JackHandy said:
Almost every single Nintendo game released on Gamecube and Wii-U.
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But those weren't so much the wrong time as the wrong hardware.
While Gamecube being nothing more than a PS2 Clonebox is well documented:
“There was an era when Nintendo was going in the direction of doing the same things other companies did. The more we competed with new companies entering the market, the more we started acting similar to them. But is being number one in that competition the same as being number one with the general public? That’s the question we had. Entertainment is something that you have to look at the world with a very wide eye as you create it. I always thought that, but there were a few years where I was unable to get off other people’s trends. It was a dilemma in my mind.
I was endlessly fascinated with 3D worlds, but what with all the issues I had to tinker with in terms of rendering and processing speed, it got to the point where I didn’t know who was making the games any longer.
This is a job where you have a plan and you polish it endlessly while getting help from others. If Nintendo’s games fail to stand out as games that aren’t made that way proliferate, then it shows that the creation process is for nothing, which made me very sad. That was especially obvious during the GameCube era; Nintendo titles were hardly even discussed by the [non-gaming] general public back then.” – Shigeru Miyamoto
The Wii U shortcomings are still often written off as inconsequential and (for example) people find it peculiar why Mario Kart 8 failed to supplant Mario Kart Wii and 7, when Mario Kart 8DX did it easily... clue - it was the hardware, the game was a considerably different experience having the ability to get up to 12 players local with a WiFi connection (or 8 with Bluetooth). And I'm not sure Nintendo really commented on it the way they did with Gamecube. The main problem was not that Wii U was copying competitors this time... but there are a few reasons we've discussed in this forum in the past - everything from the clunky controller, to the fact that there was only one proper controller per console with the justification of "asymmetrical gameplay" not being a compelling answer to forcing it on people, to the very very slow loading which they improved to very slow, and then finally just slow after a console (Wii) that was lighting fast.
When you're talking about games on Gamecube and Wii U, you're talking about hardware that wasn't very desirable to play on. And Nintendo has learned the hard way that copying competition is not a path to victory. They became the most powerful brand in gaming history by doing two things antithetical to the Gamecube and Wii U: by being the trendsetters, and by using tried and true technology in new and novel ways → Gamecube wasn't a trendsetter, and Wii U while novel, felt more like a failed prototype glossed up and thrown on the market - Wii U was to Switch as the N-Gage was to iPhone... if Nokia made the iPhone.
