RolStoppable said:
Tober said:
The Wii did not have a second control stick for Camera control.
So Nintendo had to come up with an idea for a 3D platformer where the player did not need to move the Camera themselves and the Auto-Camera would suffice most of the time.
The Galaxy idea was a brilliant solution.
Eventhough now having a second control stick, there is still a case to be made for a game not needing it, because an auto-/fixed camera can be more entry level friendly.
I could see a new game using concepts and idea's from the Galaxy series, but not necessarily be a Galaxy game.
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The Wii-Remote had a d-pad which was used for camera controls. Not just in Galaxy, but also in a bunch of other games like Monster Hunter Tri, for example.
The d-pad isn't different to what the C-buttons were on the Nintendo 64 controller. There's no such thing as a solution Nintendo had to come up with due to a controller. They wanted to make a 3D platformer revolving around spheres and that's what they did with Galaxy.
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That's why I said "Most of the time". It wasn't a natural way of playing the game like e.g. in Odyssey. The natural way of play was to use the controller of the Nunchuck to move around and have the pointer to well 'point, click and waggle'. It's true that it worked like the C-buttons on the N64, but those camera controls aren't exactly great with a more modern game. Nintendo understood that and made the Galaxy games in a way that the player did not need to rely on them.
Just the same way SKyward Sword world was build with forward movement in mind for the same reason and therefore the 'overworld' seemed like linear levels compared to Twilight Princess. Only exception were sky and water levels, where the movement was so slow to have the auto-cam catch up. You could obviously center the camera with ZL, but Nintendo designed the 'levels' so to not have the player do that all the time (like Ocarina)
Last edited by Tober - on 21 September 2025