Pemalite said:
The Switch and Switch 2 are Handhelds first and foremost... And in the handheld space, Nintendo has literally never chased power, they were always a generation or two behind their competitors. |
The Gamecube was more powerful than the PS2, only hampered by the smaller storage discs.
Same with the N64, more powerful than PS1, but PS1 has the CD storage advantage.
Wii was the first to be significantly behind the PS3, staying in the SD 480i/480p resolution while PS3 and 360 went for 720p/1080p.
The motion controls made the Wii a runaway success, copied by Kinect and PS Move. But was it really the motion controls, or Wii Sports, Wii Fit etc that created the big success. Instead of chasing the trend of ever longer more complex games, the Wii went back to the basics of 'fun' first. Easy to pick up, one button play.
The WiiU followed the low power trend closing the gap between handheld and console. Switch is pretty close to the WiiU in terms of capabilities with more modern components, same ARM architecture, making it easy to put WiiU games on the Switch. Where WiiU failed is going back to a complicated controller and the blue ocean didn't care for the upgrade to 720p/1080p output.
Yes the main use case of the WiiU tablet became playing without the TV on, but it was marketed as much more than that:
Put it all together, Wii very successful with low power simple visuals and easy motion controls, WiiU tablet form mostly used to play off TV, time for a new handheld while console player base was lagging with the WiiU, and the Switch was born. It's basically two Wii motion controllers clicked to the side of the Switch with analog sticks added, that can be used sideways just like the Wii controllers for 2-player games without the need of the nunchuck or classic controller add-on.
Switch became a handheld that can display on the TV with the charger, no dual use case possibilities anymore. Switch took more after the Wii than the WiiU imo. Wii laid the groundwork to make Switch a success with it's games philosophy, easy motion controls, lower fidelity for cheaper, faster to produce games.







