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Forums - Sales - Nintendo announce Switch 2 sold 3.5 million in its first 4 days, fastest selling Nintendo hardware ever

yanis-bnth said:

Do publishers actually react to this kind of information? Like, if they see the launch is huge, do they start developing massively for the Switch 2? Or is that not how it works?

devs knew it was gonna be a success at launch. This likely doesn’t change anything. (Plus, most devs are prolly fully on-board with Switch 2.)

edit: lol it seems my avatar is broken.



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yanis-bnth said:

Do publishers actually react to this kind of information? Like, if they see the launch is huge, do they start developing massively for the Switch 2? Or is that not how it works?

To some extent. But they also look at demographic of buyers. Is Switch 2 user base slated towards gamers who play mostly some particular genres of games or is it an audience that also would be interested in buying AAA games? That is why games like Cyberpunk is important, if CD Projekt Red is happy about its sales on Switch 2, that in combination with a big install base would probably lead to more AAA games getting Switch 2 ports.

It will be interesting to see how similar/different Switch 2 user base tase in games will be to the one Switch 1 had.



RolStoppable said:
archbrix said:

Yeah, people need to learn the difference between what is objectively "overpriced" and something deemed "too expensive", as they are two different things. 

The PS3 was too expensive for many at $599 in 2006, but it certainly was not overpriced for what you were getting at the time.

And Switch 2 hardware is also not overpriced for its tech and functionality in 2025.

The objective measurement for something being overpriced or not is sales. In other words, it's a matter of a product's price matching its value or not.

So while the PS3 was sold at a substantial loss by Sony, it was still significantly overpriced. What is commonly forgotten about is that a console's value isn't determined by the technology inside alone, but also its game catalogue as well as other traits that may be present or not. This is why when you look at the PS5 and Xbox Series X with their very similar technology at the same price point for the longest time, you still end up with only one console being priced right while the other one is objectively overpriced since about a couple years after its launch in late 2020.

Great sales and being overpriced are two mutually exclusive things when it comes to products that are non-essential for living.

@bolded: That's where I would argue that the PS3 was not overpriced, just too expensive to be competitive.  Again, two different things.  I don't necessarily consider sales to be the ultimate objective metric in determining whether or not something is overpriced.  Not always, at least.

The PS3 was not strictly limited to just a games machine.  It was a blu-ray player the year that the media format launched.  Stand-alone blu-ray players in 2006 ranged from around $799 to Sony's own $999 player - highly marked up and very overpriced.  But the PS3 being $599 for a cutting-edge console and a player of a brand new format (and an excellent one at that - by far the fastest player on the market at loading discs at the time) was not overpriced at all.  In fact, it was a bona fide steal.  To me, that's a lot of value for $599, despite the fact that none of the earlier games interested me and that I had no intention of buying it until it came down to $400.  Personally, I loved the Wii and the value matched the price for me but for someone with little interest in Nintendo's games, $250 for a slightly faster Gamecube with new controllers could be seen as overpriced.  So while the value of the games catalogue is certainly important - even paramount - I don't consider it wrong for one to say that the PS3 gave you more bang for your buck.  Doesn't mean that I didn't value the Wii far, far more in their early years, but as you said, you have to consider other traits as well.

The PS5 vs the Xbox Series X is a case where Microsoft literally devalued its console by taking away exclusivity.  To a diehard Xbox fan though, maybe there is equal value there when you consider that some people just like a specific controller/online experience/ecosystem and perhaps have zero interest in Sony's exclusives.  Most people would certainly opt to buy a PS5 because now you get Microsoft's exclusives too, as long as you're ok with a console that looks stupid.

Another good example is the PS5 Pro; probably not overpriced based on the tech, but definitely way too expensive for me based on the perks you get over the base model.



There is no such thing as an "objective" overpriceness.

Whether or not something is priced appropriately is inter-subjectively determined.

Value is inter-subjective.



archbrix said:

@bolded: That's where I would argue that the PS3 was not overpriced, just too expensive to be competitive.  Again, two different things.  I don't necessarily consider sales to be the ultimate objective metric in determining whether or not something is overpriced.  Not always, at least.

The PS3 was not strictly limited to just a games machine.  It was a blu-ray player the year that the media format launched.  Stand-alone blu-ray players in 2006 ranged from around $799 to Sony's own $999 player - highly marked up and very overpriced.  But the PS3 being $599 for a cutting-edge console and a player of a brand new format (and an excellent one at that - by far the fastest player on the market at loading discs at the time) was not overpriced at all.  In fact, it was a bona fide steal.  To me, that's a lot of value for $599, despite the fact that none of the earlier games interested me and that I had no intention of buying it until it came down to $400.  Personally, I loved the Wii and the value matched the price for me but for someone with little interest in Nintendo's games, $250 for a slightly faster Gamecube with new controllers could be seen as overpriced.  So while the value of the games catalogue is certainly important - even paramount - I don't consider it wrong for one to say that the PS3 gave you more bang for your buck.  Doesn't mean that I didn't value the Wii far, far more in their early years, but as you said, you have to consider other traits as well.

The PS5 vs the Xbox Series X is a case where Microsoft literally devalued its console by taking away exclusivity.  To a diehard Xbox fan though, maybe there is equal value there when you consider that some people just like a specific controller/online experience/ecosystem and perhaps have zero interest in Sony's exclusives.  Most people would certainly opt to buy a PS5 because now you get Microsoft's exclusives too, as long as you're ok with a console that looks stupid.

Another good example is the PS5 Pro; probably not overpriced based on the tech, but definitely way too expensive for me based on the perks you get over the base model.

Rol's quoting the neoclassical/subjective theory of value. This marginally explains how the market operates, but only just. Nintendo's own pricing policy for software contradicts his statement. If a game sells poorly at $60, one would expect the logical move to be lowering the price to $50, $40, $30, or any amount that might drive more revenue. So why doesn't Nintendo do that? Because it creates the perception that you can simply sit down and wait for discounts

Nintendo is willing to accept smaller profits on niche titles that may sell 1-2 million copies, if that means maximizing profits on major hits like Mario Kart or Animal Crossing. This is because buying habits aren't defined solely by subjective perceptions of value they're intrinsically behavioral. Why does a publisher like EA sell its games at bargain bin prices or even give them away? Because they expect a small percentage of those players to impulse-buy microtransactions or cosmetic items

Behavioral economics can also help explain demand for consoles. When the PS3 was released consumers expected the price to drop over time, so there was less urgency to buy one early. In contrast, the PS5's price increased over time, which may cause people to rush to buy the PS6 at launch assuming that early adopters are likely to pay less than those who wait



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How much can we expect for Switch 2 sales by the end of June? 3.5 M until June 8 and we still have more than 3 weeks to go



CourageTCD said:

How much can we expect for Switch 2 sales by the end of June? 3.5 M until June 8 and we still have more than 3 weeks to go

Depends on production levels and amount of shipments, but 5-6 million sold in June should be possible.



archbrix said:

@bolded: That's where I would argue that the PS3 was not overpriced, just too expensive to be competitive.  Again, two different things.  I don't necessarily consider sales to be the ultimate objective metric in determining whether or not something is overpriced.  Not always, at least.

The PS3 was not strictly limited to just a games machine.  It was a blu-ray player the year that the media format launched.  Stand-alone blu-ray players in 2006 ranged from around $799 to Sony's own $999 player - highly marked up and very overpriced.  But the PS3 being $599 for a cutting-edge console and a player of a brand new format (and an excellent one at that - by far the fastest player on the market at loading discs at the time) was not overpriced at all.  In fact, it was a bona fide steal.  To me, that's a lot of value for $599, despite the fact that none of the earlier games interested me and that I had no intention of buying it until it came down to $400.  Personally, I loved the Wii and the value matched the price for me but for someone with little interest in Nintendo's games, $250 for a slightly faster Gamecube with new controllers could be seen as overpriced.  So while the value of the games catalogue is certainly important - even paramount - I don't consider it wrong for one to say that the PS3 gave you more bang for your buck.  Doesn't mean that I didn't value the Wii far, far more in their early years, but as you said, you have to consider other traits as well.

The PS5 vs the Xbox Series X is a case where Microsoft literally devalued its console by taking away exclusivity.  To a diehard Xbox fan though, maybe there is equal value there when you consider that some people just like a specific controller/online experience/ecosystem and perhaps have zero interest in Sony's exclusives.  Most people would certainly opt to buy a PS5 because now you get Microsoft's exclusives too, as long as you're ok with a console that looks stupid.

Another good example is the PS5 Pro; probably not overpriced based on the tech, but definitely way too expensive for me based on the perks you get over the base model.

Blu-ray players were overpriced across the board back then, so this doesn't make a good case for the PS3. You also happen to go repeatedly back to your own opinion or the opinions of a few individuals, but when you approach this topic like this, then pretty much any product can be overpriced, priced right and underpriced simultaneously. That's why this approach will never go anywhere.

sc94597 said:

There is no such thing as an "objective" overpriceness.

Whether or not something is priced appropriately is inter-subjectively determined.

Value is inter-subjective.

Yes, that's technically correct. The collective of opinions determines what is overpriced and what isn't. You aren't disagreeing with me, you are merely stating what the correct term for the starting point of this entire discussion actually is.

IcaroRibeiro said:

Rol's quoting the neoclassical/subjective theory of value. This marginally explains how the market operates, but only just. Nintendo's own pricing policy for software contradicts his statement. If a game sells poorly at $60, one would expect the logical move to be lowering the price to $50, $40, $30, or any amount that might drive more revenue. So why doesn't Nintendo do that? Because it creates the perception that you can simply sit down and wait for discounts

Nintendo is willing to accept smaller profits on niche titles that may sell 1-2 million copies, if that means maximizing profits on major hits like Mario Kart or Animal Crossing. This is because buying habits aren't defined solely by subjective perceptions of value they're intrinsically behavioral. Why does a publisher like EA sell its games at bargain bin prices or even give them away? Because they expect a small percentage of those players to impulse-buy microtransactions or cosmetic items

Behavioral economics can also help explain demand for consoles. When the PS3 was released consumers expected the price to drop over time, so there was less urgency to buy one early. In contrast, the PS5's price increased over time, which may cause people to rush to buy the PS6 at launch assuming that early adopters are likely to pay less than those who wait

There are hardly any Nintendo titles that sell poorly to begin with. The few that do end up getting off-loaded by retailers at discounts, so the definition for what overpriced means holds up. Additionally, Nintendo provides discounts on their games on a regular basis anyway.

Your closing paragraph doesn't make sense. The PS2 sold well right from the start despite it being well-established that console prices drop over time. The PS3 didn't struggle because people expected price cuts, it struggled because it wasn't worth the money (hence overpriced). Your assumption for the PS6 is really reaching, because despite increases in the PS5's price, people who have waited still had numerous opportunities to buy PS5's at significant discounts.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

Behavioral aspects and conditionning it's user base to prices that maintain their value despite the aging is definitely a tight line to balance yourself on. Yet the Switch and it's software has done it throughout the last few years without faltering much.

There isn't simply a way for them to change strategy when it comes to sales in general when. It's market hasn't actually signaled a need of change.

Dixit : CDPR making excellent bucks from selling their most recent game full price on the newly released console and people seemingly eating it up gladly. Perceived value is high, customer base has been conditioned to high priced software = good sales 👌



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Ashadelo said:

4 Days and already over 3.5 million, what happened to the console being overpriced hahaha, turns out it was a small group on the internet and that was it.

It’s the Avatar effect. A very small number of group-thinking pessimists being very very loud and active make it sound like a lot of negativity toward a TV show, film, game, or in this case a gaming console. Positive people tend not to talk about their opinions much online because their comments are bombarded by the cynical pessimists like a swarm of piranhas. The reality is that it’s just a small portion, amplified, because of social media. But, when you look at all the Star Wars assholes, the anti-Avatar people, the anti-Witcher people, the anti-[insert name of just about any popular IP-based TV Show, film, or other media], they’re all mostly the same people. If they like something, it’s usually because it’s old or they haven’t heard the other group-think pessimists complaining yet.

 



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