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Hiku said:
sc94597 said:

I am not convinced that UE5 games are exceptionally worse performing when looking at the proportionality of releases with current generation rendering features. 

It just happens to be the case that most games pushing the boundaries are using UE5 and there are therefore more examples of poor performing titles to choose from. 

For example, Alan Wake 2 was developed with Northlight Engine and also had significant performance issues on most platforms upon release. 

Star Wars Outlaws is a similar situation with Snowdrop. 

Doom Dark Ages uses Id Tech 8 and a similar situation.

People are just comparing 9th Generation titles to mostly 8th Generation and cross-generation titles when it comes to performance and wondering why a game engine tailored toward expediting 9th Generation rendering features has comparatively poor performance on current generation hardware.

That could be a plausible explanation.

Would be interesting to see someone make a comparison of other engines being used to push high fidelity during a similar timeframe relative to hardware age for the past few generations, if such a thing is possible to make.

By this point in the 7th gen, we had engines like UE3, MT Framework, and Dunia pushing PS3/360 pretty hard.

This time last gen, UE4, Frostbite, and id Tech 6 were putting PS4/XBO through their paces.