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Forums - Gaming - Your innovative game concepts

Do you have ideas for interesting games? Which game mechanics would you like to play which don't exist yet?

I'd like to play a JRPG but with math problems instead of magic... let's call it "Final Calculy"

So instead of fire magic, water magic, earth magic, wind magic, ice magic, white magic, black magic... there would be basic attacks like "addition", "substraction", "multiplication", "division", later extended by "exponentiation", "root extraction", "prime number - yes or no?" and combinations of the basic arithmetics.

An "Addition" attack would need the fewest MP (math points, not mana points) of all attacks.

Nevertheless you could upgrade these attacks, f.e. from easy (7 + 42 + 9) to medium (7 + 42 + 9 + 39) to hard (79 + 342 + 429 + 139 + 69) for more damage.

For "prime number" attacks, the enemies only have to decide, if it is a prime number or not.

You only choose the type of attack, the computer displays a randomized arithmetic task. The selected enemy (or all enemies in a group attack) answers after 1 - 3 seconds. If the answer is wrong, they take damage... otherwise they don't take damage.

Different enemies are vulnerable to different attack types... so it would be wise, if you try to solve it yourself to see, if the attack hits.
If some enemies take more time to answer than usual, that could also indicate that they are vulnerable to an attack type.

In the defense phase it works a bit difference for you... to enhance the game flow you get 4 answers to choose from (one of them is correct):

If you answer correct within a time limit, you block the attack (without a damage multiplier).
If you answer correct after the time limit runs out, you reduce at least some of the damage.

If you answer correct "fast" or "very fast", you get a bonus (f.e. an instant counter attack, a damage multiplier for your next attack, a health regeneration or a math point regeneration).

Prime number attacks would show either 3 prime numbers + 1 non-prime number or 1 prime number + 3 non-prime numbers... you would have to choose the number not matching the pattern.

How do you like my game concept? And which game concepts do you have?

Last edited by Conina - on 09 June 2025

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lol i’d be the undefeated world champion in this game. (i actively research mathematics at a graduate level…so, I’m good with numbers.) Sounds like a neat concept! Certainly an interesting take on the education game genre.



An idea I've had for a while is an MMO type game where you level down. Basically, the idea is that you start as a noob that has great stats, but over time you weaken and have to become a mentor for newer players.

There are obviously a ton of ways to get around the system, but I am intrigued by the idea of players slowly shifting to a leader/mentor role over time.



I had one many years ago about a game like the movie Battle Royale.....and yeah.



Mine is: Bloodborne, but instead of being Boodborne its actually Bloodborne 2, and its a sequel to Bloodborne.



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Louie_86 said:

Mine is: Bloodborne, but instead of being Boodborne its actually Bloodborne 2, and its a sequel to Bloodborne.

Thats just way too crazy of a concept. Calm down.



The first post reminds me of the Typing Chronicles games etc. where, as far as I know, you attack etc. by writing words. I have yet to play them, but I always found the idea intriguing.



Salnax said:

An idea I've had for a while is an MMO type game where you level down. Basically, the idea is that you start as a noob that has great stats, but over time you weaken and have to become a mentor for newer players.

There are obviously a ton of ways to get around the system, but I am intrigued by the idea of players slowly shifting to a leader/mentor role over time.

Nice idea... maybe you can also train your own successor and free decide when you want to retire the mentor and switch to the successor for a change of pace.



Zkuq said:

The first post reminds me of the Typing Chronicles games etc. where, as far as I know, you attack etc. by writing words. I have yet to play them, but I always found the idea intriguing.

Reminds me of two things:

The first one of course is the Typing of the Dead series, where you had to type several words to entire phrases without typo to kill the Zombies mutants.

The other one is Word Realms, a small game from the creators of Kingdom of Loathing I supported on Kickstarter ages ago. It's an RPG with one-on-one battles where you attack with a witty retort. What that retort is (and how much damage you do) depends on the word you write with the letters you got, Scrabble style!



Conina said:
Salnax said:

An idea I've had for a while is an MMO type game where you level down. Basically, the idea is that you start as a noob that has great stats, but over time you weaken and have to become a mentor for newer players.

There are obviously a ton of ways to get around the system, but I am intrigued by the idea of players slowly shifting to a leader/mentor role over time.

Nice idea... maybe you can also train your own successor and free decide when you want to retire the mentor and switch to the successor for a change of pace.

That reminds me of an old idea I had when playing Diablo II.

Essentially, you play as an envoy of the ruler of the land (so a king, prince, president, whatever) and have to reconquer the territories that the necromancers have taken over.

The map is divided into several sectors, all with one stronghold (like those caves in Diablo II) where the leader of each sector is. defeat him and his troops, and you can conquer the sector.

But you don't play alone: accompanying you is your squire, which is also your next life should your main character ever die. When in town, he will train and level while you use the loot from the fallen to equip your troops or melt it down to new equipment, and on the field he drives a cart where he collects all the stuff the undead dropped.

Troops? Yes, you need troops to defend the sectors you liberated, otherwise the necromancers will quickly take over again. You will constantly need to hire new troops as the necromancers will attack often. How often depends on the difficulty level, which governs how quickly they raise new undead, train new necromancers and how quickly they level up.

Enemies levelling up? Yep, and the undead even have some evolution paths that they can follow:

Spoiler!

Ghost -> Skeleton -> Walking Dead -> Vampire -> Highlander

Ghost -> Skeleton -> Walking Dead -> Mummy

The Ghost gets bound to a skeleton to animate it, it eats meat to recover it's body and become a walking dead. Once the flesh is recovered, it falls into torpor and becomes a vampire, drinking blood to recover it's blood and staying out of sunlight. Should he succeed, he will become human again, but not age anymore and live forever or until killed. So basically a Highlander. Alternatively the body gets mummified during torpor, with some body parts replaced with weapons.

They would need a minimum level to be able to change their class status(level ups of those are governed by an increasingly long timer, while the upgrade to another class status would be an increasing percentage chance at level-up once the minimum threshold is achieved).

So due to the enemies both multiplying AND leveling up, you'd better not go around dilly-dallying, as that could result in an army of high-level undead that will overwhelm you and can't be defeated anymore.

Oh, did I mention that the game is completely classless for the MC? How you develop them is fully up to you, though at higher levels it will get difficult to develop any skill by much anymore (skill system similar to the ones in Might & Magic VI-VIII, but like I said, without classes, you can learn and grandmaster absolutely everything you want).

Yeah, I developed the idea quite a bit over time, I know