Mummelmann said:
The article you linked seems to suggest the opposite, in case you missed that. With 34 million subscribers and a whole lot of titles to pay for, there's no way developers or Xbox division will come out on top financially compared to earning on a units-sold basis. Look at something like Clair Obscur: Expedition 33, for instance, if that was exclusive on GP, they would have missed at least 180-200 million dollars on sales (based on around 3.5 million sold, and it's still selling), I very much doubt that the pay from GP would be even in that ballpark. |
This argument you want to make is whether gamepass is good for individual developers (will vary a lot by developer) and the industry at large (deserving of discussion). That's a different equation from whether it's profitable.
If gamepass is not beneficial to developers though, they simply would not release their games on it. Playstation/PC are where the vast majority of userbase is, thankfully for devs gamepass doesn't impede their ability to access these markets.







