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Forums - Gaming - How would you revive your favourite dead IP?

The thread a few weeks aback about bringing back one dead IP got me thinking; if you were put in charge of reviving say Starfox, or F-Zero, or Killzone, or Wipeout, or any dead/dormant IP of your choice, and given complete creative control and a huge budget, how would you go about it?

Would you stick rigidly to the established formula? Would you evolve and reinvent it in a bold new way? How would you take advantage of modern hardware? What art style/mechanics would you use?

What say you?



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I would make a story-driven Star Fox game, taking place some 20-ish years after Star Fox 64. The team has split and you have to bring them back together at the start, but Peppy is retired so you end up finding a new member (Fay, from SF2) to join. I have kind of a whole storyline thought up for it, it'd be somewhat similar to Assault in that it'd feature a threat from outside Lylat. Theirs would be a race of alien cyborgs ruled by an AI that needs exorbitant amounts of energy to survive, so they consume stars - culminating in them attempting to destroy the Lylat star itself.

Gameplay-wise it'd be a mostly linear game but with some alternate stages based on certain choices you get. Most stages would have you controlling either the Arwing, or Fox on-foot in a more stealthy style of gameplay (but with some cool movement abilities, inspired by the stuff he can do in Smash). Between missions, you'd get to walk around the Great Fox and talk to the team, each of the characters would have a big story arc and their dialogue would change as the story progresses.

Basically it'd be similar structurally to the Guardians of the Galaxy game, or well, many AAA games of the current era I suppose. Would have plenty of cutscenes and dialogue choices, and the visual style would try to replicate the Star Fox Zero: The Battle Begins style closely. Continuity-wise it'd be retconning Adventures and Command out of the canon, and also anything in Assault that has to do with those games' stories.

Last year I decided, since I can't actually make that game, I was gonna try to write the story as if it were a novel, and post it somewhere online. However, I lost motivation once I found out that it's really difficult to turn a story premise into a fully fleshed out plot



mZuzek said:

I would make a story-driven Star Fox game, taking place some 20-ish years after Star Fox 64. The team has split and you have to bring them back together at the start, but Peppy is retired so you end up finding a new member (Fay, from SF2) to join. I have kind of a whole storyline thought up for it, it'd be somewhat similar to Assault in that it'd feature a threat from outside Lylat. Theirs would be a race of alien cyborgs ruled by an AI that needs exorbitant amounts of energy to survive, so they consume stars - culminating in them attempting to destroy the Lylat star itself.

Gameplay-wise it'd be a mostly linear game but with some alternate stages based on certain choices you get. Most stages would have you controlling either the Arwing, or Fox on-foot in a more stealthy style of gameplay (but with some cool movement abilities, inspired by the stuff he can do in Smash). Between missions, you'd get to walk around the Great Fox and talk to the team, each of the characters would have a big story arc and their dialogue would change as the story progresses.

Basically it'd be similar structurally to the Guardians of the Galaxy game, or well, many AAA games of the current era I suppose. Would have plenty of cutscenes and dialogue choices, and the visual style would try to replicate the Star Fox Zero: The Battle Begins style closely. Continuity-wise it'd be retconning Adventures and Command out of the canon, and also anything in Assault that has to do with those games' stories.

Last year I decided, since I can't actually make that game, I was gonna try to write the story as if it were a novel, and post it somewhere online. However, I lost motivation once I found out that it's really difficult to turn a story premise into a fully fleshed out plot

They do need something bold to bring Star Fox back.

It's not like Mario where they can be samey for a while and still be profitable. They need to move away from the first couple Star Fox games and do something bold like you said while polishing it more than say Assault was viewed. And not ridiculous controls like Star Fox Zero.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

I would make a new Variable Geo game that it's a sequel to V.G. NEO, but without any mature content. It would be a mix of fighting and story-driven segments with anime cutscenes. And an online/local 2D fighting mode featuring all the characters so far in the series.

I would also make a Breath of Fire VII, taking advantage of today's hardware, being faithful to the first 4 games of the series.



The way Capcom's been doing their Resident Evil remakes....that's how I want Dino Crisis to be.



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Not sure how’d revive the IP, but Skylanders is number one for me. Just so long as the figurines don’t cost more than $20, I’d be thrilled! (And maaaybe aim for a less cartoonish art style as featured in later installments.)



So, the Warcraft IP isn't dead but the RTS series is and Warcraft 4 is a great candidate for a hypothetical game since the real one would never happen and probably be underwhelming if it did.

  • So first of all: The ability to port over custom games from Warcraft 3. Basicly impossible, but it would make the game an instant success since you could get the custom game community onboard.
  • More races. I know competetive players are scared of an RTS with too many races, but for regular play it's fun to have more options and the Warcraft universe has expanded so much since then. If you were adding two I would probably go with Blood Elf for the Horde and either Draenei or Dwarf for the Alliance, but I'm tempted to add even more like the infamous Naga.
  • Story is where it gets tricky but I honestly believe a reintepretations of the first few Wow expansions (Vannila to WotLK) is the way to go. That's basicly the strongest part of Wow's story (along with elements from Cata and Legion) and since current Wow has turned into wild fanfiction I think cementing the good parts as a campaign in a single-player game is a great idea.
  • Finally there's some very obvious stuff with QoL, more than 12 units selectable and visible control groups and personally I would also like to see Upkeep reduced or reworked. You can take a lot of inspiration from StarCraft 2, but don't take it as far as they eventually did by starting you off with crazy many workers just to shorten the games.


Try out my free game on Steam

2025 OpenCritic Prediction Leagues

With thoughts and payers.

But boy would i love an new main entry Suikoden or Ogre Battle game for consoles.



mZuzek said:

I would make a story-driven Star Fox game, taking place some 20-ish years after Star Fox 64. The team has split and you have to bring them back together at the start, but Peppy is retired so you end up finding a new member (Fay, from SF2) to join. I have kind of a whole storyline thought up for it, it'd be somewhat similar to Assault in that it'd feature a threat from outside Lylat. Theirs would be a race of alien cyborgs ruled by an AI that needs exorbitant amounts of energy to survive, so they consume stars - culminating in them attempting to destroy the Lylat star itself.

Gameplay-wise it'd be a mostly linear game but with some alternate stages based on certain choices you get. Most stages would have you controlling either the Arwing, or Fox on-foot in a more stealthy style of gameplay (but with some cool movement abilities, inspired by the stuff he can do in Smash). Between missions, you'd get to walk around the Great Fox and talk to the team, each of the characters would have a big story arc and their dialogue would change as the story progresses.

Basically it'd be similar structurally to the Guardians of the Galaxy game, or well, many AAA games of the current era I suppose. Would have plenty of cutscenes and dialogue choices, and the visual style would try to replicate the Star Fox Zero: The Battle Begins style closely. Continuity-wise it'd be retconning Adventures and Command out of the canon, and also anything in Assault that has to do with those games' stories.

Last year I decided, since I can't actually make that game, I was gonna try to write the story as if it were a novel, and post it somewhere online. However, I lost motivation once I found out that it's really difficult to turn a story premise into a fully fleshed out plot

Nice; Starfox would also be my pick for a revival, though I think I'd take one of two paths; either take a lot of cues from the Sin & Punishment games in terms of keeping it a linear shooter but going wild with variety and ideas, or focus on all range mode missions that play like say Ace Combat.



I likely wouldn't because it rarely meets the same level of impact. But if I did, I would only do it if I could get the exact same team together. Literally the same. If I could do that, I would entertain it. But there would still be issues. I would need to know that the next game would be following right along with the last and not some attempt to make something retro into something modern. You do that, you end up pissing off the original audience while attracting none of the newer ones.

So again, it likely wouldn't happen at all lol