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Forums - Nintendo - Mario Kart World was in development for Switch 1, started in 2017

Tober said:

Have a feeling DK Bananza followed the same script. Nothing wrong with that.

If Bananza was indeed in development for Switch 1 at some point, that version would probably have been very different from what we're getting in July on Switch 2, cos I can't see that game's extensive environmental destruction working on Switch 1's CPU.



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curl-6 said:
Tober said:

Have a feeling DK Bananza followed the same script. Nothing wrong with that.

If Bananza was indeed in development for Switch 1 at some point, that version would probably have been very different from what we're getting in July on Switch 2, cos I can't see that game's extensive environmental destruction working on Switch 1's CPU.

Keep in mind we had Crysis on PC running on a CPU weaker than the Switch 1, with full destructible physics.

And we can't forget Breath of the Wild's physics on the WiiU.



--::{PC Gaming Master Race}::--

Pemalite said:
curl-6 said:

If Bananza was indeed in development for Switch 1 at some point, that version would probably have been very different from what we're getting in July on Switch 2, cos I can't see that game's extensive environmental destruction working on Switch 1's CPU.

Keep in mind we had Crysis on PC running on a CPU weaker than the Switch 1, with full destructible physics.

And we can't forget Breath of the Wild's physics on the WiiU.

Both very impressive, though in DK it seems that almost the entire level can be deformed or destroyed rather just certain objects within it, all while running at 60fps. RAM capacity might also be a limiting factor, as Switch 2 has three times as much as Switch 1.



curl-6 said:
Pemalite said:

Keep in mind we had Crysis on PC running on a CPU weaker than the Switch 1, with full destructible physics.

And we can't forget Breath of the Wild's physics on the WiiU.

Both very impressive, though in DK it seems that almost the entire level can be deformed or destroyed rather just certain objects within it, all while running at 60fps. RAM capacity might also be a limiting factor, as Switch 2 has three times as much as Switch 1.

Nothing Red Faction or Battlefield hasn't done on the Xbox 360.

Physics and destruction isn't that hard anymore... Computationally that is. - It's just very development time heavy.



--::{PC Gaming Master Race}::--

Pemalite said:
curl-6 said:

Both very impressive, though in DK it seems that almost the entire level can be deformed or destroyed rather just certain objects within it, all while running at 60fps. RAM capacity might also be a limiting factor, as Switch 2 has three times as much as Switch 1.

Nothing Red Faction or Battlefield hasn't done on the Xbox 360.

Physics and destruction isn't that hard anymore... Computationally that is. - It's just very development time heavy.

Those games ran really badly on 360 though, while DK is targeting 60fps, as one would expect of a Nintendo platformer.

I dunno, I can't see DK in its current form being viable on Switch 1 with its much more limited resources, even if they could make it run, it would probably become a slideshow once you start tearing up the levels.



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Suddenly, all the complaints about Tears of Kingdom showing Switch's age are gone



 

 

We reap what we sow

Not sure why there would be any complaints about MKW having been in development for Switch 1. Plenty of games start out in development for one generation and only come out on the following generation, like Star Fox Adventure, which was originally meant for the N64 and was one of the best-looking 6th-gen games despite starting life as a 5th-gen game. The story is literally about how the Switch 2 is more powerful than the Switch 1. It's a lot like Bayonetta 3, a game that was in development for many years before it was shown off, and which was seriously compromised because of its ambition pushing Switch 1 too far, to the point Bayonetta 2 looks better than Bayonetta 3. We could have gotten a game that looked and ran worse than Mario Kart 8 instead of what MKW became.



h2ohno said:

Not sure why there would be any complaints about MKW having been in development for Switch 1. Plenty of games start out in development for one generation and only come out on the following generation, like Star Fox Adventure, which was originally meant for the N64 and was one of the best-looking 6th-gen games despite starting life as a 5th-gen game. The story is literally about how the Switch 2 is more powerful than the Switch 1. It's a lot like Bayonetta 3, a game that was in development for many years before it was shown off, and which was seriously compromised because of its ambition pushing Switch 1 too far, to the point Bayonetta 2 looks better than Bayonetta 3. We could have gotten a game that looked and ran worse than Mario Kart 8 instead of what MKW became.

Not only graphics and performance. A lot of features would be cut. A Mario kart would definetily not have 24 racers in a open world scenario specially if they want a somewhat playable performance. 4 player split screen? Forget it!



 

 

We reap what we sow

Tober said:

Have a feeling DK Bananza followed the same script. Nothing wrong with that.

Yep, dont see any issue with it either.



160rmf said:

Suddenly, all the complaints about Tears of Kingdom showing Switch's age are gone

I mean, it's been two years, TOTK's performance is hardly a pressing topic anymore. And frankly, it ran fine, it was a flat 30fps like 98% of the time.