Hiku said:
sc94597 said:
Said it in the other thread, but will say it here. The problem is neither the engine nor the developers. It's the fact that the publishers demand very rapid timelines while understaffing their development teams so that they can maximize profits.
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Wouldn't it be both then, since not being given enough dev time is an industry-wide issue across many studios and engines, but we're primarily seeing performance issues to this degree mainly from UE5 games as of late? With some exceptions.
Reminds me a bit of PS3. Games had the potential to perform great, given enough development time. But should Sony have built it that way when they should have known that most publishers wouldn't find that worth their time/money?
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I am not convinced that UE5 games are exceptionally worse performing when looking at the proportionality of releases with current generation rendering features.
It just happens to be the case that most games pushing the boundaries are using UE5 and there are therefore more examples of poor performing titles to choose from.
For example, Alan Wake 2 was developed with Northlight Engine and also had significant performance issues on most platforms upon release.
Star Wars Outlaws is a similar situation with Snowdrop.
Doom Dark Ages uses Id Tech 8 and a similar situation.
People are just comparing 9th Generation titles to mostly 8th Generation and cross-generation titles when it comes to performance and wondering why a game engine tailored toward expediting 9th Generation rendering features has comparatively poor performance on current generation hardware.