RolStoppable said:
The Wii-Remote had a d-pad which was used for camera controls. Not just in Galaxy, but also in a bunch of other games like Monster Hunter Tri, for example. The d-pad isn't different to what the C-buttons were on the Nintendo 64 controller. There's no such thing as a solution Nintendo had to come up with due to a controller. They wanted to make a 3D platformer revolving around spheres and that's what they did with Galaxy. |
That's why I said "Most of the time". It wasn't a natural way of playing the game like e.g. in Odyssey. The natural way of play was to use the controller of the Nunchuck to move around and have the pointer to well 'point, click and waggle'. It's true that it worked like the C-buttons on the N64, but those camera controls aren't exactly great with a more modern game. Nintendo understood that and made the Galaxy games in a way that the player did not need to rely on them.
Just the same way SKyward Sword world was build with forward movement in mind for the same reason and therefore the 'overworld' seemed like linear levels compared to Twilight Princess. Only exception were sky and water levels, where the movement was so slow to have the auto-cam catch up. You could obviously center the camera with ZL, but Nintendo designed the 'levels' so to not have the player do that all the time (like Ocarina)
Last edited by Tober - on 21 September 2025






