Would like to also say that for all of the faults of UE5, I don't think a game like Clair Obscur: Expedition 33 would look as beautiful as it does with as small of a team that made it, if they used another engine.
For example early on in the game (I haven't gotten too far) there are some beautiful dynamic/semi-dynamic water effects that reminds me of the Fluid Flux plug in, and I wouldn't be surprised if they used that plugin in the game. Although UE5 gives you a lot of tools to do semi-realistic dynamic stuff like this even without plugins.
I use that plugin in the rivers in my project, and after about a 5 hour learning curve, it works really well. You just have to be strategic in how you use it, because it can trash your CPU/GPU resources & eat up your VRAM if you over use it.
Last edited by sc94597 - on 01 September 2025






