations anymore.  A generation meant new engines that required new hardware.  Today, not so much.  Plenty of people are still using 8 year old GPUs, like a 2070.  That is three cycles behind what Nvidia sells today, but it plays the same games as a 5090.

IMO, exclusives are dead and so are generations.  

To an extent I agree, like I doubt we'll see many PS6 exclusives.

Switch 2 though should still have plenty of exclusives, just cos Switch 1 is so drastically outdated at this point that it makes little sense to keep tying games to that hardware going forwards, unless it's something low key that doesn't require modern specs, like Tomodachi Life or Rhythm Heaven.



curl-6 said:
Chrkeller said:

Agreed.  And a lot of this is because game engines have come a long way in regards to scalability.  

On a semi related note, this is also why I do not personally believe in generations anymore.  A generation meant new engines that required new hardware.  Today, not so much.  Plenty of people are still using 8 year old GPUs, like a 2070.  That is three cycles behind what Nvidia sells today, but it plays the same games as a 5090.

IMO, exclusives are dead and so are generations.  

To an extent I agree, like I doubt we'll see many PS6 exclusives.

Switch 2 though should still have plenty of exclusives, just cos Switch 1 is so drastically outdated at this point that it makes little sense to keep tying games to that hardware going forwards, unless it's something low key that doesn't require modern specs, like Tomodachi Life or Rhythm Heaven.

I fully expect the vast majority of ps6 titles to work on the ps5.  

I don't see S1 titles, but I could see Nintendo embracing cross gen with the S3 or even going a pro route.  Plus S2 has a lot of S1 upgrades, with more coming..  because games are scalable.  

Gens are antiquated, just doesn't fit today's world.

Last edited by Chrkeller - on 11 January 2026

“Consoles are great… if you like paying extra for features PCs had in 2005.”

Watt for watt what the Switch 2 can produce at even just under 10 watts when even PC handhelds need like double, triple that just to stretch their legs is fucking crazy actually. The ROG Ally can't do shit with 10 watts even with a much better node and a larger battery and a far larger body size.

Nintendo and Nvidia should be given a shit ton of credit for this design, at 8nm it somehow uses *less* power than most/all PC portables while also having a smaller battery to draw on, and yet it can deliver equal/better results in a lot of games while those PC handhelds are also on a theoretically better nodes (5nm TSMC generally) and is far thinner than those devices on top of that.

They optimized the shit out this 8nm Tegra, even Digital Foundry raves about what it can produce at such a low power envelope and it's not even close to being on a cutting edge node.

Nintendo and Nvidia should be proud of what they've built here, the visuals it can produce at such a tiny power draw is insane, even doubly so when you know it's not doing that be leaning on a cutting edge 3nm or even 5nm process. This thing is definitely a technical marvel when you actually understand what its built on but too many people are stuck in their biases to admit that. They were happy to bring up the nodes for months on end when it meant the machine would be underpowered but when it turns out that Nintendo/Nvidia cooked and got crazy ass performance out of that design through smart optimization, not a single peep about it being an impressive achievement on this board. Quiet as a church mouse. Fairly obvious why that is. 

Last edited by Soundwave - on 11 January 2026