| sc94597 said: Said it in the other thread, but will say it here. The problem is neither the engine nor the developers. It's the fact that the publishers demand very rapid timelines while understaffing their development teams so that they can maximize profits. |
Wouldn't it be both then, since not being given enough dev time is an industry-wide issue across many studios and engines, but we're primarily seeing performance issues to this degree mainly from UE5 games as of late? With some exceptions.
Reminds me a bit of PS3. Games had the potential to perform great, given enough development time.
But should Sony have built it that way when they should have known that most publishers wouldn't find that worth their time/money?









