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Forums - Nintendo - Pokémon Legends Z-A beats GTA VI for $100 price tag

Mystro-Sama said:

Announcing DLC before the game even drops is crazy. I don't even recognize Nintendo anymore.

Litteraly did it before Xenoblade Chronicles 3 released back in 2022. They announced the season pass during the game's Direct. 

Some at the time did make similar comments to that effect, but the worry was completely unfounded once we saw it's more than meaty content in the end.



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BraLoD said:
firebush03 said:

These examples you pulled up are far more valid than claiming that DLC counts toward the cost of the base game simply b/c it was revealed prior to launch. That’s Mars’s point when he asks where you were at when literally every other studio announced DLC for their game. Why no outrage thread when it was revealed that God of War: Ragnorak got paid DLC? Elden Ring: SotE? MarioKart 8 Deluxe: Booster Courses? It’s clear you are a Pokémon fan; why are you getting so upset? I don’t understand.

Why would a Pokémon fan not be upset about getting ripped off? That's even more reason.

God of War Ragnarok got free DLC, by the way, announced and dropped a year after the game was out.

I don’t understand why you are upset with more content lol. I would happily spit out $30USD, for instance, on Zelda TotK DLC. Also, good point. Changed to Xenoblade. Why no response in any of those instances?



sc94597 said:
burninmylight said:

Or just wait for sales and stop feeling like you have to play everything as soon as it comes out. Back in the Wii/3DS/Wii U days, I felt like I had to show support for any decent game on my consoles, otherwise I wasn't doing my part. Now that Nintendo doesn't need little old me anymore, I have no problems acquiring first and third party games years down the line.

Sales, giveaways, GotY editions, "Ultimate" editions, compilations, patches, superior ports on other platforms. There are so many games that I regret buying too early for those reasons, and there are so many games that I'm glad I waited on for those same reasons.

Nintendo is the one company I don't wait on because their sales are relatively rare and temporary. Nintendo games rarely drop permanently in price. That might be why there is so much anxiety surrounding them pricing games high/comparable to their competition. Usually a third party AAA title can be purchased for half price a year out. Rarely is that the case for Nintendo. 

Still, if one follows a game deal website and sets alerts one can find even their games on a sale. 

Deku Deals informed me that Mario vs. DK physical is on sale for $35 right now, lol. Play the long game.

Every platform nowadays has more games than I could ever hope to play in my adult lifetime. My backlog is in the hundreds; I'm just now most of the way through a serious playthrough of Breath of the Wild. I'm a lot happier after I got past the FOMO and started waiting for sales for everything.

But you're right about Nintendo games though. It doesn't make as much sense to wait on them, because the sales are rarer and stingier. Still, getting a Nintendo game for 25-30 percent off is better than getting it for 0 percent off when it'll be years before I even take the game out of the shrink wrap.



firebush03 said:
BraLoD said:

Why would a Pokémon fan not be upset about getting ripped off? That's even more reason.

God of War Ragnarok got free DLC, by the way, announced and dropped a year after the game was out.

I don’t understand why you are upset with more content lol. I would happily spit out $30USD, for instance, on Zelda TotK DLC. Also, good point. Changed to Xenoblade. Why no response in any of those instances?

No one is upset about more content only about feeling like meaningful content is either been cut from the original to sell later or being too aggressively priced.

I wouldn't necessarily conflate reactions to different games that some people may not have been following or cared about. Although if I do a quick Google of Xenoblade 3 expansion pass which was 1year+  of content for $30:

Xenoblade Chronicles 3 Expansion Pass Contents

Wave 1 (July 29, 2022): Helpful items and outfit color variations.

Wave 2 (By December 31, 2022): A new Hero character, quests, new outfits, and a Challenge Battle.

Wave3/4..... We get the point 

Wave 1 is completely trivial and has no marketing material alongside it to make people feel like they were missing out. Wave 2 was the first to received a stand alone trailer and properly promoted. This happened 2months after launch and goes into content a year after release.

So again I think the optics are very different with a season pass, both in value but how it's introduced  to consumers. This certainly contributes towards difference in reactions

None the less in this day and age with a billion dollar franchise I don't think we should assume this corporate defence position, it makes all the sense in the world for people to want publishers to be more fairer with pricing and promotional content, especially at newer $70 asking prices for many games. The free content from Astrobot made me turn my nose up at DKs paid DLC which honestly feels like it should be a gift for the fans and a nice post game perk. And it's not like Nintendo are alien to this (see Splatoon). 

Last edited by Otter - on 17 September 2025

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If they are financially doing it tough, I could understand it.

But minimal effort and maximum price is not the way forwards... Maybe it's to enable justification from shareholders to allow them to invest in technology that finally makes their next game a competent game from a technical perspective? ...One can hope.




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sc94597 said:
BraLoD said:

I wonder how can someone think the DLC should not count when it should clearly be part of the $60/70 game, they are not working on extra content for the game after it was released.

The first day DLC content is mostly cosmetic (literally costumes for Pokémon), like most first day DLC. It's not like story content is being held behind a paywall. The story content is not complete and doesn't come out until as late as February, depending on when it is finished. Although I guess they could have easily just charged $5 for the cosmetic content and then $25 for the story DLC when it comes out and it wouldn't look as bad. That's what most companies do. 

Again, we are talking about a franchise where Nintendo used to sell two copies of what were essentially the same game and a third copy that also was very similar for two decades (Red, Green/Blue, Yellow; Gold, Silver, Crystal; Ruby, Sapphire, Emarald; Diamond, Pearl, Platinum; etc.) This is relatively cheaper compared to that, for the completionists. 

If the only third version that GF ever made was Crystal, I would agree: mostly the same game with very few changes an additions. But no Pokémon DLC comes close to what Emerald, Platinum and specially BW2 offered. Nobody is coming back to Sword and Shield or Scarlet and Violet's DLCs after they are done with them. A lot of people keep coming back to Emerald, Platinum, and even Ultra Sun and Ultra Moon many years after their release. Why? Because despite being very similar to the base games, the additions, the changes and the overall experience is completely transformative, expanded and improved. It's like playing a bigger, better and more fun version of the base games. It was worth paying for them.

DLC? It's a one time trip that is mostly self contained and doesn't adress any of the defects or shortcomings of the base game. All of that for the very cheap price of 30-35 dollars. 

Don't fool yourself. We haven't won. We just lost another cool thing in exchange for a vastly inferior experience, and a waste of money in comparison.



Pemalite said:

If they are financially doing it tough, I could understand it.

But minimal effort and maximum price is not the way forwards... Maybe it's to enable justification from shareholders to allow them to invest in technology that finally makes their next game a competent game from a technical perspective? ...One can hope.

If only technology was the problem lol



Otter said:
Pemalite said:

If they are financially doing it tough, I could understand it.

But minimal effort and maximum price is not the way forwards... Maybe it's to enable justification from shareholders to allow them to invest in technology that finally makes their next game a competent game from a technical perspective? ...One can hope.

If only technology was the problem lol

It is. They need to build or better yet... Buy a better game engine and middleware package.




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Pemalite said:
Otter said:

If only technology was the problem lol

It is. They need to build or better yet... Buy a better game engine and middleware package.

Imo, what you're seeing both on the tech and art side is a lack of ambition. Technology is not the the problem, the technology simply reflects their level of disinterest in pushing the user experiences 

Last edited by Otter - on 20 September 2025