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Forums - Sony - Horizon: Steel Frontiers, an MMO based on the PS series, announced for mobile and PC.

I think it looks good. I'm fine with it skipping PS5 at launch. More platforms make development more complex. Better for them to have a good launch, establish a fanbase, and a clear roadmap and then release on PS5 and probably PS6 later. MMOs require a long term strategy.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

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This is a surprising admission. Looks like the MMO has AI generated assistance throughout much of the games development "from coding to art"



You called down the thunder, now reap the whirlwind

G2ThaUNiT said:

This is a surprising admission. Looks like the MMO has AI generated assistance throughout much of the games development "from coding to art"

So only idiots will play this trash. Got it.



Bite my shiny metal cockpit!

G2ThaUNiT said:

This is a surprising admission. Looks like the MMO has AI generated assistance throughout much of the games development "from coding to art"

Gross.

Hope it does poorly then, AI is such trash.



Otter said:

Seems to be related to the NCSoft PURPLE platform
https://sonyinteractive.com/en/press-releases/2024/purple-by-ncsoft-expands-into-pc-game-distribution-business/

"This lineup marks the initial collaboration outcome of the global strategic partnership announced with SIE last November. NCSOFT is gearing up to introduce more third-party titles through PURPLE. Details regarding title lineups and release schedules will be revealed sequentially."


I mean this is it, at least the Purple part. I don't think any of us here have a full understanding on how NCSoft is leveraging Purple, but it's their launcher for PC (and mobile too I think). 

When you look at Thorn and Liberty, you'll notice that the game is only on Steam in regions where NCSoft was NOT the publisher. When they were, the game is only available via Purple. Even the console release, which is not handled by NSSoft, is available on their respective stores in regions where the PC version is Purple exclusive.

Sony wants to expand the Horizon IP. NCSoft wants to strengthen Purple. The press release for this new Horizion title specifically calls out Purple as it's means of delivery. This is most likely why NCSoft is not developing a console version, because they're all in on Purple, and have no reason to maintain a console release. Likewise, Sony most likely has no intention of maintaining a console release either, at least not anytime soon.

Take into account Sony's own Horizon MP game which is in development, most likely for Steam PC with the PS5 version, and both companies avoid unnessary cannibilisation of each other's release, while still being able to target a larger overall userbase for Horizon as an IP.



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I don't mind it's using AI. I'm skipping it because I couldn't care less about MMOs.



G2ThaUNiT said:

This is a surprising admission. Looks like the MMO has AI generated assistance throughout much of the games development "from coding to art"

Hmm... This does raise some redflags but AI alone doesn't bother me if the team is fully staffed. I think a lot of people have very niave/bias relationships with this topic whilst thriving on an ecosystem built off machine efficiencies that have displaced labour for over a century now.

Alluding the obvious examples like factories, even growing up in film production people used to draw around every live action frame to rotoscope actors and objects out of scenes. For well over a decade tools have been doing that job way more effectively, meaning that there was way less need for manual labour in that field. No backlash because it was just "software" and "algorithms" not "AI"... It made sense and made CGI quicker and cheaper to produce. Even something as simple as spelling/grammar tools takes man hours away from what would be someones job.

I am apprehensive about generative AI's use and have an especial appreciation for any companies that outright reject it, but at the same time coders use it to speed up code and reduce repetitive tasks, artist use it for generic texture work instead of constantly searching for the perfect generic stock images. All the meanwhile we know that the costs of many games is simply not sustainable, so speeding up the creation proccess in creative roles isn't always a bad thing, or to be conflated with entire pieces of work being generated by AI.

Ultimately I don't know how it was used here.

Last edited by Otter - on 14 November 2025