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Forums - Gaming - The Discussion Thread - Day 27! - 16th Greatest Game Event

UnderwaterFunktown said:

33) If the series had kept up the numbering this would be 1000

32) The DS visual novel puzzle game that isn't Layton or Phoenix

31) What they did to Mike this time was worse than the RPG

33 I'm thinking is Virtue's Last Reward, which is the follow up to 999: Nine Hours, Nine Persons, Nine Doors (which I'm guessing could be number 32 on your list?)

31 I think is the Resi 4 remake?



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TruckOSaurus said:
UnderwaterFunktown said:

Alright I'm back and should have better time to participate from here on out. Still behind on my games, but first some hints:

34) Alien on a chain

33) If the series had kept up the numbering this would be 1000

32) The DS visual novel puzzle game that isn't Layton or Phoenix

31) What they did to Mike this time was worse than the RPG

30) Synthetic piano music

34) Astral Chain

drbunnig said:
UnderwaterFunktown said:

33) If the series had kept up the numbering this would be 1000

32) The DS visual novel puzzle game that isn't Layton or Phoenix

31) What they did to Mike this time was worse than the RPG

33 I'm thinking is Virtue's Last Reward, which is the follow up to 999: Nine Hours, Nine Persons, Nine Doors (which I'm guessing could be number 32 on your list?)

31 I think is the Resi 4 remake?

All correct! That just leaves 30



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2025 OpenCritic Prediction Leagues

35. An RPG for the Super Famicom, never officially exported for decades.

34. A platforming series' long awaited jump into the 3rd dimension.

33. Yes, this spinoff is my favorite entry in the Final Fantasy series.

32. A 90's rail shooter where no one dies.

31. Arguably the biggest example of a cult classic in gaming history.



TruckOSaurus said:

Hinting time!

#34: Let's address the elephant in the room... it was WAY PAST past time they revamped the formula! They did and it worked wonderfully.

Funnily enough my most obvious hint is the only one that hasn't been found, here it is again with some formatting : 

#34: Let's address the elephant in the room... it was WAY PAST past time they revamped the formula! They did and it worked wonderfully.



Signature goes here!

TruckOSaurus said:
TruckOSaurus said:

Hinting time!

#34: Let's address the elephant in the room... it was WAY PAST past time they revamped the formula! They did and it worked wonderfully.

Funnily enough my most obvious hint is the only one that hasn't been found, here it is again with some formatting : 

#34: Let's address the elephant in the room... it was WAY PAST past time they revamped the formula! They did and it worked wonderfully.

Super Mario Bros Wonder?



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I need to start catching up.

#42

Change YoY: -3   My Rating: 9.1 / 10

Spiritfarer is a beautiful game, in every sense of the word. Obviously the visuals are gorgeous and the music is wonderful, but the story, characters, the setting, and everything else is just beautiful. I genuinely can't think of a better word to describe this game. Touching, emotional, bittersweet, relaxing, they all apply, as do so many other descriptors, but after all other words are used, the one that I always go back to is beautiful. While the game's basic premise is that you're the new person in charge of ferrying the spirits of the dead to the afterlife, the real core of the experience are the characters that you spend time with on your ship. 

Spiritfarer can be an absolutely heartbreaking experience at times, which all stems from you spending time and learning new things about the characters that join you on your journey. As they learn to accept their deaths, you must accompany them on their final journey onward, and it's never easy to let go of these characters you've learned so much about and become attached to. It's an experience that will stay with me for a long time. Of course, the game has so much more to offer than that, like upgrading your ship, traveling around the game's world discovering new fantastic locations, completing quests for various characters you meet along the way, and then sometimes just sitting down to watch the sunset on the deck of your vessel.

There are very few games that have made me genuinely tear up, and Spiritfarer belongs into that small group. Playing through it was an experience I will likely never forget, moreso for the fact that I played it through with my wife. I'm not sure if I will ever go back and replay it because much of the power of the experience came from doing all those things for the very first time and finding out the stories of the many characters that come along for the journey on your ship and then eventually move on to the next phase of their existence. It was, as mentioned, a beautiful experience, and I can't wait to see what the people behind it do next.



#41

Change YoY: -3   My Rating: 9.1 / 10

One of the games people often mention when the games-as-art discussion rears its weary, repetitive head, though admittedly there's a good reason for that. Journey was something quite different from just about all other video games I had ever played when it first released back in 2012. In an industry often dominated by fast-paced and loud action games, Journey took a completely different approach to everything, being a contemplative and quiet title in a sea of endless noise. Not only telling its story mostly through images and the world itself, but also creating an online multiplayer component where it was literally impossible to directly talk to the other people playing the game with you. It created a unique atmosphere that let the players take their time with the game, rarely pushing them forward to the next big set-piece as so many other games have a tendency to do. Rather, it let everyone set their own pace through the beautiful and varied environments, from the starting desert to the snowy mountaintops near the end.

That is not to say Journey is in any way difficult or complicated. Your goal is explicitly clear from the start, and there's ever really only one way forward, but the point of the game was never to overcome difficult challenges or figure out challenging puzzles. Rather, all you were asked was to experience the journey itself, and that's all that was ever needed. It's a wonderful, peaceful trip across deserts, caves, and snowfields, and while other games have since come that have tried to emulate the style of Journey, none have quite captured its serene atmosphere as effectively as it did well over a decade ago now.



Okay, I am officially struggling to get myself to do the graphics and post here every day... considering not doing a post for every game, but hey, at least I'll get a hint out for every game, so here goes. (also, I need to remind myself that I can guess other people's games - it became habit not to do so after so many years of hosting the event)

#34 - People thought this 2nd entry in the series was divisive, but it seems like the 4th one is about to be far more...
#33 - Though this is the 3rd game in this series, it's seen as the first of a "trilogy" of sorts - most fans have only played 3-5.
#32 - Rhythm violence.
#31 - The time-loop mechanics in this almost makes me wonder if we could consider this the earliest roguelike



Darashiva said:

#42

Really need to play this one.



New clues.

#30

  • Originally a Sega Saturn RPG that was later ported to the PS1

#29

  • A Snake in the jungles of the Soviet Union

#28

  • Set entirely in a city controlled by a company that is bleeding the world of its life

#27

  • Before this we had Sky, Zero, and Azure

#26

  • Finally out in the world after escaping the city