The ones that stand out the most to me are NES, GB, DS, Wii, and Switch. For me, roughly in that order, but they're all close enough that they can slide around in order from top to bottom because I know I'm succumbing to a genetic bias: if it came first, and set a precedent important to the following consoles, then it must be more influential. And, I admit, I haven't really thought hard enough about the situation to divorce the consoles from that bias without succumbing to the opposite "recency bias". So, I'll stick with my (flawed) gut feeling for now... although, probably update my opinions after seeing other arguments and further thought. So, I think right now my answer is the NES, but I'm not married to the position.
The NES, more or less, established the video gaming industry as we know it. There were a number of other consoles, but no coherency around the direction yet. Everyone was trying different things, or copying others in strategies that would ultimately fail. The most successful pre-NES strategy (IMO) was the Commodore, and that eventually failed, dissolving into the PC gaming industry. The NES wasn't the most technologically advanced console, in fact, most of its lifetime it was the least powerful on the market. It won because they balanced the right amount of power at an affordable price, and an interface/design philosophy so simple that everyone could understand it. The SNES was the NES interface on steroids: 2 buttons → Diamond face button and triggers.
GameBoy brought that strategy to handheld. It was perhaps even more pronounced here: a withered technology used in a unique way to establish an entirely new market niche which remains present to this day → although, now mostly merged into mobile gaming and the hybrid console philosophy.
The DS reiterated the NES strategy after straying for a generation (mostly with the Gamecube) was Nintendo's next big innovation. The dual-screens themselves were not so much the innovation, but a means to accommodate the core innovation - the touch screen. The reason dual screens were necessary was because of how small the LCD screens had to be on a handheld device: Folding it out, and not obscuring the action with the touch interface. This heavily influenced mobile screen design. The iPhone went with an elongated structure where most of the interfacing occurs at the bottom, leaving the top half free for viewing. The DS and iPhone Dragon Quest games work so well because they use the same principles of the action at the top, the interface at the bottom whilst the Square Final Fantasy games didn't work very well because, instead of using the portrait orientation of Dragon Quest, they went with landscape, so much of the time the interface was obscuring the action. The touch screen interface again surfaced on the Nintendo Switch, although far less pronounced than the motion controls or traditional button controls (SNES and Wii). The DS's influence dominates the sort of games most people play today.
The Wii is the strongest reiteration of the NES philosophy to date: Blue Ocean is a revised version Gunpei Yokoi's withered tech philosophy. It introduced a few things: Motion controls and unified interface that works for all past consoles. All of which are still around today. Wii was first major establishment modern virtual reality interface → the motion controls. But it is also the first iteration of the unified interface that is one of the central concepts of the Switch. It also advanced the idea of motion pointers in the form of IR, and that ancient implementation is still the best version of the pointer that we've yet seen. One day modern techs (such as gyro) will get there, though. The Wii also brought that hype that used to be exclusive to games like Super Mario Bros 3, Donkey Kong Country, and Ocarina of Time, and brought it to consoles. Prior to the Wii, consoles didn't explode onto the scene that way, they were usually introduced, a small segment (probably in the hundreds of thousands at most) were ready to buy, and then gradually people would see why they needed these: with the Wii, it was mainstream must-have hardware before it even launched with millions wanting it now! For over a year (and most of about the first three years) people were lining up at retail locations just for the chance of purchasing one → that behaviour became normalized for all major console releases, and it increased the behaviour significantly when it came to games. But with the Wii, I liken this era of Nintendo to Beatlemania → or "Wiimania" in this case.
Switch, really it's the unification of handheld and home consoles. Mostly, the Switch is to the Wii as the SNES was to the NES, but with the added benefit that it was also the successor to the handheld line. This hybridization made the Switch the most successful console in gaming history, selling hardware at the same magnitude as DS and PS2, but beating both in software releases and sales volume and velocity. There is still room yet for the Switch to innovate and further expand the market... I think it would be great for Nintendo to release a new "Switch 1" ecosystem entry model that includes many of the upgrades of the Switch 2; or even a "Switch TV" model for people who want to join the ecosystem, but can't afford the Switch 2, or even the Switch 1 in its current form. I think a $99 Switch TV model would be crazy awesome for developing markets and thrifty gamers alike. There is a lot of value in the Switch 1 library, more to come, and a lot of potential new customers that may be in the 5-25 million range.
Little tangent: My number 1 complaint about Nintendo is they abandon their platforms too readily from about the SNES era forward, 96/97 shouldn't have been the end of the SNES, merely the 60% mark, I think there was still a lot of demand for it, many people still played SNES games on the hardware or emulator, and the Wii (in my experience) was still more popular than the Wii U throughout the Wii U's lifetime (albeit, mainly games like Just Dance, Mario Kart, Skylanders, and Lego stuff), but Nintendo - once again - kept shutting things down when it could have continued another 2-5 years... I'd have loved to have seen more IR pointer shooting games, more Virtual Console support, continued advertisement shows/more channel support.
Runners Up: The SNES (diamond face buttons and triggers, still heavily in use today), followed by the N64 (analog stick, again, still heavily in use... and arguably the prong is the precursor to the Wiimote/Joycon controller), and I wish the 3DS set more lasting elements, but really its 3D visuals now exist exclusively in VR.
Last edited by Jumpin - on 09 July 2025