Yeah the engine can definitely deliver great results when devs make the right calls and have sufficient time and resources; games like Hellblade II look phenomenal on it.
It kinda reminds me of UE4 on Switch 1, where it could produce good results when done right (Pikmin 4, Ace Combat 7, Bright Memory Infinite, etc) but a lot of the time it over-stressed the system resulting in poor image quality.







