Wasn't a bad move, and maybe the only way to reach the level of hardware sales they've gotten this gen.
Series X, even if there was also a digital for $399 at launch, wouldn't have sold as well without the Series S.
Series S should've had at least a bit more RAM, and storage. MS should've just ate the cost. Worst case, they should've charged say $329 at launch.
Series S is decent, but was poorly executed in ways. The negative press due to dev issues was worse than just charging a bit more for better hardware.
The proprietary storage expansion drives and ridiculous pricing for them, plus only having 1 storage SKU available at launch were all terrible decisions.
Only single SKU plan that might've worked would've been disc drive Series X for $399 at launch. Fewer overall sales early on, but might've had more legs.
Almost seems like they decided prior to launch that hardware wasn't really important, and that the future was going to be more service oriented, period.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.










