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Conina said:
Salnax said:

An idea I've had for a while is an MMO type game where you level down. Basically, the idea is that you start as a noob that has great stats, but over time you weaken and have to become a mentor for newer players.

There are obviously a ton of ways to get around the system, but I am intrigued by the idea of players slowly shifting to a leader/mentor role over time.

Nice idea... maybe you can also train your own successor and free decide when you want to retire the mentor and switch to the successor for a change of pace.

That reminds me of an old idea I had when playing Diablo II.

Essentially, you play as an envoy of the ruler of the land (so a king, prince, president, whatever) and have to reconquer the territories that the necromancers have taken over.

The map is divided into several sectors, all with one stronghold (like those caves in Diablo II) where the leader of each sector is. defeat him and his troops, and you can conquer the sector.

But you don't play alone: accompanying you is your squire, which is also your next life should your main character ever die. When in town, he will train and level while you use the loot from the fallen to equip your troops or melt it down to new equipment, and on the field he drives a cart where he collects all the stuff the undead dropped.

Troops? Yes, you need troops to defend the sectors you liberated, otherwise the necromancers will quickly take over again. You will constantly need to hire new troops as the necromancers will attack often. How often depends on the difficulty level, which governs how quickly they raise new undead, train new necromancers and how quickly they level up.

Enemies levelling up? Yep, and the undead even have some evolution paths that they can follow:

Spoiler!

Ghost -> Skeleton -> Walking Dead -> Vampire -> Highlander

Ghost -> Skeleton -> Walking Dead -> Mummy

The Ghost gets bound to a skeleton to animate it, it eats meat to recover it's body and become a walking dead. Once the flesh is recovered, it falls into torpor and becomes a vampire, drinking blood to recover it's blood and staying out of sunlight. Should he succeed, he will become human again, but not age anymore and live forever or until killed. So basically a Highlander. Alternatively the body gets mummified during torpor, with some body parts replaced with weapons.

They would need a minimum level to be able to change their class status(level ups of those are governed by an increasingly long timer, while the upgrade to another class status would be an increasing percentage chance at level-up once the minimum threshold is achieved).

So due to the enemies both multiplying AND leveling up, you'd better not go around dilly-dallying, as that could result in an army of high-level undead that will overwhelm you and can't be defeated anymore.

Oh, did I mention that the game is completely classless for the MC? How you develop them is fully up to you, though at higher levels it will get difficult to develop any skill by much anymore (skill system similar to the ones in Might & Magic VI-VIII, but like I said, without classes, you can learn and grandmaster absolutely everything you want).

Yeah, I developed the idea quite a bit over time, I know