LegitHyperbole said:
Mummelmann said:
Yeah, I heard them mentioning a base PS5 as well. It may well have been. Rendering 720p and utilizing immense amounts of upscaling, it's certainly possible to run games on older hardware with enough software aid.
It's baffling to me how UE5 has exasperated almost all the issues it was supposed to solve.  |
Well, it worked for Clair Obscur dev team, I doubt they'd have pulled that off without that engine, though that oberworld map is very blurry and unstable which is really odd cause it doesn't exactly look taxing even if it was clear. Perhaps AAA devs aren't able to use it and devs are just using older techniques and not using UE5 correctly, like a skill issue, they attempt to builds things in the way they've always done and we get messes because they won't or can't do what epic design the engine to do in the way they intended. |
Clair Obscur does some amazing things with art direction, but the game itself is not open-world, nor does it aim for photo-realism in its visuals. I think it's a gorgeous game though, the best looking of the year, along with Kingdom Come: Deliverance 2.
Some have talked about what you mention; all the built-in functionality of UE5 is hampering it due to developers relying too heavily on it and missing out on actual tailoring and adaptation. So many games come out looking the same via the engine, which indicates that most use the basic assets and functions. In so doing, they're foregoing specific adaptions and adjustments to platforms and hardware, forcing the engine itself to brute-force most of the work. Again, this was touted as perhaps the greatest strengths of the engine, and has become one of its biggest pitfalls.
My biggest gripe with UE as it stands is that all the issues are offloaded onto the end-user, while the developers saves/cashes in, and Epic gets exposure and royalties flowing. It's a very anti-consumer situation, and will cause major harm to the industry, or at least developer - player relations.