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LegitHyperbole said:
Mummelmann said:

The Witcher 4 won't look anywhere near what they showed overall. The detail on the horse model alone was a dead give-away. UE5 simply isn't capable of delivering that and still actually run on any hardware - look at the whole "Hell is Us" situation (even a RTX 5090 struggles on 4K Ultra settings). I have yet to play a single UE5 game that runs properly, and I've tried quite a few. Even CDPR themselves were adamant that this was simply a tech demo and not representative of actual gameplay. 

The talked about the use of Nanite to simplify the process of rendering vegetation and foliage, for instance, but Nanite has been around for years and not a single developer has made it work they way it was advertised from the beginning. Lumen is another issue; it's jaggy and taxing, and clashes with reflections on any liquid surface (extreme AA issues in most cases). 

Quite simply; UE5 is not an engine that can deliver what we saw in actual, playable form, not to mention on aging hardware like a PS5 base or Xbox Series S (the latter will be a real challenge). That said, I'm prepared for massive downgrades and I'd rather be able to run the damn thing properly and have it be a solid game.

Apparently they said the demo was on base PS5. He had a PS5 controller on his hand but I think that might have been hooked up to a high end PC. 

Yeah, I heard them mentioning a base PS5 as well. It may well have been. Rendering 720p and utilizing immense amounts of upscaling, it's certainly possible to run games on older hardware with enough software aid.

It's baffling to me how UE5 has exasperated almost all the issues it was supposed to solve.