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Forums - Microsoft - Perfect Dark and Everwild reportedly cancelled as Microsoft lays off up to 9000

Otter said:
curl-6 said:

Many of the layoffs were at Xbox; the Initiative shut down, half of Turn 10 gone, Blizzard, High Moon, Compulsion, Undead Labs, etc.

If Gamepass were really so amazing and successful, there wouldn't be so many devs on the chopping block, they would have cut jobs elsewhere.

Gamepass doesn't make every studio or game an equally worthy investment... So across the board the weakest segments within their divisions were cut. Gaming is not excluded from this but it was not the main focus either.  This is why Nintendo especially is so important as gaming is their primary income, and sony too to a lessor extent... 

But just to clarify these cuts are not about gamepass. It's about low-profit areas that microsoft wants to sacrifice for AI across the whole business and yes that means games that have been in development hell or teams that did not generate enough interest in their recent releases on or off gamepass. But this is also means some of these games/projects would have been perceived as potentially profitable but simply less so than 200m spent on more AI resources.

Yet another reason to hate AI.



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Mummelmann said:
xboxgreen said:

Netflix, Hulu, Apple TV, Disney plus, and more have all succeeded based on the subscription model. Some of those shows cost a lot money and time as well.

These layoffs were mainly outside of Xbox and was a way for Microsoft to get some capital to invest in AI. Personally, I would've kept the Zeminax MMO alive but Microsoft was smart about cancelling Everwild and Perfect dark because those games weren't going anywhere. I also rather Microsoft not invest in AI and purchase more studios like Ubisoft or Warner bros. Content is the king to success imo.



Without delving too much into the discussion overall, I just wanted to point out that your examples of successful streaming services are highly flawed. Disney Plus - and by extension; Hulu, who are part of Disney's DTC effort, is hemorrhaging money since the beginning. It's considered to be among the company's least financially successful ventures since Disney was formed. Apple TV is in the red by at least one billion dollars annually, and is floating simply due to Apple at large choosing for it to do so. There is nothing in the model itself that makes Apple money.

Netflix are more or less the only streaming service that have consistently been in the black, but even they have faced struggles and continue to do so (mostly revolving around royalties and residuals due to increased competition in the space, The Office is the foremost example of a production growing beyond measure in fees to own the rights to). Even if Netflix were constantly doing great, this would only raise new concerns as long as competitors lose money (namely monopolies, which are bad news), as this is a likely signal that there's no room for more actors in the space.

Spotify is widely hated by artists and creators, but loved by shareholders. The truth is that subscription-based entertainment in any form is unproven as a concept, or at any breadth. The equation is hard to solve, and I don't see Gamepass doing it either. 

https://variety.com/2025/digital/news/apple-tv-plus-streaming-losses-1-billion-per-year-1236344052/

https://www.forbes.com/sites/carolinereid/2025/02/08/disneys-streaming-unit-loses-three-times-more-money-than-disneyland-paris/

Let me keep it simple for you. Game pass is profitable even when you include xbox first party costs.

https://www.vgchartz.com/article/465165/game-pass-is-reportedly-profitable-even-when-you-factor-in-lost-revenue-from-first-party-games/




smroadkill15 said:
curl-6 said:

Yeah for all the hype about it being the "best deal in gaming ZOMG" Game Pass always sounded unsustainable.

It has ultimately failed to be a system seller, and it has trained the Xbox userbase not to actually buy games, which gives devs less incentive to release their software on the platform.

I understand it's a popular time to dog pile Xbox, deservedly so for many reasons, but it should be important to note this is their opinion, not a fact the service is unsustainable. There is not a single piece of evidence layoffs are connected to Game Pass. 

Way less 3rd party games are skipping Xbox than any previous generation. Franchises that were never on Xbox or had sparse releases are coming to the platform fully like Persona (thanks to Game Pass). Helldivers 2 is even coming to Xbox and has a good chance to be a top 10 seller on Xbox by the end of the year. 

Errrr, there is not a single piece of evidence that any game went to Xbox "thanks to Game Pass" lol



xboxgreen said:
Mummelmann said:

Without delving too much into the discussion overall, I just wanted to point out that your examples of successful streaming services are highly flawed. Disney Plus - and by extension; Hulu, who are part of Disney's DTC effort, is hemorrhaging money since the beginning. It's considered to be among the company's least financially successful ventures since Disney was formed. Apple TV is in the red by at least one billion dollars annually, and is floating simply due to Apple at large choosing for it to do so. There is nothing in the model itself that makes Apple money.

Netflix are more or less the only streaming service that have consistently been in the black, but even they have faced struggles and continue to do so (mostly revolving around royalties and residuals due to increased competition in the space, The Office is the foremost example of a production growing beyond measure in fees to own the rights to). Even if Netflix were constantly doing great, this would only raise new concerns as long as competitors lose money (namely monopolies, which are bad news), as this is a likely signal that there's no room for more actors in the space.

Spotify is widely hated by artists and creators, but loved by shareholders. The truth is that subscription-based entertainment in any form is unproven as a concept, or at any breadth. The equation is hard to solve, and I don't see Gamepass doing it either. 

https://variety.com/2025/digital/news/apple-tv-plus-streaming-losses-1-billion-per-year-1236344052/

https://www.forbes.com/sites/carolinereid/2025/02/08/disneys-streaming-unit-loses-three-times-more-money-than-disneyland-paris/

Let me keep it simple for you. Game pass is profitable even when you include xbox first party costs.

https://www.vgchartz.com/article/465165/game-pass-is-reportedly-profitable-even-when-you-factor-in-lost-revenue-from-first-party-games/


The article you linked seems to suggest the opposite, in case you missed that. With 34 million subscribers and a whole lot of titles to pay for, there's no way developers or Xbox division will come out on top financially compared to earning on a units-sold basis. Look at something like Clair Obscur: Expedition 33, for instance, if that was exclusive on GP, they would have missed at least 180-200 million dollars on sales (based on around 3.5 million sold, and it's still selling), I very much doubt that the pay from GP would be even in that ballpark. Having more and more focus on GP is bad for individual developers, and by extension, bad for gamers like you and I. Smaller studios can be enticed to take an upfront payment to launch on GP instead of taking risks on the traditional channels. This way, they will remain small even in the future, as the grounds for income is a lot smaller overall - big releases will always take bigger parts of the pie. The recent push for AA titles beating AAA titles we're seeing right now would never be possible in an industry dominated by a subscription service like GP, and would likely incentivize bigger studios to keep mismanaging and deploying anti-consumer antics. It's just an all-round loss for us.    

Besides all that, you have yet to show me how large-scale subscription models are sustainable for all parties involved, and you failed to address the point made about your examples (streaming services bleeding money). Any subscription service is dependent on a few things; a growing customer base, price-hikes, or cost-cutting, this is even truer for companies with itchy shareholders and boards populated by people with little interest in what they peddle. Infinite growth isn't really a thing, price-hikes are detrimental to people like you and I and can also drive away customers, cost-cutting is unlikely since production costs keep rising. The issue with the last point is that it hangs on a few key take-away aspects; one being that implementing the use of AI will be cost-cutting in game development, which causes an issue for anyone claiming that recent layoff rounds have nothing to do with GP and the business model in and on itself. Another is that the eventual rise of competing services would lead to a similar situation as in the TV/Movie-streaming space (a sellers market for creators), namely the rapid increase of royalty and residuals cost - which causes a host of issues tied to cost and growth, or leads to my previous point about Netflix and their sole position as profitable in their space and the risk of monopolies (which are harmful). For another, similar example, look at how much Epic Games Store is losing every year trying to buy their way into relevance as a client (please don't bring up Steam and monopolies - they have no shareholders to appease and this has proven to be a stroke of genius from the beginning). 

There's really no way to spin GP or similar services into a net-positive for anyone besides the owner of the platform and service, most other parties will get a significantly shorter end of the proverbial stick in the vast majority of cases and examples. A great many short sticks have been handed out to a great many people in the past 1-2 years, the writing on the wall is missed only by those who forgot their reading-glasses. Even the examples you provide or link to refute your own claims, there's not much ground left to stand on.



Mummelmann said:
xboxgreen said:

Let me keep it simple for you. Game pass is profitable even when you include xbox first party costs.

https://www.vgchartz.com/article/465165/game-pass-is-reportedly-profitable-even-when-you-factor-in-lost-revenue-from-first-party-games/


The article you linked seems to suggest the opposite, in case you missed that. With 34 million subscribers and a whole lot of titles to pay for, there's no way developers or Xbox division will come out on top financially compared to earning on a units-sold basis. Look at something like Clair Obscur: Expedition 33, for instance, if that was exclusive on GP, they would have missed at least 180-200 million dollars on sales (based on around 3.5 million sold, and it's still selling), I very much doubt that the pay from GP would be even in that ballpark.

This argument you want to make is whether gamepass is good for individual developers (will vary a lot by developer) and the industry at large (deserving of discussion). That's a different equation from whether it's profitable.

If gamepass is not beneficial to developers though, they simply would not release their games on it. Playstation/PC are where the vast majority of userbase is, thankfully for devs gamepass doesn't impede their ability to access these markets.



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TheRealSamusAran said:
smroadkill15 said:

I understand it's a popular time to dog pile Xbox, deservedly so for many reasons, but it should be important to note this is their opinion, not a fact the service is unsustainable. There is not a single piece of evidence layoffs are connected to Game Pass. 

Way less 3rd party games are skipping Xbox than any previous generation. Franchises that were never on Xbox or had sparse releases are coming to the platform fully like Persona (thanks to Game Pass). Helldivers 2 is even coming to Xbox and has a good chance to be a top 10 seller on Xbox by the end of the year. 

Errrr, there is not a single piece of evidence that any game went to Xbox "thanks to Game Pass" lol

Maybe no hard evidence, but when franchises that historically skipped Xbox like Persona make their official deput via Game Pass and all future releases have been day 1 on Game Pass, it's not a hard conclusion to come to. 



I just wanted the Zeminax MMO game. Everwild looked bad and Perfect Dark was going no where. However, the Zeminax MMO was praised and looked to be a killer app.