Qwark said:
LegitHyperbole said:
Speak for yourself, many of us loved the repetition in GoT as to why it has such a high plat rate. What I take away from most reviews is you have to take this as a slow burn RDR2 style affair. That game has massive pacing issues cause of a8de content but no less a masterpiece.
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Each to their own I guess, I don't particularly enjoy super repetitive tasks in gaming.
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Ghost is with the best of them though, it had variety and novelty. The platforming sections to things you're obviously supposed to take a breather with like Haikus. It might be on me though, I deliberately played that game at a snails pace, logged over a 100 hours more than the completionist How Long to Beat time. I can't imagine what the game would be like playing from beat to beat with no pausing but I can't imagine it would be half as bad as Assassin's Creed and Ubisoft games, it's got like a quarter of the map markers and collectibles one of those games would have and the density of bloat is spread way, way thinner than those games. I don't know what people are asking here, make an empty world with nothing to do or make the game linear and ruin the sense of scale of the map and the beauty of coming at scenes from random angles with everyone posting the same photos... nah, Sucker Punch know very well why players loved Tsushima and they have focused on that and it should be a fantastic thing. Fingers crossed anyway.
Last edited by LegitHyperbole - on 01 October 2025