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Forums - Nintendo - Why do you think Nintendo has survived so long as a platform holder?

Dante9 said:

Nintendo fans don't ask for much. They just want endless reiterations of the same core games and take what they can get from third party and that's it. It's a weird money printing machine.

You're damn right I do.

Took 22 years for me to get the sequel I wanted (Kirby Air Riders)

No shame.



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Dante9 said:

Nintendo fans don't ask for much. They just want endless reiterations of the same core games and take what they can get from third party and that's it. It's a weird money printing machine.

I would argue that the reasons those core IP have remained relevant for so long is precisely because they are not reiterations of the same thing, but because they reinvent themselves to stay fresh.

Breath of the Wild for instance is nothing like Ocarina of Time, nor is Donkey Kong Bananza anything like Donkey Kong Country, etc.



OneTime said:

That's a really pointless take in 2025.  The Switch is clearly designed as both a big screen TV console and a portable device.  There is simply no need to have different games and hardware for portable devices anymore. Just like PC games can run on both a desktop and a laptop: hardware limitations of the old days don't apply any more.

It's literally just a portable device.

Mobile form factor designed to be used in your hands.
Built in display for mobile gaming.
Wireless connectivity to live that cabled free life.
Built in battery to be played on the go.
Mobile SOC optimized for power consumption over pure performance.

And it connects to a dumb USB-C dock for charging and video output, just like every single laptop, tablet and phone does in 2025.
It's a handheld in it's purest form.

It looks like a handheld, it plays like a handheld, it sounds like a handheld (With tiny speakers), it's probably a handheld.

The hardware limitations of the Switch definitely still exist, relative to fixed consoles and PC's... It's not pushing high fidelity 4k, 60fps on a TV.
And that difference has always existed between mobile devices and fixed hardware because you cannot push the clockrates and power consumption in a handheld.

Thus far you haven't really given a logical rebuttal on why it's not a pure handheld. It even uses mobile (CPU+GPU+Ram) chipsets for christ sake.



--::{PC Gaming Master Race}::--

OneTime said:
Pemalite said:

How you use the device is literally irrelevant.
My tablet hasn't left it's dock since I bought it... It doesn't change my tablet from being a mobile device.

Just how I use my device is different.


It's just a handheld with a USB-C dock... It's nothing special in that aspect, the dock doesn't do anything other than parse the image from the handheld to the TV, it doesn't add RAM or CPU/GPU resources to the console, it doesn't do any special upscaling or enhancements to the image... it's a "dumb device".

It's a plain USB-C dock for a mobile device.
No different than the dumb USB-C docks for my tablet, laptop or phone. It's all there is to it.

That's a really pointless take in 2025.  The Switch is clearly designed as both a big screen TV console and a portable device.  There is simply no need to have different games and hardware for portable devices anymore. Just like PC games can run on both a desktop and a laptop: hardware limitations of the old days don't apply any more.

My laptop has never left the table, yet it's a mobile device, not a desktop.
My laptop can connect to the TV as well, yet it's a mobile device, not a desktop.

While hardware limitations don't apply, convenience and form factor do.

A console fits better under the TV, doesn't end up 'lost' in a kids room, doesn't run out of charge, comes with adult sized controllers :p and you don't pay extra for a screen or dock you don't care about in the slightest. 

Reason for me using a stationary laptop is less space required since the screen is already attached and no box under the table.

Yes you can use a mobile device as a stationary device. That doesn't change the nature of the thing. I know I'm paying extra for the same 'power' when using a laptop, which is fine since less space is my primary requirement. For console experience it's convenience and Switch (2) lacks that for the home console user.

I don't know why Nintendo won't sell Switch 2 home in a Wii form factor with standard controller and 512 GB storage for $350 / $400. Insta buy. Heck I'll still pay $450 for that for the convenience.



curl-6 said:
Dante9 said:

Nintendo fans don't ask for much. They just want endless reiterations of the same core games and take what they can get from third party and that's it. It's a weird money printing machine.

I would argue that the reasons those core IP have remained relevant for so long is precisely because they are not reiterations of the same thing, but because they reinvent themselves to stay fresh.

Breath of the Wild for instance is nothing like Ocarina of Time, nor is Donkey Kong Bananza anything like Donkey Kong Country, etc.

Maybe that's the essential difference between Sony and Nintendo.

Nintendo: Story, world and characters stay the same / familiar, game play varies.
Sony: Story, world and characters change / game play stays the same / familiar.



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Pemalite said:

It's literally just a portable device.

Mobile form factor designed to be used in your hands.
Built in display for mobile gaming.
Wireless connectivity to live that cabled free life.
Built in battery to be played on the go.
Mobile SOC optimized for power consumption over pure performance.

And it connects to a dumb USB-C dock for charging and video output, just like every single laptop, tablet and phone does in 2025.
It's a handheld in it's purest form.

It looks like a handheld, it plays like a handheld, it sounds like a handheld (With tiny speakers), it's probably a handheld.

The hardware limitations of the Switch definitely still exist, relative to fixed consoles and PC's... It's not pushing high fidelity 4k, 60fps on a TV.
And that difference has always existed between mobile devices and fixed hardware because you cannot push the clockrates and power consumption in a handheld.

Thus far you haven't really given a logical rebuttal on why it's not a pure handheld. It even uses mobile (CPU+GPU+Ram) chipsets for christ sake.

The "well the hardware is mobile so it's a portable device" argument is really exhausting tbh. Because we all implicitly understand that what makes a console portable or not has much more to do with how the hardware is utilized rather than what the hardware is.

EXAMPLES: The Zilog Z80 microprocessor was used in several home consoles (Master System, ZX Spectrum, Colecovisions) and all of those consoles are considered home consoles. It was also used in an arcade cabinet (Pacman) which is not considered a home console, but an arcade cabinet. It was also used in a portable console (Game gear) which is not considered a home console or an arcade cabinet, and was ALSO used inside graphing calculators which aren't even considered videogame consoles. 

Is the Master System a calculator? Is the TI-83 a game console? Is the Game Gear an arcade cabinet? You tell me. 



Doctor_MG said:

The "well the hardware is mobile so it's a portable device" argument is really exhausting tbh. Because we all implicitly understand that what makes a console portable or not has much more to do with how the hardware is utilized rather than what the hardware is.

EXAMPLES: The Zilog Z80 microprocessor was used in several home consoles (Master System, ZX Spectrum, Colecovisions) and all of those consoles are considered home consoles. It was also used in an arcade cabinet (Pacman) which is not considered a home console, but an arcade cabinet. It was also used in a portable console (Game gear) which is not considered a home console or an arcade cabinet, and was ALSO used inside graphing calculators which aren't even considered videogame consoles. 

Is the Master System a calculator? Is the TI-83 a game console? Is the Game Gear an arcade cabinet? You tell me. 

With all due respect. Whether you are exhausted or not is not my concern.

If the only "exhaustive argument" that you have for the Switch not being a pure portable device is "Nintendo Marketing says otherwise" then you just don't have an argument. It's that simple. Literally that simple.
...Marketing has a history of not being factual.

The Switch and Switch 2 are designed as portable devices first and foremost.

The Switch Lite for example literally removes support for the USB-C dock and HDMI passthrough. - Is that still a hybrid or fixed home console in your eyes?

Doctor_MG said:

EXAMPLES: The Zilog Z80 microprocessor was used in several home consoles (Master System, ZX Spectrum, Colecovisions) and all of those consoles are considered home consoles. It was also used in an arcade cabinet (Pacman) which is not considered a home console, but an arcade cabinet. It was also used in a portable console (Game gear) which is not considered a home console or an arcade cabinet, and was ALSO used inside graphing calculators which aren't even considered videogame consoles. 

Is the Master System a calculator? Is the TI-83 a game console? Is the Game Gear an arcade cabinet? You tell me. 

So here is where you are tripping up or are simply just confused.

You are not including the big picture here.
I am not purely focused on a single chip. I am focused on the entire concept and all it's internal components... The Mega drive didn't have an internal battery, it didn't have a built in display, it didn't have controllers built into the form factor... It didn't use mobile optimized internal components like low powered ram.

As for Home Consoles vs Arcade cabinets.
Arcade cabinets are fixed devices and some arcade cabinets actually used console hardware for their games or a derivative of such... Sega's NAOMI and Triforce hardware were based on the Sega Dreamcast console for example.

As for the Zilog Z80 processor... You are correct that it was used in home consoles and mobile devices.
...But you are also only half right.

The Zilog Z80 processor that was in mobile devices used an enhanced CMOS process optimized for power consumption.

It's like the mobile Core i7 being based on the desktop Core i7, it's power optimized employing extra features like extra power gating to completely shut-off idle parts of the chip (I.E. Chunks of cache, entire CPU cores etc') and various C-states to reduce voltage, amperage and frequency.
And sometimes made on a different power-optimized fabrication process.

And all this is moot. Nintendo is successful as a mobile gaming company, they haven't achieved the same level of consistent success with their fixed home consoles... And that is also the reason why they have remained the longest surviving console manufacturer... Solid mobile devices at the right price with a great games library.

Last edited by Pemalite - on 07 October 2025

--::{PC Gaming Master Race}::--

Pemalite said:

With all due respect. Whether you are exhausted or not is not my concern.

If the only "exhaustive argument" that you have for the Switch not being a pure portable device is "Nintendo Marketing says otherwise" then you just don't have an argument. It's that simple. Literally that simple.
...Marketing has a history of not being factual.

The Switch and Switch 2 are designed as portable devices fire and foremost.

The Switch Lite for example literally removes support for the USB-C dock and HDMI passthrough. - Is that still a hybrid or fixed home console in your eyes?

So here is where you are tripping up.

You are not including the big picture here.
I am not purely focused on a single chip. I am focused on the entire concept and all it's internal components... The Mega drive didn't have an internal battery, it didn't have a built in display, it didn't have controllers built into the form factor... It didn't use mobile optimized internal components like low powered ram.

As for Home Consoles vs Arcade cabinets.
Arcade cabinets are fixed devices and some arcade cabinets actually used console hardware for their games or a derivative of such... Sega's NAOMI and Triforce hardware were based on the Sega Dreamcast console for example.

As for the Zilog Z80 processor... You are correct that it was used in home consoles and mobile devices.
...But you are also only half right.

The Zilog Z80 processor that was in mobile devices used an enhanced CMOS process optimized for power consumption.

It's like the mobile Core i7 being based on the desktop Core i7, it's power optimized employing extra features like extra power gating to completely shut-off idle parts of the chip (I.E. Chunks of cache, entire CPU cores etc') and various C-states to reduce voltage, amperage and frequency.
And sometimes made on a different power-optimized fabrication process.


"You are not including the big picture here.

I am not purely focused on a single chip. I am focused on the entire concept and all it's internal components..."

No you aren't, you specifically emphasize portable design and functionality (screen, battery, controllers "built in", etc) without consideration (or, rather, you excuse consideration) for home console functionality (separate controllers from the console, connection of additional controllers, HDMI out, multiple accounts, etc.). The entire concept IS a hybrid device. That is what it was designed to be. It HAS to use mobile components and have mobile features to accomplish that task otherwise it wouldn't have the ability to be hybrid. It ALSO has features of traditional home consoles. But it hits neither perfectly because of the nature of the console. 

Marketing is a factor in what we consider a product to be, and I don't know why you consider this to be null and void. 

You state the Switch was designed first and foremost to be a portable console, but do you KNOW that? Or is that your assumption based on the fact it can also be portable? Because everything Nintendo has stated about the design of the Switch is that they decided to make a console that is both a home console and a portable console very early on. In fact, originally they were working with the framework that it would be a home console, but wondered if they made it small enough could it also be portable. 

To me it seems you essentially fundamentally disagree with the idea that a hybrid game console can be created, and you suggest consoles can essentially only be one of two categories: stationary or mobile. Because even if the dock had additional hardware, you'd still have the same elements you claim to make it a portable (screen, battery, mobile chipset, etc). If that's true, then the rest of this conversation is pointless, because we have to at least be able to agree something can exist in order to have a discussion. 



SvennoJ said:
Phenomajp13 said:

Agree with the first sentence, as the next Zelda / Mario will determine whether/when I'll get Switch 2.

As for the handheld/console debate, that's why I'm not buying a Switch 2 since I will never use the screen anyway. If Nintendo releases a Switch Home I'll buy it day 1, but as a handheld (that gets lost and forgotten, yeah I have kids) I have no interest other than the next Zelda / Mario.

It's not a proper hybrid, it's extra hassle with uncomfortable controllers. Got to buy a classic controller separately for comfortable play.

Now if it had AirPlay or screen mirroring to TV so you could use the Switch 2 like the WiiU gamePad, inventory management / map on the Switch 2 screen, gameplay hud free on TV, then I would consider it a proper hybrid. But then it's under powered again for TV, so that won't work.

Anyway I know I'm in the minority in enjoying the Wii U set-up. Bloody nice to have touch screen inventory / map controls in your hand while having Hud free gameplay on TV. Switch is a step backwards.

Wasn't going to respond but you have made two post based off your preference/comfort as if that is relevant. What you find comfortable is nothing more than your opinion, your opinion doesn't determine whether Switch is hybrid or not. 

Imagine me saying the Wii isn't a home console or PS consoles aren't home consoles because I find their controllers "uncomfortable"? That's a silly argument. Just like you find them uncomfortable others find them comfortable enough to do the job they do. The job they do, is to be as versatile as possible to support a hybrid platform. What controller offers everything the Joycons offer? It offers the convenience of attaching to the console for handheld play and detaching for tabletop and TV play including motion control games, multiplayer, and dual analog lol. Switch 2 joycons improved the technology and added mouse support so now I can play shooters properly (The PC way). I agree the joycons aren't perfect but neither are all the other controllers and the other controllers lack the versatility a hybrid platform needs. 

At some point we have to admit only pure nonsense can continue to push the agenda of Switch was made to be a mobile platform first and foremost because everything about the console was clearly designed to be accommodating for both forms of play (portable and home) besides the actual Switch model made to be only a handheld (Switch Lite). Nintendo Switch is just as much a home console from Nintendo as Wii and WiiU. Funny enough, Switch Oled is the first Nintendo home console to include a lan port lol. How does that happen if Nintendo isnt clearly designing Switch to accommodate both forms of play? What relevant Nintendo home console franchise hasn't made its way to Switch? What has Nintendo lost since Switch due them going full mobile as some of you claim? If power is your argument then Wii and WiiU aren't home consoles either because they also were weaker than the competition. Switch sales all of the same accessories as you expect from a home console (extra controllers and storage) and handheld console (screen protectors, cases, and storage). Why didn't Nintendo design any of their other handhelds with fully detachable controllers?

Obviously it's a hybrid platform in every facet imaginable and neither Nintendo nor consumers care about some made up rules individuals bendover backwards to make because they have something to complain about. Me complaining about PS consoles doesn't make them all a sudden not home consoles.

Last edited by Phenomajp13 - on 07 October 2025

Because they are the best at delivering genuine and top quality gaming experiences and never stopped evolving on that since then

Last edited by 160rmf - on 07 October 2025

 

 

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