curl-6 said:
Switch 1 was capable of running PS4/XBO titles. The gap in technical quality was bigger then that it is now with Switch 2, but stuff like Witcher 3, Doom 2016/Eternal, Hellblade, Sniper Elite 4, Ace Combat 7, etc ran on Switch just fine. There was indeed a lot of downplaying of Switch 2's capabilities prior to release and early in its life, but I think you need to let that go and move on at this point. Time proved them wrong, there's no need to hold a grudge. |
It was 3 years of non-stop of the same thing in every Switch 2 thread to be fair. And I held back in saying too much, like for example you could see people were licking their chops to declare the Switch 2 a hardware disaster as early Star Wars Outlaws videos looked iffy on performance, but then the final build came out and you could see the air went out the room for a lot of folks on that bandwagon. Not only was it a competent port, it was an extremely impressive port and this is a game only a few months into the system's product cycle.
I refrained from crowing too loudly then, but you bet your ass if that port was bad the folks on the other side of the fence would've made a massive stink about that with non-stop posting.
The Witcher 3 is the example everyone uses on the Switch 1 but that was a fairly rough port and required a full dev team to sit down an entire year to make. We're already getting quite impressive ports on the Switch 2 right from basically the beginning of its product cycle.
I was the most optimistic person on the Switch 2's capabilities probably on this board and it not only has largely fulfilled everything I predicted the final product is honestly better than what I would have predicted. I would have thought ray tracing for example would maybe happen in like games like Animal Crossing and Switch 1 ports, things like that. But to have it in a modern gen open world game with the graphical fidelity of a Star Wars Outlaws? That runs reasonably well? I mean that's beyond my expectations for sure.







